supermoro the Dungeon [Shop] Feon's Armour Shop a +1 ring mail of magic resistance (240 gold) a +3 scale mail of cold resistance (390 gold) the +6 plate armour "Kiom Tym" {rElec rF- Regen+ SInv Stlth-} (942 gold) It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It increases your rate of regeneration. It makes you less stealthy. the +3 leather armour of Sillotysh {rC- MP+9 Str+8 Slay-3} (601 gold) It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It makes you vulnerable to cold. It affects your magic capacity (+9). the +2 chain mail of Integrity {+Blink rC+ Int+3 SInv} (690 gold) It affects your intelligence (+3). It protects you from cold. It lets you see invisible. It lets you blink. a +1 helmet of see invisible (247 gold) [Shop] Qumme's Antique Armour Shoppe a +2 robe of positive energy (382 gold) a +1 robe of positive energy (252 gold) a +10 plate armour of ponderousness (1300 gold) a +2 troll leather armour (702 gold) a +2 ring mail of cold resistance (546 gold) a +0 helmet of see invisible (299 gold) a +0 centaur barding of fire resistance (780 gold) the +4 ring mail of Gravitas {Dex+2} (915 gold) It affects your dexterity (+2). the +1 ring mail "Apraw" {+Fly} (470 gold) It lets you fly. the cursed +0 robe of Death Resistance {*Contam Regen+ Str+4 Dex+4} (413 gold) It affects your strength (+4). It affects your dexterity (+4). It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. [Shop] Otatur's Magic Scroll Emporium a scroll of remove curse (48 gold) a scroll of random uselessness (16 gold) a scroll of remove curse (48 gold) a scroll of random uselessness (16 gold) a scroll of fog (32 gold) a scroll of amnesia (56 gold) a scroll of identify (32 gold) 2 scrolls of identify (64 gold) a scroll of silence (120 gold) a scroll of enchant weapon (120 gold) a scroll of identify (32 gold) [Shop] Koehuak's Armour Emporium the cursed +0 plate armour "Wenkacic" {rElec rF+ MP-9 Int+4} (427 gold) It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). It has a curse placed upon it. the cursed +0 ring mail of Jausaon {rElec Int+2} (268 gold) It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. the cursed +1 robe of the Beekeeper {Str+6} (312 gold) It affects your strength (+6). It has a curse placed upon it. a +0 pair of boots of flying (161 gold) a +2 chain mail of poison resistance (259 gold) the cursed +1 leather armour "Yhucix" {rF+ MR++} (369 gold) It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +2 helmet of see invisible (301 gold) +2 swamp dragon scales (868 gold) a +2 ring mail of fire resistance (294 gold) a +1 helmet of intelligence (231 gold) the +3 salamander hide armour {+Rage rF++} (630 gold) It greatly protects you from fire. It lets you go berserk. [Shop] Yruupaur's Jewellery Shoppe a +4 ring of evasion (360 gold) an uncursed ring of positive energy (200 gold) an uncursed ring of see invisible (150 gold) an uncursed ring of magical power (200 gold) a +3 ring of protection (210 gold) the ring "Ceezakeu" {Slay+2 Stlth-} (229 gold) [ring of loudness] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you less stealthy. an uncursed ring of positive energy (200 gold) an uncursed ring of positive energy (200 gold) the macabre finger necklace {rN+} (400 gold) [amulet of nothing] It protects you from negative energy. an uncursed amulet of magic regeneration (300 gold) the ring of Pamopowk {*Corrode rElec rN+ Dex+8 Stlth+} (469 gold) [ring of stealth] It affects your dexterity (+8). