supermoro the Dungeon [Shop] Hugedoaf's Antique Armour Shop the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (1409 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). a +0 plate armour of poison resistance (999 gold) a +2 chain mail of positive energy (684 gold) the +1 scale mail of Wonder {Dex+5} (980 gold) It affects your dexterity (+5). a +2 leather armour of fire resistance (703 gold) a +2 leather armour of positive energy (592 gold) a +2 buckler of fire resistance (795 gold) a +1 leather armour of fire resistance (518 gold) [Shop] Tupi's Magic Scroll Shop a scroll of immolation (45 gold) a scroll of magic mapping (45 gold) a scroll of fog (26 gold) a scroll of vulnerability (97 gold) a scroll of remove curse (39 gold) a scroll of fear (45 gold) a scroll of remove curse (39 gold) a scroll of remove curse (39 gold) a scroll of remove curse (39 gold) [Shop] Tionuwux's Weapon Shop a +1 arbalest of freezing (226 gold) the +3 dire flail "Racw" {speed, MP+9} (793 gold) Attacks with this weapon are significantly faster. It affects your magic capacity (+9). a +7 blowgun (592 gold) 13 sling bullets (97 gold) a +2 double sword of electrocution (742 gold) a +4 mace of protection (384 gold) a +6 giant club (505 gold) a +6 great mace of distortion (723 gold) a +1 executioner's axe of venom (285 gold) the cursed +0 shortbow "Lifebane" {velocity, MP+9} (411 gold) Any arrow fired from it inflicts extra damage. It affects your magic capacity (+9). It has a curse placed upon it. [Shop] Leimewk's Armour Shop a +0 helmet of see invisible (195 gold) the +3 steam dragon scales of Botir {rCorr} (1149 gold) It protects you from acid and corrosion. a +3 plate armour of fire resistance (765 gold) a +2 robe of magic resistance (300 gold) a +2 ring mail of fire resistance (357 gold) the +10 large shield of Ignorance {rN+ Int-4} (974 gold) It affects your intelligence (-4). It protects you from negative energy. a +2 pair of gloves of dexterity (365 gold) the cursed +0 pair of boots of Tuwnatz {Int+3} (251 gold) It affects your intelligence (+3). It has a curse placed upon it. a +2 leather armour of poison resistance (272 gold) a +1 chain mail of poison resistance (229 gold) [Shop] Idoekhliy's Weapon Emporium 23 arrows (59 gold) the cursed +3 battleaxe "Unaov" {freeze, rPois Str+4} (562 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. a +3 rapier of venom (283 gold) 26 stones (33 gold) the +4 Vampire's Tooth {vamp} (780 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. 16 stones (20 gold) a +2 scimitar of distortion (286 gold) the cursed +2 morningstar of Igar {crush, rN+} (314 gold) It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. a +2 shortbow of flaming (226 gold) the cursed +0 rapier "Killer Klown's Bane" {flame, rN+ Dex+4} (309 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. a +3 battleaxe of flaming (373 gold) a +0 vampiric war axe (162 gold) the +4 dagger "Oguser Tosiu" {flame, rElec Dex-4 Stlth+} (416 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It insulates you from electricity. It makes you more stealthy. the cursed +1 rapier of Muackef {freeze, rElec Int+3 Dex-3} (301 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-3). It insulates you from electricity. It has a curse placed upon it. [Shop] Wogoluav's Antique Weapon Shoppe the +7 short sword of the Present {pain, rPois MR++} (2111 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. the +8 short sword of Qalur {antimagic, +Blink +Rage Int+5 Dex+2} (2760 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It affects your dexterity (+2). It lets you blink. It lets you go berserk. a +2 great sword of venom (673 gold) a +2 hand crossbow of freezing (622 gold) a +4 great sword of holy wrath (1145 gold) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (3226 gold) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the +6 dire flail of Uliri {pain, +Inv rN+ Int-5} (1621 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It protects you from negative energy. It lets you turn invisible. a +2 mace of