supermoro the Dungeon [Shop] Izxul's Armour Boutique a +1 robe of magic resistance (165 gold) a +2 ring mail of fire resistance (273 gold) the cursed +1 leather armour of Aseete {rC++ Int+3} (452 gold) It affects your intelligence (+3). It greatly protects you from cold. It has a curse placed upon it. a +3 chain mail of magic resistance (344 gold) +1 steam dragon scales (611 gold) a +1 shield of reflection (175 gold) [Shop] Miagonek's General Store a crystal ball of energy (240 gold) a phial of floods (480 gold) a +2 quarterstaff of pain (264 gold) a book of Geomancy (420 gold) the cursed +0 scale mail "Gawo" {rCorr} (163 gold) It protects you from acid and corrosion. It has a curse placed upon it. a scroll of immolation (42 gold) a potion of agility (48 gold) a scroll of vulnerability (90 gold) a scroll of remove curse (36 gold) a wand of acid (7) (264 gold) +2 ice dragon scales (864 gold) [Shop] Wiufoninini's Jewellery Boutique the ring of Psychosis {*Corrode rF+ MR+ Int+4 Dex-4} (448 gold) [ring of protection from fire] It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. an uncursed ring of protection from fire (350 gold) the ring of Noppit {rN+ MR+} (506 gold) [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. a cursed -3 ring of dexterity (28 gold) an uncursed ring of ice (350 gold) an uncursed ring of protection from cold (350 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 long sword (8, 3, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (58, 35, D) 36 gold pieces (unseen) (59, 26, D) a +4 ring of dexterity (59, 36, D) a +2 rapier of venom (59, 37, D) a +1 rapier of flaming (60, 36, D) a +2 chain mail of fire resistance (60, 37, D) the cursed +3 flail "Urghus" {vamp, rElec Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It insulates you from electricity. It has a curse placed upon it. (61, 0, D) an uncursed staff of poison (61, 2, D) an arrow (61, 8, D) a book of Power (61, 36, D) a book of Party Tricks (61, 37, D) a cursed staff of wizardry (61, 39, D) 72 gold pieces a +0 mace (61, 40, D) 36 gold pieces a +1 flail of protection (62, 1, D) a lamp of fire (62, 3, D) the +7 Singing Sword (62, 8, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (62, 9, D) the +5 quarterstaff "Niczeiro" {protect, rElec rF++} It protects the one who uses it against injury (+AC on strike). It greatly protects you from fire. It insulates you from electricity. (62, 16, D) the Tome of Changing and Curses Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Ice Form Ice/Transmutation 4 e - Dragon Form Transmutation 7 (62, 17, D) an uncursed staff of earth (62, 26, D) a +0 plate armour of magic resistance (62, 27, D) a cursed staff of air (62, 36, D) a lamp of fire (62, 37, D) a fan of gales (63, 0, D) a +0 long sword (63, 2, D) a +0 shortbow a -3 short sword 16 arrows a +0 leather armour (63, 3, D) an arrow (63, 8, D) the ring of Zyzan {rC+++ rN+ MR- Int+2 Dex-5 Stlth+} [ring of stealth] It affects your intelligence (+2). It affects your dexterity (-5). It renders you almost immune to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 16, D) an uncursed ring of poison resistance (63, 17, D) a book of Maledictions (63, 26, D) an uncursed ring of resist corrosion (63, 36, D) an uncursed amulet of regeneration (63, 37, D) a phantom mirror (64, 2, D) a cursed -2 short sword (64, 16, D) a crystal ball of energy (64, 17, D) a +0 buckler of protection (64, 26, D) a +3 halberd of freezing (64, 27, D) an uncursed staff of air (65, 26, D) a fan of gales (67, 0, D) a book of Dreams (68, 0, D) a cursed ring of wizardry (69, 0, D) a +6 ring of strength (69, 2, D) a +0 dagger a +0 robe (69, 36, D) the +1 leather armour "Kain" {rN+ Regen+ rCorr Int+2} It affects your intelligence (+2). It protects you from negative energy. It increases your rate of regeneration. It protects you from acid and corrosion. (70, 8, D) an uncursed amulet of regeneration (70, 9, D) a cursed amulet of inaccuracy (70, 12, D) a +1 short sword a +0 robe (70, 36, D) a +1 flail of crushing (70, 37, D) a lamp of fire (71, 8, D) a +2 ring of evasion (71, 11, D) a cursed +0 flail a +0 robe (71, 16, D) a +2 plate armour of magic resistance (71, 17, D) a phantom mirror (71, 26, D) the Disquisition on the Glacial Compass Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Lesser Beckoning Translocation 3 c - Ozocubu's Refrigeration Ice 6 d - Disjunction Translocation 8 (71, 27, D) a crystal ball of energy (71, 42, D) an uncursed staff of death (72, 8, D) a +1 ring mail of magic resistance (72, 9, D) an uncursed staff of fire (72, 17, D) a +1 short sword of protection (72, 20, D) a +0 hand axe a +0 plate armour a +0 short sword the +0 shortbow of the Wilderness {venom, rElec rC+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. a +0 chain mail a +1 hand axe of venom a +2 chain mail of positive energy a +0 short sword a +0 mace a +0 chain mail (72, 26, D) a +3 quarterstaff of protection (72, 36, D) an uncursed staff of poison (72, 37, D) a +6 ring of protection (73, 1, D) a +2 dire flail of protection (73, 16, D) the amulet of Dauri {Harm *Drain Dex+3 SInv} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+3). It lets you see invisible. It causes draining when unequipped. (73, 17, D) an uncursed staff of earth (73, 20, D) a +0 club a +0 leather armour (73, 26, D) Vehumet's Handbook of Battle Magic Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (73, 27, D) a +2 buckler of reflection (73, 31, D) a cursed +2 flail of freezing a cursed +0 robe (73, 36, D) a +4 vampiric spear (73, 39, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (75, 1, D) a lightning rod (4/4) (75, 39, D) a +6 ring of strength