supermoro the Dungeon (2, 14, D) a +3 shortbow (2, 15, D) a +2 pair of gloves of archery (2, 16, D) a +2 quarterstaff of protection (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a lamp of fire (3, 15, D) a cursed staff of death (3, 16, D) a book of Ice (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a fan of gales (4, 15, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (4, 16, D) an uncursed staff of death (5, 14, D) an uncursed ring of protection from magic (5, 15, D) an uncursed ring of resist corrosion (5, 16, D) Babbott's Collected Works on Spatial Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Blink Translocation 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Spellforged Servitor Conjuration/Summoning 7 (5, 21, D) a shapeshifter corpse (6, 14, D) a +2 hand crossbow of flaming (6, 15, D) a +2 scale mail of fire resistance (6, 16, D) a scroll of brand weapon (6, 21, D) a +2 robe of positive energy a glowing shapeshifter corpse (7, 1, D) a +0 shield a +0 scale mail a +0 flail (7, 14, D) an uncursed ring of poison resistance (7, 15, D) a +3 shortbow of flaming (7, 16, D) a +0 glaive of flaming (7, 20, D) a +2 leather armour of fire resistance (8, 16, D) a +1 quarterstaff of protection (9, 14, D) the +4 scale mail of the Comet {Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). (9, 15, D) a +4 trident of venom (9, 16, D) the Incunabulum of the Arsonist Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 scythe of flaming (10, 15, D) the cursed +0 spear "Naq Beitt" {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (10, 16, D) a box of beasts (10, 17, D) an uncursed ring of protection from cold (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +4 scale mail of the Unseen Realm {rF+ Dex+4 Stlth-} It affects your dexterity (+4). It protects you from fire. It makes you less stealthy. (11, 16, D) a +1 scale mail of cold resistance (12, 14, D) a lightning rod (4/4) (12, 15, D) an uncursed amulet of magic regeneration (12, 16, D) a +2 mace of holy wrath (18, 40, D) the +8 morningstar "Zuuwel" {venom, Str+4 Int+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+4). (19, 1, D) a +0 glaive of freezing (19, 16, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (19, 17, D) the +4 mace of Bodily Humours {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (19, 32, D) the +7 trident of Hell's Wrath {freeze, rC+ Str+4 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. (19, 33, D) an uncursed amulet of magic regeneration (19, 38, D) a +2 scythe of slicing (20, 0, D) a +1 robe of magic resistance (20, 1, D) a +1 pair of gloves of archery (20, 16, D) an uncursed ring of protection from fire (20, 17, D) a +0 short sword of freezing (20, 19, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (20, 32, D) the ring "Luno" {rF- rC- rN++ Int+8 SInv} [ring of see invisible] It affects your intelligence (+8). It makes you vulnerable to fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. (20, 33, D) a book of Minor Magic (20, 38, D) a +6 antimagic scythe (21, 0, D) a +2 plate armour of fire resistance (21, 1, D) the ring "Lamiacaur" {rF+ rC- Str+2 Int+3} [ring of protection from fire] It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. (21, 16, D) a +2 morningstar of freezing (21, 17, D) 5 scrolls of brand weapon (21, 32, D) a +1 leather armour of poison resistance (21, 34, D) a +0 dagger of venom (22, 0, D) an uncursed staff of death (22, 17, D) an uncursed amulet of the gourmand (22, 32, D) a +1 mace of holy wrath (22, 33, D) a +2 hunting sling of velocity (22, 34, D) a +1 helmet of intelligence (23, 0, D) the ring of Xom's Supremacy {rPois Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It protects you from poison. It lets you see invisible. (23, 17, D) the +2 large shield of Shadows and Fog {Dex+7} It affects your dexterity (+7). (23, 25, D) a +0 robe (23, 26, D) a +0 robe (23, 