protection (530 gold) a +3 war axe of flaming (792 gold) the cursed +1 hunting sling "Houh" {velocity, Fragile +Fly rElec rPois} (642 gold) Any stone fired from it inflicts extra damage. It insulates you from electricity. It protects you from poison. It lets you fly. It will be destroyed if unequipped. It has a curse placed upon it. the +5 demon trident of the Trees {vamp, MR+} (2808 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. [Shop] Pehorygo's Weapon Emporium a +3 battleaxe of freezing (459 gold) a +2 glaive of venom (316 gold) the +2 trident of the Puffin {vamp, rPois rN+ Dex-4} (440 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. a +6 flail of protection (579 gold) a +2 long sword of electrocution (331 gold) a +2 hand axe of venom (249 gold) 21 stones (33 gold) a +2 dagger of pain (272 gold) a +2 shortbow of flaming (278 gold) a +3 arbalest of flaming (401 gold) [Shop] Vomupelu's Antique Armour Shop a +2 leather armour of fire resistance (684 gold) a +1 leather armour of positive energy (396 gold) a +0 pair of boots of running (1134 gold) the +4 plate armour of Rulibe {rPois Int+7} (2480 gold) It affects your intelligence (+7). It protects you from poison. a +0 pair of boots of stealth (414 gold) a +1 scale mail of magic resistance (576 gold) a +2 leather armour of fire resistance (684 gold) a +0 robe of positive energy (169 gold) a +1 naga barding of flying (1260 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +0 war axe (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 chain mail of cold resistance (20, 1, D) the +7 hand crossbow "Dydistrecs" {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (21, 1, D) a +0 great sword of electrocution (22, 1, D) a +0 ring mail of positive energy (23, 1, D) an uncursed ring of flight (24, 1, D) the +4 halberd "Touninue" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (33, 6, D) an uncursed staff of air (33, 22, D) a +0 robe a +0 large shield a +3 whip of holy wrath a +3 scimitar of holy wrath (33, 33, D) 21 bolts a +0 arbalest (33, 34, D) a +0 chain mail of fire resistance a +0 glaive (33, 35, D) a +0 chain mail a +0 great sword a bolt a +0 great mace a +0 chain mail a +1 war axe of venom a +0 plate armour a +2 war axe of electrocution a +0 plate armour (33, 36, D) 7 large rocks (34, 28, D) a fan of gales (34, 35, D) a +0 plate armour a +5 rapier a +0 large shield a +0 great mace a +0 plate armour a +0 great sword a +0 plate armour a +0 dire flail a +0 plate armour an uncursed staff of wizardry a +0 arbalest 13 bolts a +2 great mace of protection a +0 plate armour a +1 great sword of holy wrath a +0 plate armour a +1 great sword of flaming a +0 plate armour (35, 0, D) the +2 robe of Beyond {-Tele rElec rCorr Int+3} It affects your intelligence (+3). It insulates you from electricity. It prevents most forms of teleportation. It protects you from acid and corrosion. (35, 22, D) a +0 robe a +0 shortbow 15 arrows a +2 falchion of flaming a +3 whip of holy wrath a +0 robe (35, 28, D) a +1 leather armour of positive energy (35, 29, D) a lamp of fire (35, 34, D) a +0 shield a +0 plate armour a +0 war axe (36, 0, D) an uncursed staff of air (36, 6, D) a +2 mace of protection (36, 14, D) a book of Beasts (36, 15, D) an uncursed staff of poison (36, 28, D) an uncursed staff of death (36, 29, D) a lamp of fire (36, 34, D) 14 bolts a +2 arbalest of freezing (37, 0, D) an uncursed staff of poison (37, 1, D) a +7 blowgun (37, 14, D) a crystal ball of energy (37, 15, D) a +0 hat (37, 28, D) a +0 leather armour of cold resistance (37, 29, D) a +0 shield a +2 long sword (38, 0, D) a +3 leather armour of poison resistance (38, 1, D) a +3 plate armour of magic resistance (38, 14, D) an uncursed amulet of rage (38, 15, D) an uncursed amulet of faith (38, 29, D) a book of the Earth (38, 33, D) an uncursed ring of stealth an uncursed ring of positive energy (39, 0, D) a phial of floods (39, 14, D) a cursed staff of poison (39, 15, D) a +7 blowgun (39, 28, D) the cursed +1 leather armour of the Cooper {rElec rPois