supermoro the Dungeon (0, 0, D) a +0 giant club (0, 2, D) a +0 shortbow 19 arrows (0, 3, D) an arrow (0, 11, D) a +1 chain mail (0, 13, D) a +0 helmet (0, 14, D) a +2 scimitar of slicing a +4 quarterstaff of crushing a +2 halberd of venom a +2 morningstar of crushing a +1 broad axe of freezing a +2 rapier of venom (0, 16, D) a +0 dagger (0, 18, D) a +0 flail a +0 plate armour (0, 20, D) a +2 war axe of freezing a +0 robe (0, 50, D) a +0 hand axe (0, 58, D) a +0 club (4, 16, D) a death yak corpse (4, 18, D) an inedible chunk of flesh (4, 19, D) 2 inedible chunks of flesh (4, 20, D) an inedible chunk of flesh (4, 21, D) an inedible chunk of flesh (4, 44, D) a +0 whip (4, 45, D) the +5 short sword "Uzuump" {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments.