supermoro the Dungeon (0, 0, D) a stone (0, 2, D) a +0 club 2 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (0, 3, D) a cursed +0 club (0, 41, D) an uncursed staff of energy (0, 42, D) the +2 scimitar "Vymp" {antimagic, rF+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from fire. the +4 quarterstaff "Killer Bee's Doom" {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. a +2 halberd of venom the +2 dire flail of the Eel {protect, Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). a +1 broad axe of flaming a +2 rapier of draining (0, 44, D) a +0 pair of gloves (0, 45, D) a +0 scale mail (0, 48, D) a +0 hand axe of chopping (still there?) a worker ant corpse (still there?)