Stlth+} It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (39, 29, D) a +2 quarterstaff of draining (40, 0, D) a +6 arbalest of flaming (40, 14, D) a +3 spear of piercing (40, 15, D) a +2 ring mail of cold resistance (40, 28, D) the +1 leather armour "Mykenena" {rC+} It protects you from cold. (40, 29, D) a +0 great mace (41, 0, D) an uncursed staff of wizardry (41, 1, D) an uncursed staff of fire (41, 14, D) a fan of gales (41, 15, D) a book of the Sky (42, 1, D) an uncursed staff of energy (42, 15, D) the ring of Toret {rCorr SInv} [ring of resist corrosion] It lets you see invisible. (42, 28, D) the Tome of Ignition and Snow Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Inner Flame Hexes/Fire 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Ring of Flames Charms/Fire 7 (42, 29, D) a +3 ring of intelligence (43, 14, D) a book of Summonings (43, 15, D) an uncursed staff of summoning (43, 28, D) a +3 long sword (47, 17, D) 10 bolts a +0 arbalest (47, 42, D) a +1 pair of boots of running (48, 17, D) a bolt (49, 0, D) the +3 quarterstaff of Entrepreneurial Spirit {flame, rPois Int+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from poison. (49, 1, D) a book of Unlife (49, 12, D) a box of beasts (49, 17, D) 2 large rocks a bolt (49, 24, D) a phial of floods (49, 36, D) a +0 hand axe (49, 37, D) a crystal ball of energy (49, 42, D) a +0 giant club (49, 43, D) a +0 chain mail a +4 hand axe of chopping a +2 trident of venom a +0 chain mail (50, 0, D) the +4 rapier of Calculation {drain, rF- rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (50, 1, D) a sack of spiders (50, 12, D) a manual of Unarmed Combat (50, 13, D) an uncursed ring of protection from magic (50, 16, D) a large rock (50, 17, D) a +0 chain mail a +0 arbalest of flaming a +0 plate armour a +0 war axe a +3 battleaxe of venom (50, 18, D) a bolt 2 large rocks (50, 24, D) a +6 quarterstaff of protection (50, 25, D) a lamp of fire (50, 36, D) Jiebrar's Disquisition on Supportive Battle Magic Spells Type Level a - Summon Small Mammal Summoning 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Ice Beast Ice/Summoning 4 d - Venom Bolt Conjuration/Poison 5 e - Summon Demon Summoning 5 (50, 37, D) the +1 leather armour of Negligence {+Fly MR+} It affects your resistance to hostile enchantments. It lets you fly. (50, 42, D) a +0 ring mail a +2 robe of magic resistance a +0 mace a +0 dagger (51, 0, D) a +4 antimagic broad axe (51, 1, D) a +4 glaive of freezing (51, 12, D) a +0 pair of gloves of dexterity (51, 13, D) the +8 plate armour "Nenegiupt" {rF+ Int+4} It affects your intelligence (+4). It protects you from fire. (51, 17, D) a +0 plate armour a bolt a +0 great sword a large rock (51, 18, D) a +0 plate armour a cursed +0 chain mail an uncursed amulet of regeneration a +0 arbalest a +1 whip of freezing 18 bolts a +0 great mace a +1 long sword (51, 19, D) a +0 large shield a +0 plate armour a +0 war axe a large rock (51, 24, D) a +4 antimagic short sword (51, 25, D) a +3 chain mail of poison resistance (51, 29, D) a +0 short sword (51, 36, D) an uncursed staff of conjuration (51, 37, D) a +0 vampiric trident (51, 42, D) a +0 plate armour a +0 giant spiked club a cursed -3 trident 5 large rocks (52, 0, D) a cursed -3 ring of strength (52, 1, D) a +2 ring mail of cold resistance (52, 13, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (52, 17, D) a +0 chain mail a +0 war axe (52, 19, D) a bolt a large rock (52, 24, D) a +4 scale mail of poison resistance (52, 25, D) a book of Transfigurations (52, 39, D) a +0 pair of gloves of dexterity (53, 0, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (53, 1, D) a +0 great sword of pain (53, 12, D) a Necronomicon (53, 13, D) an uncursed ring of poison resistance (53, 19, D) a bolt (53, 24, D) an uncursed amulet of guardian spirit (53, 25, D) a +0 trident (53, 28, D) a +2 falchion of freezing (53, 29, D) 45 gold pieces (53, 36, D) a cursed staff of cold (53, 37, D) the ring "Woabe" {+Fly rElec MR+ Int+3} [ring of protection from magic] It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (54, 