supermoro the Dungeon [Shop] Arred's General Store a +2 ring of strength (120 gold) a phantom mirror (480 gold) a phantom mirror (480 gold) a scroll of remove curse (48 gold) a scroll of enchant weapon (120 gold) a crystal ball of energy (320 gold) a scroll of identify (32 gold) a scroll of blinking (120 gold) 22 bolts (70 gold) a scroll of immolation (56 gold) a +2 scimitar of freezing (307 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 1, D) a +0 shield a +0 flail a +0 scale mail (7, 6, D) a scroll of holy word (8, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 13, D) 5 arrows (61, 2, D) a +3 falchion of draining a +0 arbalest 26 bolts (61, 3, D) a +0 shortbow 12 arrows (61, 8, D) a +2 robe of cold resistance (61, 11, D) 2 bolts (62, 0, D) an uncursed ring of fire (62, 2, D) a +0 shortbow 10 arrows (62, 4, D) an arrow (62, 5, D) 2 arrows (62, 8, D) a +1 ring mail of positive energy (62, 9, D) the +2 pair of boots of Suaveuso {MR- Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (62, 10, D) 20 bolts a +0 arbalest an arrow (62, 11, D) a bolt (62, 13, D) 2 bolts 2 arrows (63, 0, D) a phantom mirror (63, 2, D) a +0 shortbow 22 arrows (63, 11, D) 21 bolts a +0 arbalest a cursed staff of wizardry (64, 8, D) 18 bolts a +1 arbalest of freezing 2 arrows (64, 9, D) an arrow (66, 7, D) 12 arrows (unseen) (67, 0, D) a +0 leather armour of magic resistance (68, 0, D) a +4 trident of flaming (69, 0, D) a +1 vampiric rapier (70, 8, D) a +0 dagger (70, 9, D) the +3 flail of Tenacity {protect, Str+6 Dex-5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It affects your dexterity (-5). a +0 robe (70, 21, D) a +0 morningstar a +0 chain mail (71, 8, D) a book of the Sky (71, 9, D) a +0 flail a +0 leather armour (71, 11, D) a +0 dagger (71, 16, D) the +1 shield of Sin {MR- Dex+5 Stlth+} It affects your dexterity (+5). It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 19, D) a +0 flail a +0 leather armour (71, 20, D) a +0 mace a +0 chain mail (71, 26, D) a +0 dagger (71, 27, D) a +1 war axe (72, 8, D) a +0 dagger (72, 9, D) a +0 dagger (72, 10, D) the cursed +3 long sword of Infinite Pain {slice, +Inv rElec rPois Stlth-} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. a +0 robe an uncursed staff of conjuration a +0 leather armour (72, 16, D) a manual of Slings a book of Summonings (72, 17, D) a +2 leather armour of poison resistance (72, 19, D) a +0 trident (72, 22, D) a cursed -3 mace a +0 ring mail a +0 whip (72, 26, D) a +1 ring mail of positive energy (72, 27, D) the +5 hunting sling of Descent {flame, rF++ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It greatly protects you from fire. (72, 30, D) a bolt (72, 31, D) a bolt (72, 33, D) a bolt (73, 1, D) a +2 morningstar of protection (73, 16, D) the ring "Gaeheaw" {Ice +Inv rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you turn invisible. (73, 17, D) a +0 scimitar of protection (73, 26, D) a crystal ball of energy (73, 27, D) a +3 ring mail of fire resistance (75, 1, D) an uncursed staff of death