supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (9, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (58, 44, D) a +2 antimagic broad axe (unseen) (60, 37, D) a book of the Warp (61, 0, D) a sack of spiders (61, 4, D) a +0 scimitar (61, 8, D) an uncursed staff of wizardry (61, 16, D) the amulet "Xasool" {Inacc Str+3 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It makes you more stealthy. (61, 26, D) a box of beasts (61, 32, D) a +1 dagger of venom (unseen) (61, 33, D) a +0 short sword (unseen) (61, 37, D) a phantom mirror (62, 0, D) the ring "Ipnaor" {*Corrode rF+ rC+ Str+2 Int+2} [ring of protection from cold] It affects your strength (+2). It affects your intelligence (+2). It protects you from fire. It protects you from cold. It may corrode you when you take damage. (62, 1, D) an uncursed staff of power (62, 3, D) a +0 long sword a +7 glaive of flaming (62, 8, D) a +1 mace of holy wrath (62, 9, D) a cursed ring of loudness (62, 11, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club (62, 16, D) the cursed ring "Tomigial" {MR- EV-4 Int+9} [ring of evasion] It affects your evasion (-4). It affects your intelligence (+9). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 17, D) the +7 mace of Uprethu {freeze, +Rage Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you go berserk. (62, 26, D) a book of Flames (62, 27, D) the +5 ring mail of Uskayaw's Esteem {-Cast +Blink rF+++ rC-} It renders you almost immune to fire. It makes you vulnerable to cold. It lets you blink. It prevents spellcasting. (62, 32, D) a +0 quarterstaff (unseen) (62, 37, D) the Guide on Scorching Changing Spells Type Level a - Passwall Transmutation/Earth 2 b - Conjure Flame Conjuration/Fire 3 c - Ice Form Ice/Transmutation 4 d - Statue Form Transmutation/Earth 6 (63, 0, D) the Guide on the Mountains and Flight Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Iron Shot Conjuration/Earth 6 (63, 8, D) the Handbook of Fetching Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Tukima's Dance Hexes 3 e - Spider Form Transmutation/Poison 3 (63, 12, D) a cursed -2 giant club (63, 16, D) a +0 broad axe of chopping (63, 17, D) an uncursed staff of death (63, 26, D) Sif Muna's Compendium of Fetching Weightlessness Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Lightning Spire Summoning/Air 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Discord Hexes 8 (63, 27, D) a +5 great sword of pain (63, 33, D) a +0 short sword a +0 robe (63, 37, D) a +1 spear of venom (64, 16, D) a +6 shortbow of flaming (64, 17, D) an uncursed staff of air (64, 26, D) an uncursed amulet of faith (64, 27, D) a +0 trident of piercing (65, 26, D) an uncursed staff of summoning (67, 0, D) an uncursed ring of fire (67, 42, D) 2 arrows (68, 0, D) a +2 robe (68, 12, D) a +0 dagger (unseen) (69, 0, D) a +1 rapier of venom (69, 39, D) 2 large rocks a cyclops corpse (skeletalised by now) (69, 40, D) a +0 shortbow 20 arrows a +2 arbalest of freezing 27 bolts a large rock a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (70, 8, D) a book of Power (70, 9, D) a +2 robe of magic resistance (70, 36, D) a +6 ring of strength (70, 39, D) a +1 long sword of venom a +0 shortbow 14 arrows (70, 40, D) a large rock 6 arrows (70, 41, D) a large rock 2 arrows (70, 43, D) an arrow (71, 8, D) a +1 helmet of intelligence (71, 9, D) an uncursed amulet of faith (71, 16, D) a +4 halberd of freezing (71, 17, D) a phial of floods (71, 26, D) a +5 rapier of draining (71, 27, D) a crystal ball of energy (71, 36, D) a crystal ball of energy (71, 39, D) a +0 arbalest 12 bolts the +7 broad axe "Afe Kiem" {vamp, +Rage rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It lets you go berserk. a +0 shortbow 16 arrows 2 large rocks (71, 40, D) a +0 arbalest (unseen) (71, 41, D) a large rock (71, 42, D) a bolt 2 arrows a large rock (71, 43, D) a large rock 2 arrows 3 bolts (72, 8, D) a Necronomicon (72, 16, D) a phial of floods (72, 17, D) a phial of floods (72, 26, D) an uncursed ring of positive energy (72, 27, D) a sack of spiders (72, 36, D) the +1 lajatang of the Lonely Seas {holy, MR+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your resistance to hostile enchantments. (72, 37, D) a book of Annihilations (72, 43, D) an arrow (73, 16, D) a +0 shortbow of flaming (73, 17, D) a +1 quarterstaff of distortion (73, 26, D) an uncursed amulet of harm (73, 27, D) a book of Fire (73, 36, D) a +3 ring of strength (75, 1, D) a book of Summonings