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. an uncursed amulet of the gourmand (300 gold) [Shop] Biaraq's Armour Shop the +1 helmet of Refuge {*Contam rCorr Dex+4} (373 gold) It affects your dexterity (+4). It causes magical contamination when unequipped. It protects you from acid and corrosion. a +1 scale mail of poison resistance (195 gold) a +2 robe of fire resistance (265 gold) a +1 chain mail of cold resistance (247 gold) a +3 scale mail of cold resistance (390 gold) a +2 buckler of protection (322 gold) a +2 scale mail of cold resistance (315 gold) a +1 scale mail of fire resistance (240 gold) a +3 plate armour of fire resistance (675 gold) the +4 scale mail "Yraehiu" {Int+2 SInv} (591 gold) It affects your intelligence (+2). It lets you see invisible. [Shop] Xiykof's Armour Shop a +3 chain mail of cold resistance (477 gold) the +5 scale mail "Reklij" {MR+} (748 gold) It affects your resistance to hostile enchantments. the cursed +1 storm dragon scales of the Big Bang {rElec rF+} (1728 gold) It protects you from fire. It insulates you from electricity. It has a curse placed upon it. a +1 leather armour of poison resistance (198 gold) a +3 chain mail of positive energy (423 gold) a +2 robe of magic resistance (318 gold) the cursed +1 ring mail of Dogmatism {Str+2 Int+3 SInv} (498 gold) It affects your strength (+2). It affects your intelligence (+3). It lets you see invisible. It has a curse placed upon it. the +2 robe of Vines {NoPotionHeal Regen+7} (1440 gold) It increases your rate of regeneration. [Shop] Vijinken's Assorted Antiques the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} (1397 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-3). a scroll of identify (58 gold) a scroll of fog (58 gold) 2 potions of flight (174 gold) a +2 ring of evasion (290 gold) a scroll of fog (58 gold) the +4 plate armour of the Eagle {*Slow Int+6} (1653 gold) It affects your intelligence (+6). It may slow you when you take damage. a wand of random effects (21) (333 gold) a potion of might (116 gold) a scroll of identify (58 gold) [Shop] Elotuwag's Jewellery Shoppe an uncursed ring of stealth (297 gold) a +2 ring of protection (170 gold) the amulet "Boemut" {Spirit rElec Stlth+} (795 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. It makes you more stealthy. an uncursed ring of protection from cold (425 gold) an uncursed ring of protection from cold (425 gold) an uncursed ring of ice (425 gold) the amulet "Jub Gin" {Spirit -Tele rN+ Int+7} (855 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+7). It protects you from negative energy. It prevents most forms of teleportation. an uncursed amulet of faith (680 gold) an uncursed ring of protection from fire (425 gold) a +3 ring of dexterity (266 gold) the ring "Retzyh" {Ice Str+3 Int+6} (865 gold) [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. the ring of Xom's Amusement {*Slow rElec rPois Str+7 Slay+1 Stlth-} (542 gold) [ring of slaying] It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+1). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. It makes you less stealthy. [Shop] Xifro's Jewellery Emporium the ring of Ikatt {+Inv rF+ rC+ Dex+2 Stlth+} (795 gold) [ring of stealth] It affects your dexterity (+2). It protects you from fire. It protects you from cold. It lets you turn invisible. It makes you more stealthy. an uncursed ring of poison resistance (320 gold) a cursed ring of loudness (72 gold) an uncursed amulet of magic regeneration (480 gold) the ring of Wum Motaonn {Fire Str+2 Int+2 Dex+3 SInv} (814 gold) [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. an uncursed ring of stealth (280 gold) an uncursed ring of stealth (280 gold) the amulet "Apuwe" {RegenMP Int+5} (760 gold) [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). the amulet "Vetzail" {Inacc rPois rF+ Str-5} (67 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-5). It protects you from fire. It protects you from poison. an uncursed ring of poison resistance (320 gold) an uncursed ring of ice (400 gold) a +6 ring of dexterity (936 gold) [Shop] Vusecs's Armour Boutique a +2 ring mail of positive energy (252 gold) a +1 helmet of intelligence (231 gold) the +3 crystal plate armour of the Known World {*Contam Dex+9} (1548 gold) It affects your dexterity (+9). It causes magical contamination when unequipped. a +3 scale mail of cold resistance (364 gold) a +2 chain mail of cold resistance (301 gold) a +2 ring mail of fire resistance (294 gold) a +2 robe of magic resistance (247 gold) a +2 robe of positive energy (205 gold) a +0 plate armour of fire resistance (420 gold) a +1 pair of boots of running (511 gold) a +0 pair of boots of flying (161 gold) [Shop] Otool's Armour Shop the +2 ring mail of Gravitas {rF++ rC- MR+ Slay-4} (284 gold) It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the +0 helmet "Kidoc" {Dex+5} (308 gold) It affects your dexterity (+5). a +0 buckler of protection (161 gold) a +1 robe of positive energy (135 gold) a +0 plate armour of positive energy (378 gold) the cursed +0 ring mail of Divine Intervention {+Inv Str+3} (298 gold) It affects your strength (+3). It lets you turn invisible. It has a curse placed upon it. a +0 chain mail of fire resistance (161 gold) the +1 leather armour "Fageddig" {Str+5} (343 gold) It affects your strength (+5). the +1 ring mail of Noon {rF+ rC+ MR+} (498 gold) It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. the +1 robe of the Slorg {Dex+3} (266 gold) It affects your dexterity (+3). the +6 plate armour of the Elephant {MR+ Str+3} (1006 gold) It affects your strength (+3). It affects your resistance to hostile enchantments. (0, 19, D) a +0 leather armour a +0 short sword 16 arrows a +0 shortbow (0, 24, D) a +0 ring mail a +0 long sword (1, 23, D) a +0 leather armour a +0 longbow 19 arrows a +0 short sword (1, 24, D) a +0 long sword (1, 25, D) an arrow (1, 34, D) a +3 chain mail of positive energy (2, 14, D) an uncursed staff of air (2, 16, D) a book of Power (2, 23, D) a +0 ring mail a +0 leather armour a +0 long sword a +0 shortbow a +2 long sword of protection 15 arrows (2, 24, D) a +0 scale mail a +0 dagger a +0 longbow 33 arrows a +0 leather armour (2, 34, D) a +4 chain mail of poison resistance (2, 44, D) 216 gold pieces (2, 45, D) 63 gold pieces (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a book of Necromancy (3, 15, D) the Tome of Supportive Weightlessness Spells Type Level a - Summon Small Mammal Summoning 1 b - Static Discharge Conjuration/Air 3 c - Malign Gateway Summoning/Translocation 7 d - Dragon's Call Summoning 9 (3, 16, D) the +4 hand axe "Ablagej" {chaos, +Blink rN+ MP+9 Dex-4} Each time it hits an enemy it has a different, random effect. It affects your dexterity (-4). It protects you from negative energy. It affects your magic capacity (+9). It lets you blink. (3, 22, D) a +0 leather armour a +0 longbow 26 arrows a +1 quarterstaff of crushing (3, 23, D) a +0 dagger a +2 broad axe of electrocution an uncursed amulet of regeneration a +0 dagger (3, 24, D) a +0 scale mail a +0 long sword an arrow a +0 rapier a +0 rapier a +0 leather armour (3, 25, D) 3 arrows (3, 34, D) a +3 leather armour of fire resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed staff of conjuration (4, 16, D) an uncursed staff of conjuration (4, 22, D) a +0 long sword (4, 23, D) a +0 leather armour a +1 vampiric morningstar 22 arrows a +0 shortbow (4, 24, D) a +0 leather armour a +1 short sword of venom a +1 quarterstaff of speed a +0 rapier a +0 rapier a +0 leather armour an arrow (4, 25, D) a +0 long sword (4, 34, D) a +2 ring of strength (5, 14, D) a lightning rod (4/4) (5, 15, D) a +0 dagger (5, 16, D) a +0 long sword (5, 22, D) a +0 leather armour a +0 ring mail a +0 longbow 46 arrows a +2 hand axe of electrocution (5, 25, D) a +0 leather armour 24 arrows a +0 longbow (5, 34, D) a +1 short sword of electrocution (6, 14, D) a +0 dagger (6, 22, D) the ring "Teekhaj" {Ice +Fly rPois MR- Str-5} [ring of ice] It enhances your ice magic. It affects your strength (-5). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. a +6 ring of strength (6, 34, D) a +9 plate armour of ponderousness (7, 4, D) a +0 scale mail a +0 shield a +0 flail (7, 15, D) a fan of gales (7, 16, D) a +2 shortbow of flaming (7, 34, D) a +3 great sword of protection (8, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (8, 14, D) a crystal ball of energy (8, 15, D) a +2 cloak of invisibility (8, 16, D) a cursed ring of loudness (8, 34, D) a +3 long sword of holy wrath (9, 15, D) a crystal ball of energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 trident of freezing (10, 16, D) a +0 rapier (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of air (11, 15, D) a +0 short sword (11, 16, D) an uncursed staff of fire (12, 14, D) the Grimoire of Earthen Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Freezing Cloud Conjuration/Ice/Air 6 (12, 15, D) Sif Muna's Guide on Igneous Feathers Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 (19, 1, D) a +0 buckler of reflection (19, 16, D) a +1 arbalest of freezing (19, 17, D) the +3 short sword "Moeric" {pierce, rC++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your magic capacity (+9). (20, 0, D) a book of Summonings (20, 1, D) the +7 whip "Wukkuqac" {slash, rPois rC- Str-5 Int+9} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+9). It makes you vulnerable to cold. It protects you from poison. (20, 16, D) the Papyrus of Assistive Poisoning Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Excruciating Wounds Charms/Necromancy 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ring of Flames Charms/Fire 7 (20, 33, D) a +0 dagger (21, 0, D) a Fen Folio (21, 1, D) an uncursed ring of poison resistance (21, 16, D) a +0 chain mail of cold resistance (21, 17, D) a +1 robe of magic resistance (21, 32, D) an uncursed staff of summoning (21, 33, D) a +0 short sword of draining (21, 34, D) a +4 flail of holy wrath (21, 43, D) a +0 bardiche a +0 robe (22, 0, D) an uncursed ring of stealth (22, 2, D) a +6 ring of strength (22, 16, D) a scarf of spirit shield (22, 17, D) an uncursed ring of fire (22, 32, D) a +2 chain mail of positive energy (22, 34, D) an uncursed staff of power (22, 43, D) a +0 robe a +0 great sword of holy wrath an uncursed amulet of harm (22, 44, D) a +0 robe of magic resistance a +0 dagger (22, 45, D) a +0 plate armour a +0 war axe an uncursed amulet of the gourmand (23, 0, D) an uncursed staff of fire (23, 1, D) the cursed +2 dagger "Killer Klown's Foe" {elec, rC+ Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (23, 16, D) a manual of Crossbows (23, 18, D) a +0 flail of draining (23, 32, D) an uncursed staff of earth (23, 33, D) an uncursed staff of power (23, 34, D) a phial of floods (23, 43, D) a +0 halberd (23, 44, D) a +0 robe a +3 leather armour of fire resistance a +1 flail of protection an uncursed staff of energy (24, 7, D) a +3 ring of strength the amulet of Qagesell {Spirit +Fly} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you fly. (24, 16, D) a +0 mace of protection (24, 17, D) a +2 whip of venom (24, 18, D) a lightning rod (4/4) (24, 32, D) a book of Clouds (24, 44, D) a cursed +0 robe a +1 rapier of speed a +0 robe a +0 dagger a cursed -2 scimitar a +3 long sword the +8 ring mail of Snakes and Ladders {rPois} It protects you from poison. a +3 great mace a +0 plate armour (24, 45, D) a +0 chain mail a +2 scythe of pain (25, 0, D) an uncursed staff of cold (25, 1, D) the ring of Caukkuq {+Inv SInv} [ring of see invisible] It lets you see invisible. It lets you turn invisible. (25, 8, D) a poisoned javelin a large rock (25, 16, D) the +5 spear of Kady {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (25, 17, D) a +2 ring mail of positive energy (25, 44, D) a +0 plate armour a +2 great mace (25, 45, D) a +0 war axe the +4 chain mail "Koehaocw" {Int+3} It affects your intelligence (+3). (26, 1, D) a cursed