supermoro the Dungeon (3, 1, D) 3 throwing nets a +0 quarterstaff (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) an uncursed staff of conjuration (62, 0, D) an uncursed staff of poison (62, 9, D) a +0 trident (62, 13, D) 2 throwing nets (63, 8, D) the Guide on Protection and the Snowflakes Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Ring of Flames Charms/Fire 7 (67, 0, D) a +1 trident of protection (68, 0, D) the +0 plate armour of Filth {Int+4 Slay+3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (69, 0, D) the Compendium of a Million Eyes Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Spectral Weapon Hexes/Charms 3 d - Portal Projectile Hexes/Translocation 3 (74, 2, D) a +0 club (74, 4, D) a +0 war axe