32, D) a +2 troll leather armour (23, 33, D) the ring "Syutecw" {+Inv rPois rN+ Slay-6 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from poison. It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (23, 34, D) a +1 eveningstar of draining (23, 39, D) a +0 trident (24, 0, D) a +4 mace of draining (24, 1, D) an uncursed ring of poison resistance (24, 17, D) a +0 robe (24, 22, D) a +5 morningstar of holy wrath a +0 robe (24, 23, D) 3 needles of sleeping (24, 24, D) a +0 war axe a +1 robe of magic resistance a +0 robe (24, 26, D) a +4 morningstar of protection (24, 27, D) a +0 dire flail 4 scrolls of enchant weapon a +0 robe (24, 32, D) a Grand Grimoire (24, 33, D) a +4 executioner's axe of draining (24, 34, D) a +1 scale mail of poison resistance (25, 0, D) an uncursed staff of air (25, 1, D) a +1 demon trident of electrocution (25, 17, D) an uncursed staff of energy (25, 18, D) a +2 hand crossbow of flaming (25, 27, D) a +0 glaive (unseen) (25, 32, D) a fan of gales (25, 33, D) an uncursed staff of death (25, 34, D) the Guide on Mutagenic Dark Rites Spells Type Level a - Sticks to Snakes Transmutation 2 b - Regeneration Charms/Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (26, 0, D) the amulet "Cuvywi" {RegenMP rF+ Str+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It protects you from fire. (26, 16, D) a crystal ball of energy (26, 32, D) an uncursed ring of protection from cold (26, 33, D) a +2 shortbow of velocity (26, 34, D) a +1 falchion of protection (27, 0, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (27, 1, D) a book of Necromancy (27, 4, D) a +2 falchion of electrocution (27, 16, D) a crystal ball of energy (27, 17, D) a +0 club (27, 32, D) a +0 vampiric scimitar (27, 33, D) a +1 scale mail of cold resistance (27, 34, D) the ring of Daly {Wiz +Fly Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It lets you fly. (28, 0, D) a +2 robe of cold resistance (28, 1, D) a book of the Earth (28, 17, D) the +6 mace "Dragonbane" {antimagic, rF++ Str-3 Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your intelligence (+5). It greatly protects you from fire. (28, 32, D) a +4 vampiric glaive (28, 33, D) a +2 falchion of protection (29, 0, D) a book of Death (29, 1, D) an uncursed staff of energy (29, 16, D) a book of Summonings (29, 17, D) a book of Alchemy (29, 32, D) an uncursed staff of summoning (29, 33, D) an uncursed staff of energy (34, 28, D) a crystal ball of energy (35, 0, D) a book of Debilitation (35, 14, D) a +1 fustibalus of velocity (35, 15, D) the cursed +1 mace of Amouvol {venom, rC+ MR++} It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (35, 28, D) a +0 robe (35, 29, D) a +0 war axe of draining (36, 0, D) a Grand Grimoire (36, 1, D) a book of the Earth (36, 14, D) a +4 scale mail of fire resistance (36, 28, D) a +0 dagger (37, 0, D) a book of the Sky (37, 1, D) a book of Misfortune (37, 14, D) the amulet of Democracy {Fragile rF+ Regen+ Slay+2} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It increases your rate of regeneration. It will be destroyed if unequipped. (37, 28, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (37, 29, D) a +0 dagger (37, 36, D) the +9 mace of Destiny {freeze, rPois rF- MR+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe a +0 battleaxe (37, 37, D) a +0 morningstar of draining (37, 38, D) a +0 war axe a +2 fustibalus of freezing a +0 plate armour (38, 0, D) an uncursed staff of cold (38, 1, D) an uncursed ring of flight (38, 14, D) a +3 ring mail of magic resistance (38, 28, D) the +3 crystal plate armour of the Eagle {rF+ Int+6} It affects your intelligence (+6). It protects you from fire. (38, 29, D) a +0 dagger (38, 36, D) a +1 battleaxe a +0 chain mail (38, 37, D) a scarf of cloud immunity an uncursed staff of fire a +0 robe (39, 0, D) the Catalogue of Creative Clay Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Summon