supermoro the Dungeon [Shop] Koeleq's Armour Boutique a +0 helmet of see invisible (195 gold) a +2 robe of magic resistance (300 gold) a +1 chain mail of cold resistance (280 gold) a +2 helmet of intelligence (365 gold) a +3 leather armour of positive energy (357 gold) a +1 robe of cold resistance (215 gold) +2 storm dragon scales (1564 gold) a +3 leather armour of fire resistance (408 gold) the +2 ring mail "Juric" {MR+ Str+5 Stlth+} (678 gold) It affects your strength (+5). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe (11 gold) [Shop] Zevyahiv's Antique Armour Shop a +2 shield of protection (731 gold) the +3 scale mail of the Blizzard {*Corrode Dex+5} (1050 gold) It affects your dexterity (+5). It may corrode you when you take damage. a +0 scale mail of fire resistance (374 gold) the +0 ring mail of Cynwih {Int+4 Slay-6} (136 gold) It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). +2 storm dragon scales (3128 gold) the +5 chain mail "Nirakhes" {rC+} (1479 gold) It protects you from cold. a +3 plate armour of cold resistance (1530 gold) the +1 leather armour of Mental Paralysis {SInv} (618 gold) It lets you see invisible. a +2 shield of protection (731 gold) a +2 plate armour of poison resistance (1258 gold) a +0 naga barding of flying (1020 gold) a +4 chain mail of cold resistance (1071 gold) a +3 ring mail of fire resistance (884 gold) a +2 robe of positive energy (499 gold) [Shop] Etaraes's Gadget Shop a lamp of fire (480 gold) a wand of disintegration (16) (240 gold) a phantom mirror (360 gold) a lightning rod (4/4) (480 gold) a fan of gales (inert) (480 gold) a wand of paralysis (14) (192 gold) a wand of enslavement (9) (132 gold) a crystal ball of energy (240 gold) a wand of flame (28) (180 gold) a box of beasts (240 gold) a wand of digging (20) (576 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 10, D) a +0 scale mail a +0 shield a +0 flail (8, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 43, D) 36 gold pieces (unseen) (48, 44, D) 234 gold pieces (49, 37, D) the +6 triple sword of Revolt {slice, *Slow rElec MR- SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. (50, 37, D) a +0 spear (52, 37, D) a +0 buckler (53, 37, D) the ring of Elyvilon's Whim {rPois rF+ MR+ Stlth+} [ring of protection from magic] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (59, 30, D) a bolt (59, 32, D) 2 bolts (59, 36, D) a +0 helmet of see invisible (59, 37, D) a book of Air (60, 36, D) an uncursed ring of protection from cold (61, 0, D) a +2 demon trident of draining (61, 8, D) the cursed -5 pair of boots of Ungexiw {Str+2} It affects your strength (+2). It has a curse placed upon it. (61, 16, D) a +0 scimitar of electrocution (61, 26, D) an uncursed ring of protection from magic (61, 29, D) 3 large rocks a +0 shortbow 16 arrows (61, 30, D) 17 arrows a cursed +0 shortbow (61, 33, D) an arrow (still there?) a large rock (still there?) (61, 37, D) an uncursed staff of cold (62, 0, D) a +2 bardiche of venom (62, 1, D) the +2 leather armour "Jomaet" {rN+} It protects you from negative energy. (62, 9, D) the cursed +0 fire dragon scales of Elitism {rF++ rC- Regen+ Str-4 Int-5 Dex+6} It affects your strength (-4). It affects your intelligence (-5). It affects your dexterity (+6). It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. It has a curse placed upon it. (62, 16, D) a +2 longbow of velocity (62, 17, D) an uncursed ring of protection from fire (62, 29, D) a +0 arbalest an uncursed staff of earth a +0 arbalest a +2 hand axe of chopping a +0 arbalest 46 bolts (62, 30, D) an arrow 6 bolts (62, 31, D) an arrow a bolt (62, 32, D) a large rock 2 arrows (62, 33, D) 2 bolts (unseen) (62, 36, D) a manual of Long Blades (62, 37, D) a book of Alchemy (62, 39, D) the ring of the Tempest {*Slow rPois Str+5} [ring of poison resistance] It affects your strength (+5). It protects you from poison. It may slow you when you take damage. (63, 8, D) an uncursed amulet of faith (63, 16, D) a +0 falchion of slicing (63, 17, D) a crystal ball of energy (63, 18, D) a book of Burglary (63, 27, D) the cursed +1 scale mail of Ycewem {rF+ Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (63, 29, D) 6 bolts a cursed -2 arbalest (63, 30, D) 17 bolts a +0 arbalest of freezing the +2 morningstar of Symmetry {drain, rPois rC+ MR+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (63, 33, D) 4 arrows (63, 36, D) an uncursed staff of poison (63, 37, D) a +0 robe of positive energy (64, 17, D) a +2 helmet of intelligence (67, 0, D) the cursed +0 chain mail of the Good {rN+ Str-3 Slay+5} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It has a curse placed upon it. (69, 36, D) a book of Flames (70, 8, D) an uncursed staff of wizardry (70, 9, D) a +3 ring mail of fire resistance (70, 33, D) 2 arrows (70, 36, D) an uncursed staff of air (70, 37, D) a +3 glaive of pain (70, 42, D) a +2 scimitar of flaming (71, 8, D) a +0 scimitar of holy wrath (71, 16, D) an uncursed staff of conjuration (71, 17, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (71, 26, D) a +2 morningstar of protection (71, 36, D) a +1 quarterstaff of protection (71, 37, D) an uncursed staff of wizardry (72, 8, D) a +2 shield of reflection (72, 16, D) a +0 long sword (72, 17, D) a cursed staff of earth (72, 20, D) a +0 robe a +0 spear (72, 21, D) a +0 ring mail a +3 rapier of venom 19 bolts a cursed +0 arbalest (72, 22, D) a +0 plate armour a +0 battleaxe a +0 great sword a +0 plate armour a +0 robe (72, 23, D) 3 bolts (72, 27, D) the +10 dire flail of the Wilderness {speed, +Rage +Fly rN++ Str-5} Attacks with this weapon are significantly faster. It affects your strength (-5). It greatly protects you from negative energy. It lets you fly. It lets you go berserk. (72, 29, D) a +0 trident (72, 30, D) 4 large rocks (72, 31, D) a large rock 4 arrows (72, 36, D) an uncursed staff of poison (72, 42, D) a +4 scimitar of flaming (72, 43, D) a +2 scimitar of flaming (73, 1, D) the Almanac of Dusty Orientation Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Stone Arrow Conjuration/Earth 3 d - Teleport Other Translocation 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Summon Forest Summoning/Translocation 5 (73, 22, D) 18 bolts a +0 arbalest an uncursed staff of conjuration (73, 26, D) an uncursed staff of poison (73, 27, D) a +1 centaur barding of flying (73, 36, D) a +2 ring of dexterity an uncursed ring of magical power (74, 29, D) a +0 shortbow 14 arrows (75, 1, D) a +0 dagger (76, 4, D) a +2 flail of holy wrath a +0 longbow 14 arrows a +0 leather armour