staff of death (26, 9, D) a tomahawk (26, 16, D) a +2 scimitar of protection (26, 17, D) a +2 mace of protection (26, 18, D) a fan of gales a fan of gales a fan of gales (26, 32, D) a book of the Earth (26, 33, D) an uncursed staff of fire (26, 45, D) the ring "Pemp" {rPois rF- AC+3 Str+4} [ring of protection] It affects your AC (+3). It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. the ring "Hithrol" {rF+ MR++} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. the ring "Enedun" {rCorr Int+2} [ring of resist corrosion] It affects your intelligence (+2). a +2 amulet of reflection (27, 8, D) a large rock a +0 spear (27, 16, D) a +3 war axe of freezing (27, 17, D) a +4 hand axe of chopping (27, 32, D) the +3 scale mail of Lifelessness {rElec rPois Dex+3 SInv} It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It lets you see invisible. (27, 33, D) a crystal ball of energy (27, 34, D) a lightning rod (4/4) (28, 0, D) a book of Transfigurations (28, 1, D) a +0 spear of distortion (28, 8, D) a +0 trident 2 tomahawks a +0 trident a cursed +0 robe a cursed -3 ring of protection (28, 16, D) an uncursed staff of cold (28, 33, D) an uncursed staff of fire (29, 1, D) a cursed ring of loudness (29, 8, D) a +0 trident (29, 9, D) a javelin a +2 bardiche of venom 14 javelins of returning a +0 leather armour (29, 11, D) 3 javelins (29, 12, D) a +0 demon trident of pain a +0 leather armour (29, 16, D) a +2 helmet of intelligence (29, 17, D) a +1 cloak of invisibility (29, 32, D) a +0 robe (30, 8, D) a +0 trident (30, 9, D) 2 javelins a +1 vampiric spear 15 poisoned javelins a cursed +0 leather armour (30, 10, D) a poisoned javelin (30, 11, D) a large rock a +0 spear a +0 arbalest of freezing 15 javelins a +0 leather armour (30, 12, D) a +0 spear 7 javelins a +0 leather armour 2 poisoned javelins (31, 7, D) a javelin (31, 8, D) a +0 spear (33, 3, D) the -4 pair of boots of Bygiupp {rF+ rC- Str+4} It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (33, 36, D) a +0 dire flail (33, 37, D) a +0 short sword the +9 scimitar of Arrival {speed, +Rage rN+++ Str+6 Dex-3} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your dexterity (-3). It renders you almost immune to negative energy. It lets you go berserk. (34, 28, D) the cursed +1 plate armour of Duck's Teeth {rN+ rCorr Stlth-} It protects you from negative energy. It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (34, 37, D) a +0 battleaxe a +0 dire flail a +0 scimitar (34, 38, D) a +0 trident a +0 battleaxe a +0 war axe a +0 battleaxe a +5 quarterstaff of protection a +0 short sword (34, 39, D) a +0 trident a +0 short sword a cursed ring of loudness a +0 short sword (35, 0, D) a +1 great sword of draining (35, 14, D) the cursed +3 hunting sling of Causality {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). It has a curse placed upon it. (35, 15, D) a cursed -3 ring of protection (35, 28, D) an uncursed staff of conjuration (35, 29, D) a Necronomicon (36, 0, D) a +2 dagger of protection (36, 1, D) an uncursed ring of ice (36, 14, D) a +4 plate armour of poison resistance (36, 28, D) a lamp of fire (36, 29, D) the amulet "Ziuhil" {Faith Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It makes you more stealthy. (37, 0, D) a +3 ring mail of magic resistance (37, 14, D) a +5 long sword of protection (37, 15, D) a +3 scale mail of cold resistance (37, 21, D) an uncursed staff of air (37, 28, D) an uncursed staff of fire (37, 29, D) a +3 ring of evasion (38, 0, D) a +0 helmet of see invisible (38, 1, D) an uncursed staff of death (38, 14, D) a book of Debilitation (38, 15, D) a book of Spatial Translocations (38, 28, D) an uncursed staff of cold (38, 29, D) a +0 hand axe (39, 1, D) a book of Geomancy (39, 15, D) a +1 mace of protection (39, 29, D) an uncursed staff of poison (40, 0, D) Exty's Disquisition on Twisted