supermoro the Dungeon [Shop] Cuenneur's Weapon Shoppe the +6 war axe of Ywaps {drain, Str+4} (672 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). a +3 trident of venom (275 gold) 6 poisoned tomahawks (78 gold) a +2 short sword of venom (202 gold) 22 arrows (57 gold) a +2 dagger of flaming (202 gold) 23 arrows (59 gold) a +1 hunting sling of freezing (126 gold) 13 bolts (33 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 0, D) an uncursed ring of ice (62, 1, D) the +10 whip of Ixkinam {pain, rElec rC+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from cold. It insulates you from electricity. (62, 8, D) the +4 glaive of the Equinox {elec, rC+ Dex+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from cold. It lets you see invisible. (62, 9, D) a +2 robe of the Archmagi (62, 11, D) a +0 leather armour a +0 dagger 25 arrows a -1 shortbow a cursed -3 short sword (62, 13, D) an arrow (63, 0, D) the -6 pair of boots of Limitation {rElec rPois Str-4 Dex+4} It affects your strength (-4). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (67, 0, D) a cursed staff of death (68, 3, D) an uncursed staff of fire (70, 8, D) Joecont's Handbook of Ignition and Stones Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Inner Flame Hexes/Fire 3 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 (70, 9, D) a book of Beasts (70, 12, D) 54 gold pieces (unseen) (71, 8, D) a +2 helmet of see invisible (72, 9, D) an uncursed staff of energy (72, 11, D) 36 gold pieces (unseen) (73, 1, D) a Fen Folio (75, 1, D) an uncursed staff of power