supermoro the Dungeon (0, 0, D) a +0 dagger a +0 club (4, 0, D) a +0 hand axe (7, 0, D) a +0 mace (10, -4, D) a +0 whip (11, 0, D) a +0 shortbow 13 arrows (13, -4, D) a water moccasin corpse (16, -4, D) a crocodile corpse (17, -4, D) a spiny frog corpse (29, 0, D) a +0 giant club a +0 giant club (40, 0, D) an arrow a +2 scimitar of pain a +4 quarterstaff of speed a +2 halberd of protection a +2 morningstar of protection a +3 war axe of freezing a +2 rapier of venom (43, 0, D) a +2 ring mail (45, 0, D) an arrow (51, 0, D) a +0 rapier a +0 leather armour (52, 0, D) an arrow (54, 0, D) a +0 shortbow 22 arrows