Lightning Spire Summoning/Air 4 d - Aura of Abjuration Summoning 5 e - Shatter Earth 9 (39, 1, D) a +4 hand axe of flaming (39, 14, D) an uncursed ring of magical power (39, 15, D) a +2 plate armour of fire resistance (39, 29, D) an uncursed staff of death (39, 35, D) a +0 dagger a +2 robe an uncursed staff of wizardry a +0 robe (39, 37, D) a +0 dire flail a +0 dagger a +0 robe (40, 0, D) an uncursed staff of summoning (40, 1, D) a +3 leather armour of cold resistance (40, 14, D) a +2 helmet of see invisible (40, 15, D) a +0 plate armour of cold resistance (40, 28, D) the cursed +2 trident "Picwin" {elec, +Rage rC- MR+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (40, 29, D) an uncursed staff of cold (41, 0, D) a +2 buckler of resistance (41, 14, D) a +2 eveningstar of pain (41, 15, D) a +3 ring mail of cold resistance (41, 28, D) an uncursed staff of power (41, 29, D) a +0 scale mail of fire resistance (42, 1, D) an uncursed staff of wizardry (42, 14, D) a +4 rapier of venom (42, 15, D) a +0 robe of cold resistance (42, 28, D) an uncursed staff of air (42, 29, D) a book of Changes (43, 14, D) a +0 hat of see invisible (43, 15, D) the amulet of Yzuhod Kiatz {Harm *Drain *Slow Str+6} [amulet of harm] It increases damage dealt and taken. It affects your strength (+6). It causes draining when unequipped. It may slow you when you take damage. (43, 29, D) an uncursed ring of magical power (45, 11, D) a +0 whip a +0 robe (47, 26, D) a +0 shortbow 14 arrows a cursed staff of cold a +0 arbalest of freezing 21 bolts (47, 27, D) 6 large rocks (47, 28, D) 5 bolts 3 arrows (47, 29, D) an arrow 4 bolts (47, 30, D) 2 arrows (47, 31, D) 2 bolts 4 arrows (47, 32, D) a bolt (47, 44, D) the +1 crystal plate armour of Qimyuro {rC+ Regen+ Int-5 Stlth+} It affects your intelligence (-5). It protects you from cold. It increases your rate of regeneration. It makes you more stealthy. (48, 26, D) an uncursed staff of death a +0 shortbow 14 arrows (48, 27, D) a +0 arbalest a +2 arbalest of velocity 39 bolts (48, 28, D) a +0 shortbow a +0 scimitar of draining a +0 shortbow 35 arrows (49, 0, D) a +0 hand crossbow of freezing (49, 1, D) a crystal ball of energy (49, 26, D) a +0 arbalest a +0 halberd of venom 11 bolts (49, 27, D) a +0 arbalest 16 bolts (49, 28, D) a +0 arbalest 25 bolts (49, 29, D) a +2 arbalest of freezing 13 bolts (49, 36, D) a book of Beasts (49, 37, D) an uncursed staff of conjuration (50, 0, D) an uncursed ring of resist corrosion (50, 1, D) the amulet of the Pariah {Reflect *Contam Str+3 SH+3 Stlth+} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It causes magical contamination when unequipped. It affects your SH (+3). It makes you more stealthy. an uncursed ring of ice (50, 13, D) a Grand Grimoire (50, 18, D) a cursed +0 flail (unseen) (50, 20, D) a cursed -2 battleaxe a +0 chain mail a potion of blood a +2 mace a +1 hunting sling of flaming a +3 chain mail of poison resistance (50, 21, D) a cursed +0 mace a +0 robe an uncursed staff of cold a +0 robe a potion of blood (50, 24, D) a +2 ring of evasion (50, 25, D) a +0 arbalest (50, 36, D) a book of Misfortune (51, 0, D) a manual of Bows (51, 1, D) a +2 ring mail of poison resistance (51, 6, D) a stone (51, 19, D) a +0 robe a +1 hunting sling of flaming (51, 20, D) a +0 dagger a +0 robe a cursed +2 hand axe a +0 robe (51, 36, D) a +4 halberd of protection (51, 37, D) an uncursed staff of cold (52, 0, D) the cursed ring of Kapsuq {rF+ Dex-2 SInv} [ring of dexterity] It affects your dexterity (-2). It protects you from fire. It lets you see invisible. It has a curse placed upon it. (52, 9, D) a stone (52, 12, D) a book of Summonings (52, 19, D) a +7 great mace of protection a +0 robe (52, 36, D) a +0 long sword of holy wrath (52, 37, D) a +0 quarterstaff of protection (53, 0, D) a +4 war axe of draining (53, 1, D) an uncursed staff of air (53, 2, D) a stone (53, 7, D) a stone (53, 9, D) a +4 flail of flaming a +0 fustibalus 14 stones a +0 robe a +0 buckler (53, 12, D) a manual of Crossbows (53, 13, D) a book of Party Tricks (53, 25, D) a +0 cloak of invisibility (53, 36, D) the +9 rapier of Raylafi {pierce, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (53, 37, D) the +7 giant spiked club "Tirchatwo" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (54, 1, D) an uncursed staff of energy (54, 9, D) a stone (54, 13, D) a book of Geomancy (54, 27, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 36, D) a phantom mirror (55, 0, D) a book of the Tempests (55, 1, D) a +1 vampiric halberd (55, 9, D) a stone (55, 12, D) a +2 dagger of electrocution (55, 24, D) a +0 arbalest (56, 8, D) a +1 whip of holy wrath a +0 robe (59, 32, D) a +4 mace of crushing (59, 36, D) a +2 leather armour of cold resistance (59, 37, D) a phantom mirror (60, 36, D) the +6 scimitar "Xeedinax" {drain, *Noise +Rage Int-2 Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+8). It lets you go berserk. It may make noises in combat. (60, 37, D) a +2 robe of magic resistance (61, 0, D) a +3 quarterstaff of protection (61, 8, D) the cursed +1 ring mail "Sueg" {rCorr SInv Stlth-} It lets you see invisible. It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (61, 26, D) an uncursed ring of protection from magic (61, 36, D) a cursed staff of poison (61, 37, D) the +3 buckler of Yjeyni {Dex+6} It affects your dexterity (+6). (62, 0, D) a +2 dire flail of crushing (62, 1, D) the cursed +0 ring mail of the Evening {rC- rN+ Stlth+} It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (62, 8, D) an uncursed staff of earth (62, 9, D) an uncursed staff of energy (62, 16, D) a +2 scale mail of magic resistance (62, 17, D) an uncursed staff of death (62, 27, D) a +3 leather armour of fire resistance (62, 36, D) an uncursed amulet of guardian spirit (62, 37, D) a +2 vampiric trident (63, 8, D) a +1 hand axe of chopping (63, 16, D) a +3 shortbow of flaming (63, 17, D) the +10 plate armour of Defiance {rPois Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It protects you from poison. (63, 26, D) a +1 antimagic flail (63, 37, D) an uncursed staff of air (64, 16, D) a +0 shortbow of flaming (64, 17, D) the Almanac of Snow and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Ice Form Ice/Transmutation 4 g - Ozocubu's Refrigeration Ice 6 (64, 26, D) a book of the Tempests (64, 27, D) an uncursed staff of fire (67, 0, D) a book of the Warp (68, 0, D) a crystal ball of energy (69, 0, D) a +0 mace of protection (69, 36, D) a +2 ring of intelligence (70, 8, D) a +0 rapier (70, 9, D) an uncursed ring of resist corrosion (70, 10, D) a +3 bardiche of holy wrath a +0 ring mail (70, 11, D) a +1 scimitar of freezing (70, 36, D) a manual of Slings (70, 37, D) an uncursed amulet of guardian spirit (71, 8, D) a +0 rapier (71, 11, D) a +1 rapier of electrocution a +0 long sword a +0 leather armour (71, 16, D) a Grand Grimoire (71, 26, D) an uncursed ring of flight (71, 27, D) the ring of the Foremost Beggars {Fire +Blink} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It lets you blink. (71, 37, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (72, 8, D) the +1 robe of the Gate {MR+} It affects your resistance to hostile enchantments. (72, 9, D) a +1 hunting sling of flaming (72, 11, D) a +1 battleaxe of chopping (72, 17, D) a +0 vampiric lajatang (72, 26, D) a book of Annihilations (72, 27, D) an uncursed staff of fire (72, 36, D) a +2 war axe of chopping (72, 37, D) a +3 ring of evasion (73, 2, D) a cursed +2 falchion a +0 robe (73, 16, D) an uncursed staff of earth (73, 17, D) a lightning rod (4/4) (73, 26, D) an uncursed staff of conjuration (73, 27, D) an uncursed ring of protection from fire (73, 36, D) a +2 spear of piercing (73, 37, D) the +6 halberd of Xorphef {speed, rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy.