supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the cursed +1 great mace "Xalyoriq" {venom, +Rage rElec Int-3} It poisons the flesh of those it strikes. It affects your intelligence (-3). It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 scale mail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 4, D) a +0 shield (still there?) a +0 shield (still there?) a +0 flail (still there?) (61, 0, D) an uncursed staff of conjuration (61, 3, D) an adder corpse (skeletalised by now) (61, 8, D) an uncursed staff of power (61, 10, D) a +0 ring mail (62, 0, D) a +0 battleaxe of chopping (62, 2, D) the ring "Fentypn" {rElec Str+3} [ring of strength] It affects your strength (+3). It insulates you from electricity. (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 9, D) a +0 trident an orc corpse (skeletalised by now) (62, 10, D) the +6 short sword of Ufof {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (63, 0, D) +0 swamp dragon scales (63, 8, D) an uncursed ring of see invisible (63, 10, D) a +2 flail of protection (67, 0, D) a +5 hand axe of chopping (70, 11, D) 3 tomahawks of returning (70, 22, D) an uncursed staff of death (71, 8, D) a +1 great mace of protection (71, 16, D) a +2 ring of dexterity (71, 17, D) Febubb's Tome of the Helpful Snowflakes Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Song of Slaying Charms 2 d - Ozocubu's Armour Charms/Ice 3 e - Ozocubu's Refrigeration Ice 6 (72, 8, D) a book of Death (72, 9, D) a +4 spear of venom (72, 17, D) a +0 plate armour of fire resistance (73, 1, D) the +7 falchion of Leec {flame, Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). (73, 16, D) a book of the Sky (73, 17, D) the Papyrus of Enchantment Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Cause Fear Hexes 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 (75, 1, D) a cursed -3 ring of protection