supermoro the Dungeon [Shop] Amazui's Jewellery Boutique an uncursed ring of fire (350 gold) a cursed ring of protection from cold (308 gold) the ring of Xom's Wantonness {Dex+3 Stlth+} (431 gold) [ring of stealth] It affects your dexterity (+3). It makes you more stealthy. an uncursed amulet of the gourmand (420 gold) the ring of Winter {Wiz Int+4 Dex+2 Slay+6} (1047 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). the ring of Mirth {Wiz +Fly rPois Dex-3} (518 gold) [ring of wizardry] It improves your spell success rate. It affects your dexterity (-3). It protects you from poison. It lets you fly. an uncursed ring of fire (350 gold) an uncursed ring of fire (350 gold) a cursed amulet of rage (518 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (8, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 11, D) a +0 trident (60, 13, D) a +0 trident (61, 8, D) an uncursed ring of positive energy (61, 10, D) a +0 trident (61, 11, D) a +0 trident (61, 16, D) a cursed amulet of inaccuracy (62, 0, D) the +1 ring mail "Uczor" {+Inv MR+ Int+8} It affects your intelligence (+8). It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 1, D) a +3 plate armour of magic resistance (62, 8, D) an uncursed staff of death (62, 16, D) a +1 ring mail of magic resistance (62, 17, D) the cursed +1 hand crossbow of the Firefly {velocity, rElec rF+ rC+ Int+4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It protects you from fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (62, 19, D) 63 gold pieces (63, 0, D) a +3 quarterstaff (63, 8, D) a +0 scale mail of magic resistance (63, 16, D) a book of Unlife (63, 17, D) a +1 flail of draining (63, 19, D) 45 gold pieces (67, 0, D) an uncursed staff of poison (68, 0, D) an uncursed ring of magical power (69, 0, D) a +1 robe of magic resistance (70, 8, D) an uncursed staff of death (70, 9, D) a +2 ring of evasion (70, 29, D) a +0 spear (71, 8, D) an uncursed staff of death (71, 17, D) a +3 hand axe of freezing (71, 26, D) an uncursed staff of energy (71, 27, D) a +5 war axe of electrocution (72, 8, D) the +7 short sword "Guqav" {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (72, 9, D) an uncursed amulet of regeneration (72, 16, D) an uncursed ring of poison resistance (72, 17, D) an uncursed staff of summoning (72, 26, D) the Incunabulum of the Centipede Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Mystic Blast Conjuration 4 (72, 27, D) the +1 leather armour of the Princeling {Int+6 Dex+4} It affects your intelligence (+6). It affects your dexterity (+4). (72, 28, D) a +0 spear (72, 29, D) a +0 spear (73, 1, D) a +4 trident of freezing (73, 16, D) a +1 great sword of draining (73, 17, D) a +2 bardiche of venom (73, 26, D) a +3 battleaxe of chopping (73, 27, D) the cursed +2 mace of a Spat {protect, *Noise +Fly rElec Dex+7} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+7). It insulates you from electricity. It lets you fly. It may make noises in combat. It has a curse placed upon it. (75, 1, D) a crystal ball of energy