supermoro the Dungeon (0, 0, D) a +0 club (0, 2, D) a +0 short sword (0, 5, D) a +1 chain mail (0, 7, D) 2 tomahawks (0, 8, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed the +2 halberd of Joqunlis {freeze, -Tele rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. a +2 dire flail of holy wrath a +3 war axe of chopping a +2 rapier of draining (0, 9, D) an uncursed staff of energy (0, 47, D) 5 stones (0, 48, D) a +0 club