0, D) an uncursed amulet of guardian spirit (54, 1, D) a book of Dreams (54, 13, D) the +6 long sword of Qaesabiq {flame, MR+ Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It affects your resistance to hostile enchantments. (54, 24, D) the +3 long sword "Qiudalar" {elec, Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). (54, 25, D) the +4 ring mail of Inaction {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. (54, 36, D) +0 fire dragon scales (55, 1, D) a +2 quarterstaff of speed (55, 13, D) a fan of gales (55, 24, D) a fan of gales (59, 36, D) a +1 naga barding of stealth (59, 37, D) a cursed -2 ring of dexterity (60, 36, D) a +2 scale mail of fire resistance (60, 37, D) the +7 hand crossbow of Reason {elec, *Drain rF+ Int+3 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It protects you from fire. It lets you see invisible. It causes draining when unequipped. (61, 0, D) a +1 buckler of fire resistance (61, 2, D) a +2 trident of pain (61, 3, D) a +0 mace (61, 8, D) a book of Ice (61, 18, D) a +0 trident 4 tomahawks (61, 26, D) an uncursed staff of conjuration (61, 36, D) a book of the Sky (61, 37, D) a +2 glaive of venom (61, 40, D) a +0 shield a +0 robe a +0 trident (62, 0, D) a +2 scale mail of cold resistance (62, 1, D) a +0 halberd (62, 2, D) a +0 dagger (62, 8, D) a book of Changes (62, 9, D) a +0 centaur barding of cold resistance (62, 17, D) an uncursed staff of power (62, 20, D) a +0 trident 6 tomahawks (62, 26, D) an uncursed staff of air (62, 27, D) a +2 shortbow of freezing (62, 36, D) a +1 ring mail of positive energy (62, 39, D) a +6 ring of strength (62, 41, D) a +0 flail (62, 43, D) a +0 whip (62, 44, D) a +0 robe a +0 spear (63, 2, D) a +0 flail (63, 8, D) an uncursed ring of ice (63, 17, D) the +3 ring mail of Crawling {SInv} It lets you see invisible. (63, 19, D) a +0 trident (63, 23, D) a tomahawk (63, 26, D) a phial of floods (63, 27, D) an uncursed staff of poison (63, 36, D) a book of Beasts (63, 37, D) a +0 dagger of venom (64, 16, D) a book of the Dragon (64, 18, D) a +0 trident a +4 arbalest of freezing 2 throwing nets (64, 19, D) a +2 rapier of protection a +0 shortbow 17 arrows (64, 26, D) an uncursed amulet of faith (64, 27, D) a phial of floods (65, 26, D) a book of Party Tricks (67, 0, D) a box of beasts (68, 0, D) a +0 trident (68, 2, D) a +0 trident (68, 3, D) a +2 broad axe of electrocution (68, 5, D) a throwing net (69, 0, D) a +4 short sword of venom (69, 2, D) a +0 trident (69, 36, D) a +1 ring mail of magic resistance (70, 8, D) a +6 whip of electrocution (70, 9, D) a box of beasts (70, 36, D) Eppohev's Handbook of Entrancing Ice Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Confuse Hexes 3 d - Summon Ice Beast Ice/Summoning 4 e - Silence Hexes/Air 5 f - Metabolic Englaciation Hexes/Ice 5 (70, 37, D) a book of the Dragon (71, 8, D) an uncursed ring of flight (71, 16, D) a fan of gales (71, 17, D) an uncursed staff of poison (71, 26, D) a +2 vampiric spear (71, 27, D) a book of Frost (71, 36, D) a +2 ring mail of magic resistance (71, 37, D) a +2 plate armour of cold resistance (72, 8, D) a lamp of fire (72, 9, D) +2 fire dragon scales (72, 16, D) an uncursed staff of air (72, 17, D) the +9 scythe "Newt's Undoing" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (72, 26, D) a lamp of fire (72, 27, D) a +4 falchion of slicing (72, 36, D) Sif Muna's Catalogue of Aerial Attacks Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Airstrike Air 4 c - Throw Icicle Conjuration/Ice 4 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (72, 37, D) a +2 hunting sling of flaming (73, 1, D) a +4 blowgun (73, 16, D) an uncursed amulet of harm (73, 17, D) a fan of gales (73, 26, D) a +2 scale mail of poison resistance (73, 27, D) the ring of the Foremost Lovers {*Slow +Inv +Fly Int+4 Stlth-} [ring of intelligence] It affects your intelligence (+4). It lets you turn invisible. It lets you fly. It may slow you when you take damage. It makes you less stealthy. (73, 36, D) an uncursed ring of fire (75, 1, D) an uncursed staff of summoning