Transformation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Petrify Transmutation/Earth 4 e - Alistair's Intoxication Transmutation/Poison 5 (40, 14, D) the +4 arbalest of the Throat {freeze, rC+ rN+ Str-3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from cold. It protects you from negative energy. It lets you see invisible. (40, 28, D) a +0 short sword (40, 29, D) a +1 dagger of electrocution (40, 33, D) a +6 amulet of reflection the amulet "Yttiw" {+Rage MR+ Dex+4 SInv} [amulet of rage] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. (41, 1, D) a +4 hunting sling of freezing (41, 15, D) an uncursed staff of wizardry (41, 28, D) a crystal ball of energy (41, 29, D) an uncursed staff of conjuration (42, 0, D) a +1 shortbow of freezing (42, 1, D) a book of the Earth (42, 15, D) a +3 plate armour of fire resistance (42, 29, D) a +2 leather armour of cold resistance (43, 14, D) the Papyrus of Calling and Air Spells Type Level a - Call Imp Summoning 2 b - Airstrike Air 4 c - Aura of Abjuration Summoning 5 d - Dragon's Call Summoning 9 (43, 15, D) an uncursed staff of summoning (44, 28, D) a crystal ball of energy (47, 14, D) an uncursed ring of protection from cold (48, 4, D) an uncursed staff of earth (49, 1, D) a +3 whip of holy wrath (49, 24, D) a +3 blowgun (49, 36, D) a +3 double sword of holy wrath (49, 37, D) a cursed ring of loudness (50, 0, D) a +2 vampiric spear (50, 1, D) an uncursed ring of protection from fire (50, 12, D) the ring of Mufoqois {rF- rC++ Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. (50, 16, D) a +0 war axe of distortion (50, 24, D) an uncursed ring of stealth (50, 37, D) a +2 arbalest of flaming (51, 1, D) a Necronomicon (51, 13, D) an uncursed ring of positive energy (51, 15, D) a cursed staff of death (51, 16, D) a +3 vampiric scythe (51, 24, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (51, 25, D) the +4 hand crossbow "Delliagh" {velocity, rElec Int+3 Dex+4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. (51, 26, D) a +0 robe a +2 dagger of draining (51, 28, D) a +0 robe (51, 36, D) a +5 short sword of venom (51, 37, D) a book of the Dragon (52, 0, D) the Disquisition on Dark Summoning Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Small Mammal Summoning 1 c - Animate Dead Necromancy 4 d - Summon Lightning Spire Summoning/Air 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Aura of Abjuration Summoning 5 (52, 1, D) an uncursed staff of fire (52, 24, D) an uncursed staff of death (52, 25, D) a book of the Warp (52, 28, D) a +0 robe a cursed +0 mace (52, 36, D) a +2 robe of resistance (52, 37, D) a +2 flail of protection (53, 0, D) an uncursed staff of power (53, 1, D) a book of Clouds (53, 12, D) a book of Clouds (53, 28, D) a +0 robe a +0 morningstar (53, 36, D) a book of Power (53, 37, D) the +8 trident of the Puffball {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). (54, 0, D) a +0 dire flail of holy wrath (54, 1, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (54, 12, D) a Necronomicon (54, 13, D) an uncursed staff of summoning (54, 24, D) a book of Burglary (54, 25, D) a +0 vampiric spear (54, 36, D) an uncursed ring of protection from fire (55, 0, D) the Reference Book on the Congealing Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Throw Flame Conjuration/Fire 2 d - Throw Icicle Conjuration/Ice 4 e - Fireball Conjuration/Fire 5 f - Ring of Flames Charms/Fire 7 (55, 1, D) a +1 chain mail of magic resistance (55, 13, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (55, 24, D) the ring of the Catamount {Fire *Corrode rElec rPois Int+9} [ring of fire] It enhances your fire magic. It affects your intelligence (+9). