supermoro the Dungeon [Shop] Zesmuvu's Assorted Antiques a potion of flight (87 gold) a +1 trident of protection (324 gold) a +3 trident of freezing (675 gold) a lightning rod (4/4) (1160 gold) a potion of flight (87 gold) a scroll of identify (58 gold) a potion of haste (290 gold) a phial of floods (1160 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 flail a +0 shield (10, 1, D) a +0 scale mail (still there?) a +0 scale mail (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of wizardry (61, 16, D) a +1 leather armour of positive energy (61, 26, D) a +4 quarterstaff (62, 0, D) a cursed -3 ring of intelligence (62, 1, D) the Disquisition on Assistive Air Spells Type Level a - Infusion Charms 1 b - Poisonous Vapours Poison/Air 2 c - Regeneration Charms/Necromancy 3 d - Static Discharge Conjuration/Air 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Spectral Weapon Hexes/Charms 3 g - Excruciating Wounds Charms/Necromancy 5 (62, 3, D) a +1 war axe a +0 robe (62, 8, D) the +1 robe "Alirocs" {rCorr Int+3 Stlth+} It affects your intelligence (+3). It protects you from acid and corrosion. It makes you more stealthy. (62, 9, D) a book of Flames (62, 16, D) a +2 antimagic spear (62, 17, D) a +2 leather armour of fire resistance (62, 26, D) a +0 quarterstaff of speed (62, 27, D) an uncursed amulet of harm (63, 0, D) a +5 ring of dexterity (63, 8, D) a book of Maledictions (63, 16, D) a book of Annihilations (63, 17, D) an uncursed staff of power (63, 26, D) the amulet "Zeczyuf" {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (63, 27, D) the +2 shield "Ovaopuc" {rPois Regen+ Str-2} It affects your strength (-2). It protects you from poison. It increases your rate of regeneration. (64, 16, D) the +8 short sword of Doom {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (64, 17, D) a book of Frost (64, 18, D) a cursed +0 dagger a +0 robe (64, 26, D) a +2 great mace of holy wrath (64, 27, D) Dasuarhei's Compendium of Congealing Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (65, 26, D) an uncursed staff of air (67, 0, D) a +2 hunting sling of flaming (68, 0, D) the cursed +3 morningstar of Gallantry {crush, MP+9 Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (69, 0, D) Timurgh's Sophisticated Wizardry Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Lee's Rapid Deconstruction Earth 5 c - Metabolic Englaciation Hexes/Ice 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Summon Forest Summoning/Translocation 5 f - Summon Demon Summoning 5 (69, 36, D) the +0 rapier "Cuewky" {holy, Int+4 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (+4). (70, 36, D) a +2 halberd of pain (70, 37, D) an uncursed ring of ice (71, 8, D) a +3 dagger of venom (71, 16, D) an uncursed staff of conjuration (71, 17, D) a cursed staff of wizardry (71, 26, D) a lamp of fire (71, 27, D) an uncursed staff of summoning (71, 36, D) a +2 scale mail of cold resistance (71, 37, D) a book of Debilitation (72, 8, D) a +0 dagger of flaming (72, 9, D) a +2 chain mail of fire resistance (72, 16, D) a +3 scimitar of holy wrath (72, 26, D) a lightning rod (4/4) (72, 27, D) a +2 chain mail of cold resistance (72, 30, D) a +0 mace of draining a +0 robe a +0 dagger a +2 robe of cold resistance a +0 dagger a +0 robe a +3 quarterstaff of chaos a +0 cloak (72, 36, D) a box of beasts (73, 1, D) a +2 scimitar of draining (73, 16, D) a +1 scale mail of fire resistance (73, 17, D) a manual of Bows (73, 18, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (73, 26, D) a +0 long sword (73, 27, D) a +1 mace of crushing (73, 29, D) a +0 scythe a +0 robe (73, 30, D) a +0 short sword a +0 chain mail (73, 36, D) an uncursed staff of death (75, 1, D) a +4 short sword of speed