supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (8, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +0 scale mail a +0 shield a +0 long sword (17, 3, D) a cursed +1 dagger of freezing a +0 robe (17, 4, D) a +2 antimagic demon blade a +0 robe (17, 5, D) a +0 great mace a +0 chain mail a +7 lajatang of pain a +0 plate armour (17, 6, D) a +0 great mace of protection (still there?) a +1 war axe of chopping (still there?) a +0 plate armour (still there?) a +0 spear (still there?) a +0 robe (still there?) (18, 4, D) a +0 war axe a +0 robe a +2 battleaxe of freezing a +0 robe (19, 0, D) a book of Burglary (19, 1, D) a +2 chain mail of magic resistance (19, 16, D) a box of beasts (19, 17, D) a +2 hand axe of chopping (20, 0, D) a +5 long sword of protection (20, 1, D) a book of the Sky (20, 2, D) a cursed +0 dagger (unseen) (20, 16, D) the ring "Ogrorche" {MR++ Int+4 Dex+3} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (20, 17, D) a +1 quarterstaff of pain (21, 0, D) an uncursed staff of conjuration (21, 1, D) a +3 amulet of reflection (21, 16, D) a book of Cantrips (21, 17, D) a +2 scale mail of poison resistance (22, 0, D) a +0 dagger (22, 1, D) an uncursed staff of earth (22, 16, D) a +2 scale mail of poison resistance (22, 17, D) a +2 cloak of magic resistance (23, 0, D) the Volume of Toxins and Flight Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Spider Form Transmutation/Poison 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Tornado Air 9 (23, 1, D) the +2 plate armour "Ahiheib" {MR++ Regen+ Str+2 Dex-2} It affects your strength (+2). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (23, 16, D) a +2 scythe of slicing (23, 17, D) an uncursed staff of cold (23, 18, D) a +0 hand crossbow of freezing (24, 0, D) a cursed staff of earth (24, 1, D) a sack of spiders (24, 16, D) a +3 leather armour of cold resistance (24, 17, D) the +5 scale mail of the Bulwark {rPois Str+5 Dex-3} It affects your strength (+5). It affects your dexterity (-3). It protects you from poison. (24, 18, D) a book of Transfigurations (25, 0, D) an uncursed amulet of regeneration (25, 1, D) a sack of spiders (25, 17, D) a book of Transfigurations (25, 18, D) an uncursed staff of wizardry (26, 0, D) a +6 shortbow of flaming (26, 1, D) the Tome of the Compass and Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Blink Translocation 2 c - Petrify Transmutation/Earth 4 d - Dispersal Translocation 6 e - Dragon Form Transmutation 7 (27, 0, D) a +0 dagger (27, 1, D) a +6 falchion of draining (28, 0, D) a +2 spear of pain (28, 1, D) the +0 cloak of Untold Secrets {Str+4} It affects your strength (+4). (29, 0, D) a manual of Axes (29, 1, D) the cursed +0 chain mail of the Imp {rN+} It protects you from negative energy. It has a curse placed upon it. (34, 7, D) the +0 cloak of Valour {Int+2} It affects your intelligence (+2). (34, 25, D) a +1 rapier of speed (34, 28, D) an uncursed staff of summoning (35, 0, D) an uncursed ring of wizardry (35, 2, D) a +2 cloak of poison resistance (35, 14, D) a Fen Folio (35, 28, D) a fan of gales (36, 0, D) a sack of spiders (36, 1, D) the Papyrus of Floating Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Inner Flame Hexes/Fire 3 e - Portal Projectile Hexes/Translocation 3 f - Deflect Missiles Charms/Air 6 (36, 15, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (36, 28, D) a cursed staff of earth (36, 29, D) +1 pearl dragon scales (37, 0, D) the cursed +0 plate armour of the Thirsty Seas {+Inv rC+} It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (37, 14, D) a +2 shield of fire resistance (37, 15, D) +2 gold dragon scales (37, 28, D) a +3 hand crossbow of flaming (37, 29, D) a +3 long sword of draining (38, 0, D) a sack of spiders (38, 1, D) an uncursed amulet of harm (38, 15, D) a crystal ball of energy (38, 28, D) a +2 robe of cold resistance (38, 29, D) the +1 plate armour of Nemelex Xobeh's Favour {rF+ rC+ rN+ Dex-5} It affects your dexterity (-5). It protects you from fire. It protects you from cold. It protects you from negative energy. (39, 0, D) an uncursed staff of summoning (39, 1, D) an uncursed ring of poison resistance (39, 14, D) a cursed -2 ring of evasion (39, 15, D) a cursed staff of earth (39, 28, D) a +2 whip of electrocution (39, 29, D) a +6 falchion of electrocution (40, 0, D) the +5 hand axe of the Establishment {flame, rF- MR++ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (40, 1, D) an uncursed staff of poison (40, 15, D) a book of Battle (40, 29, D) the Catalogue of Calling and Necromancy Spells Type Level a - Call Imp Summoning 2 b - Regeneration Charms/Necromancy 3 c - Summon Mana Viper Hexes/Summoning 5 d - Death Channel Necromancy 6 (41, 0, D) an uncursed staff of earth (41, 1, D) a book of Flames (41, 14, D) a +4 shortbow of velocity (41, 15, D) a +4 falchion of holy wrath (41, 28, D) the +8 short sword "Vukhiate" {vamp, *Drain +Rage rElec MR++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It causes draining when unequipped. (41, 29, D) a +4 war axe of flaming (42, 0, D) a +2 plate armour of cold resistance (42, 3, D) a scarf of spirit shield (42, 15, D) a +3 lajatang of speed (42, 28, D) a +2 great sword of electrocution (42, 29, D) a book of Beasts (43, 14, D) an uncursed staff of conjuration (43, 15, D) a lightning rod (4/4) (43, 28, D) a sack of spiders (43, 29, D) a +2 scythe of flaming (44, 28, D) an uncursed amulet of regeneration (47, 5, D) a +0 spear (47, 7, D) a +0 spear a +0 robe a +0 quarterstaff a +0 animal skin (47, 8, D) a +1 demon whip of venom a +0 robe a +0 buckler (47, 9, D) 2 arrows (47, 31, D) a +6 mace of distortion a +0 ring mail a wand of flame (26) an uncursed ring of protection from magic 3 arrows a +0 scythe a +0 robe (47, 32, D) 4 arrows 5 large rocks a wand of paralysis (16) a potion of degeneration (47, 33, D) 2 arrows 2 large rocks (47, 44, D) the +0 ring mail of the Lotus Blossom {rC- rCorr Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from acid and corrosion. (48, 8, D) a +1 antimagic rapier a +0 animal skin (48, 9, D) 5 arrows (48, 32, D) a +0 rapier of venom a +0 leather armour 3 arrows a +2 quarterstaff of chaos a +0 cloak a +0 giant club a +0 robe a +1 dagger of chaos a +0 robe (48, 33, D) 5 arrows a +0 double sword of draining a +1 chain mail of fire resistance a +0 shield of reflection (49, 0, D) a crystal ball of energy (49, 9, D) a +0 longbow (still there?) 3 arrows (still there?) (49, 12, D) the +9 great mace of the Four Blessings {crush, +Blink Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you blink. (49, 21, D) a +0 flail (49, 24, D) a +4 broad axe of distortion (49, 26, D) the +27 Lear's hauberk (49, 33, D) a +3 ring mail of cold resistance (still there?) a +3 ring mail of cold resistance (still there?) 5 arrows (still there?) (49, 36, D) an uncursed amulet of guardian spirit (49, 37, D) a +0 plate armour of fire resistance (50, 1, D) a manual of Conjurations (50, 12, D) the +9 shortbow "Tiaplalo" {velocity, +Fly Dex+2} Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It lets you fly. (50, 13, D) The Arcane Secrets of Sorcery Spells Type Level a - Discord Hexes 8 b - Controlled Blink Translocation 8 (50, 21, D) a +0 spear a +0 robe of positive energy (50, 24, D) a +2 battleaxe of electrocution (50, 33, D) 2 arrows (50, 36, D) a book of Cantrips (50, 37, D) an uncursed ring of see invisible (50, 44, D) a +0 halberd (unseen) (51, 0, D) a sack of spiders (51, 1, D) the +3 longbow "Wocwizir" {venom, rElec rF+ rN+} It poisons the ammo it fires. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (51, 12, D) a +1 flail of protection (51, 13, D) an uncursed staff of wizardry (51, 24, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. a book of Transfigurations (51, 25, D) the +8 war axe of Qelorghi {chop, +Rage rN+++ Str-3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+4). It renders you almost immune to negative energy. It lets you go berserk. (51, 31, D) a +0 centaur barding (51, 36, D) a +0 morningstar of protection (52, 0, D) a +4 blowgun (52, 1, D) a +1 mace of protection (52, 13, D) a +2 ring of intelligence (52, 25, D) a +0 rapier (52, 32, D) a large rock an arrow (52, 33, D) a +2 longbow of flaming (52, 36, D) an uncursed staff of cold (53, 0, D) a book of Air (53, 1, D) an uncursed staff of cold (53, 12, D) an uncursed staff of wizardry (53, 13, D) an uncursed ring of fire (53, 24, D) an uncursed staff of conjuration (53, 25, D) a +2 demon whip of venom (53, 37, D) a +3 blowgun (53, 42, D) an uncursed amulet of faith (54, 0, D) an uncursed ring of flight (54, 1, D) a book of Transfigurations (54, 13, D) the Reference Book on Summoning and Transmigration Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Ice Form Ice/Transmutation 4 c - Summon Lightning Spire Summoning/Air 4 d - Alistair's Intoxication Transmutation/Poison 5 (54, 24, D) an uncursed staff of power (54, 36, D) the Guide on Heat and Necromancy Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Animate Dead Necromancy 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ignition Fire 8 (55, 0, D) a book of Clouds (55, 1, D) a +0 antimagic lajatang (55, 12, D) a +3 blowgun (55, 13, D) an uncursed staff of poison (55, 24, D) an uncursed staff of conjuration (57, 43, D) a +0 robe (58, 42, D) a +0 spear (59, 36, D) the +5 fustibalus of Erchiacoil {venom, +Blink rC- rN+++ Str-2} It poisons the ammo it fires. It affects your strength (-2). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you blink. (59, 37, D) the Disquisition on Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Darkness Hexes 6 (60, 36, D) a fan of gales (60, 37, D) a +4 chain mail of cold resistance (61, 0, D) a +2 plate armour of fire resistance (61, 8, D) a +4 broad axe of venom (61, 13, D) a +0 crystal plate armour (61, 16, D) a book of Annihilations (61, 26, D) Hufigok's Incunabulum of Supportive Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Aura of Abjuration Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Dragon's Call Summoning 9 (61, 37, D) a +1 crystal plate armour (62, 0, D) an uncursed staff of summoning (62, 1, D) the Reference Book on Beguiling and Transformation Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Ice Form Ice/Transmutation 4 e - Metabolic Englaciation Hexes/Ice 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (62, 8, D) an uncursed staff of wizardry (62, 9, D) a book of Cantrips (62, 13, D) a +0 giant club a cursed -1 giant spiked club (62, 16, D) the +7 hunting sling "Ojozuasch" {speed, +Blink rF- Int+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. (62, 27, D) an uncursed staff of death (62, 31, D) a +0 spear a +0 buckler (62, 32, D) a +0 quarterstaff a +0 robe a +0 war axe of flaming (62, 36, D) a +4 dire flail of holy wrath (62, 37, D) a +2 vampiric war axe (63, 0, D) the cursed +1 scythe of Sloth {slice, rElec rPois rC-} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (63, 4, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club (63, 5, D) a cursed +0 giant club a +0 giant club (63, 8, D) a +1 whip of venom (63, 17, D) a +4 flail of protection (63, 26, D) a +4 ring mail of cold resistance (63, 29, D) a +0 short sword (unseen) (63, 30, D) a +2 vampiric lajatang (63, 36, D) a sack of spiders (63, 37, D) an uncursed ring of poison resistance (64, 16, D) Sif Muna's Volume of Shifting Ice Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 e - Alistair's Intoxication Transmutation/Poison 5 (64, 17, D) a +2 chain mail of poison resistance (64, 26, D) an uncursed staff of power (64, 27, D) a +0 spear (64, 30, D) a +2 scimitar of electrocution a +0 short sword a +0 robe (65, 26, D) a +4 falchion of holy wrath (67, 0, D) a +2 robe of magic resistance (67, 42, D) a +0 flail of protection a +0 hand axe a +0 hand axe a +0 falchion of venom (67, 43, D) a +4 great sword of slicing (68, 0, D) a book of Maledictions (68, 43, D) a +2 morningstar of holy wrath a +0 morningstar a +0 club a +0 war axe (69, 43, D) a +0 trident (70, 8, D) a book of Death (70, 9, D) a +1 ring of protection (70, 36, D) an uncursed staff of wizardry (70, 37, D) the +7 trident "Vapa Zaschoargh" {flame, rN+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from negative energy. (71, 16, D) a book of Changes (71, 17, D) a +0 ring mail of positive energy (71, 20, D) a +4 hand axe a +0 robe (71, 26, D) the +6 scimitar of Mandamus {freeze, *Slow +Fly Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It lets you fly. It may slow you when you take damage. (71, 27, D) a +4 scale mail of fire resistance (71, 37, D) an uncursed staff of death (72, 8, D) a +0 hand crossbow of freezing (72, 9, D) a book of Ice (72, 16, D) a book of Party Tricks (72, 17, D) a box of beasts (72, 26, D) a +0 dire flail (72, 27, D) a +3 ring mail of poison resistance (72, 37, D) a +0 dagger (73, 1, D) a +3 quarterstaff of protection (73, 16, D) a +0 war axe of chopping (73, 19, D) a +3 halberd a +0 robe (73, 26, D) a +1 halberd of venom (73, 27, D) a +0 scimitar (73, 29, D) a +2 scimitar of protection (73, 37, D) a book of Beasts