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (57, 42, D) a +0 giant club a +0 giant club (57, 43, D) a +1 great mace of holy wrath a +0 giant club a +0 giant club (58, 43, D) a +0 giant club a +0 giant club (58, 44, D) a +2 great sword of flaming (59, 33, D) a +0 pair of boots of running (59, 36, D) a +1 leather armour of poison resistance (59, 37, D) the ring "Ifusebay" {Wiz MR+ Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (60, 36, D) Sif Muna's Grimoire of the Unstable Mountains Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Statue Form Transmutation/Earth 6 (60, 37, D) a lamp of fire (61, 0, D) a +0 long sword of holy wrath (61, 8, D) a book of the Sky (61, 9, D) a +0 trident (61, 10, D) an uncursed staff of summoning a +0 robe (61, 26, D) an uncursed staff of power (61, 36, D) an uncursed staff of energy (61, 37, D) a +1 chain mail of cold resistance (62, 1, D) a +0 buckler of positive energy (62, 8, D) a +0 dagger (62, 9, D) a +3 plate armour of fire resistance (62, 10, D) a +0 hand axe (62, 13, D) a tomahawk (62, 16, D) the Guide on Hurtful Companions Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Summon Hydra Summoning 7 (62, 17, D) a +1 morningstar of freezing (62, 26, D) the +9 great mace of Guiptol {flame, *Contam Str+6 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (+5). It causes magical contamination when unequipped. (62, 27, D) a +5 quarterstaff of crushing (62, 31, D) the cursed +1 arbalest "Yshrepsud" {velocity, rPois rC++ Int+3 Dex-3} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (-3). It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (62, 36, D) a +2 great sword of flaming (62, 37, D) a book of Burglary (63, 8, D) an uncursed staff of conjuration (63, 10, D) a +0 short sword 3 tomahawks a +0 scale mail (63, 16, D) a +5 arbalest of freezing (63, 17, D) a book of Minor Magic (63, 26, D) a +7 plate armour of ponderousness (63, 27, D) the cursed +0 plate armour "Goivokk" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (63, 36, D) a crystal ball of energy (63, 37, D) a +1 battleaxe of freezing (64, 16, D) a +1 ring mail of poison resistance (64, 17, D) an uncursed staff of power (64, 26, D) a +1 triple sword of holy wrath (65, 26, D) a sack of spiders (67, 0, D) a +1 plate armour of fire resistance (67, 2, D) a +0 club a +0 robe (68, 0, D) a crystal ball of energy (68, 2, D) a +0 scythe a +0 robe (69, 0, D) a +0 war axe (69, 2, D) a +0 morningstar of crushing a +0 robe (69, 36, D) the Incunabulum of Attacks and Ignition Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Sticky Flame Conjuration/Fire 4 e - Force Lance Conjuration/Translocation 4 (69, 39, D) a +0 trident (70, 9, D) a sack of spiders (70, 36, D) an uncursed staff of air (70, 39, D) 18 arrows a +0 shortbow (70, 40, D) a +0 shortbow an uncursed staff of cold 12 arrows (71, 8, D) an uncursed amulet of rage (71, 10, D) an uncursed staff of air (71, 11, D) an uncursed staff of conjuration (71, 16, D) a +1 battleaxe of freezing (71, 17, D) a +2 chain mail of cold resistance (71, 26, D) the +4 hand crossbow of the Puffin {penet, rElec Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). It insulates you from electricity. (71, 27, D) a +2 ring of strength (71, 37, D) a +1 chain mail of magic resistance (71, 38, D) 14 arrows an uncursed staff of wizardry a +0 shortbow (71, 39, D) a +0 trident a throwing net 2 large rocks a +0 trident (71, 41, D) a throwing net 2 arrows (72, 16, D) a +2 ring of strength an uncursed ring of wizardry (72, 17, D) a phial of floods (72, 26, D) a +0 long sword of draining (72, 27, D) a crystal ball of energy (73, 1, D) a +1 leather armour of magic resistance (73, 17, D) an uncursed staff of poison (73, 26, D) a Grand Grimoire (73, 27, D) a +1 trident of piercing (73, 36, D) an uncursed ring of ice (73, 37, D) the ring "Zuug" {rN+ Stlth-} [ring of loudness] It protects you from negative energy. It makes you less stealthy. (74, 3, D) a +0 rapier a +0 robe (75, 1, D) an uncursed ring of see invisible (75, 43, D) an arrow