supermoro the Dungeon (0, 0, D) a +0 arbalest a +0 arbalest 39 bolts 11 large rocks (0, 1, D) a +0 arbalest a +2 war axe of electrocution 12 bolts (0, 15, D) a large rock (0, 16, D) a +2 longbow of flaming a +0 leather armour an uncursed staff of poison a +0 arbalest 12 bolts a +0 shortbow 66 arrows (0, 17, D) a bolt an arrow (0, 18, D) a large rock 8 arrows 2 bolts (0, 19, D) a bolt a large rock 4 arrows (0, 20, D) a large rock 3 arrows a javelin (0, 21, D) 2 bolts 2 arrows a javelin (1, 0, D) a cursed -1 war axe a +0 chain mail a +0 large shield a +0 great mace a +0 chain mail a +0 war axe a +2 arbalest of freezing a +0 plate armour (1, 1, D) 3 large rocks 4 bolts (1, 2, D) the +6 great mace "Yqiuv" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (1, 16, D) 4 large rocks a +0 arbalest a +0 longbow a +0 leather armour a +0 shortbow 31 arrows a +0 arbalest a +3 trident of protection a +0 arbalest 50 bolts +2 ice dragon scales (1, 17, D) 2 bolts 4 large rocks 23 arrows (1, 18, D) a +2 shortbow of flaming 10 arrows (1, 19, D) an arrow (1, 30, D) a +0 pair of gloves of archery (1, 31, D) an uncursed amulet of faith (1, 32, D) a book of Misfortune (1, 35, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (2, -1, D) a +0 halberd a +0 plate armour (2, 0, D) a +0 broad axe of chopping a +2 hunting sling of freezing a +0 plate armour a +0 dire flail a +2 hand crossbow of freezing a +0 chain mail 4 large rocks (2, 1, D) a +3 flail of holy wrath a +0 arbalest 13 bolts the cursed +3 war axe "Reubupn" {venom, rF+ Str-2 Int+7 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+7). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour (2, 2, D) a +0 great sword a +0 plate armour a +0 great sword a +0 plate armour a +0 battleaxe a +1 plate armour of magic resistance a +0 great sword a +6 arbalest of flaming a +0 plate armour 2 large rocks (2, 3, D) a large rock (2, 13, D) a Fen Folio (2, 14, D) a +2 battleaxe of freezing (2, 16, D) a +0 arbalest a +0 longbow a +0 leather armour a +0 arbalest 37 bolts a +0 longbow a +0 leather armour 44 arrows (2, 17, D) 8 bolts 2 large rocks 2 javelins a +0 longbow 78 arrows a +0 leather armour (2, 18, D) an uncursed staff of fire a +0 shortbow a +1 arbalest of flaming 17 bolts a +3 vampiric hand axe a +0 shortbow 43 arrows (2, 19, D) a +0 longbow (unseen) (2, 30, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (2, 31, D) a +5 quarterstaff of protection (2, 32, D) a +1 scimitar of protection (2, 37, D) a +1 battleaxe of freezing a frost giant skeleton (3, -5, D) the +1 dagger of Byor {vamp, *Rage +Blink Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you blink. It may make you go berserk in combat. It makes you more stealthy. (3, -1, D) a +1 halberd of venom a +0 plate armour (3, 0, D) a +0 halberd a +1 shortbow of freezing a +0 chain mail a large rock (3, 12, D) a phial of floods (3, 14, D) a +1 quarterstaff of speed (3, 16, D) 6 large rocks a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour 29 arrows 4 bolts (3, 17, D) 2 large rocks 11 arrows an uncursed staff of cold a +2 arbalest of flaming 25 bolts a +4 spear of pain 11 javelins a +0 leather armour (3, 18, D) a +2 short sword of electrocution a +0 arbalest 24 bolts a +0 longbow a +0 leather armour a +3 longbow a +0 longbow 89 arrows a +0 leather armour an uncursed amulet of magic regeneration a javelin (3, 30, D) a +2 ring mail of poison resistance (3, 31, D) the cursed +1 demon whip "Undertaker" {vamp, rF++ rC- Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It greatly protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (3, 35, D) the +5 morningstar of Batz {crush, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). the +0 large shield of Tet Osh {Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. (4, -18, D) a +5 triple sword (unseen) (4, -17, D) a +5 lajatang (4, -16, D) 1000 sling bullets (unseen) (4, -5, D) the Papyrus of the Escort and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Call Imp Summoning 2 c - Aura of Abjuration Summoning 5 d - Tornado Air 9 (4, -4, D) a book of Cantrips (4, 0, D) a large rock (4, 12, D) a +2 flail of protection (4, 16, D) a +0 arbalest 10 bolts a +0 longbow 2 arrows a +0 leather armour (4, 17, D) 3 arrows a +1 vampiric whip a +0 arbalest 23 bolts (4, 18, D) a +0 longbow a +0 leather armour a bolt (4, 19, D) a +4 spear of flaming 15 javelins of penetration a +0 leather armour (4, 30, D) a +0 quarterstaff of crushing (4, 31, D) a book of Necromancy (4, 32, D) a +2 great sword of holy wrath (5, -18, D) a +5 quick blade (unseen) (5, -17, D) a +5 giant spiked club (unseen) (5, -16, D) a +5 bardiche (unseen) (5, -15, D) a +5 executioner's axe (unseen) (5, -13, D) a +3 large shield (unseen) (5, -12, D) a +5 crystal plate armour (unseen) (5, -5, D) a +3 leather armour of cold resistance (5, -4, D) a +0 robe of resistance (5, -1, D) a large rock (5, 12, D) a lightning rod (4/4) (5, 13, D) a sack of spiders (5, 14, D) a book of Ice (5, 17, D) 2 large rocks (5, 18, D) 3 large rocks (5, 30, D) a +3 scale mail of poison resistance (5, 32, D) an uncursed staff of wizardry (6, -4, D) a fan of gales (6, 12, D) a +1 trident of piercing (6, 13, D) a +0 buckler of protection (6, 14, D) an uncursed amulet of guardian spirit (6, 30, D) the +1 cloak "Wanoovum" {MR+} It affects your resistance to hostile enchantments. (6, 31, D) a sack of spiders (6, 32, D) a +5 war axe of holy wrath (7, -6, D) a lightning rod (4/4) (7, -4, D) an uncursed staff of poison (7, 12, D) a +2 buckler of protection (7, 13, D) a +1 long sword of holy wrath (7, 14, D) an uncursed ring of protection from fire an uncursed ring of protection from fire an uncursed ring of fire (7, 30, D) a +1 whip of distortion (7, 32, D) a +1 plate armour of poison resistance (8, -6, D) a +1 pair of gloves of archery (8, -5, D) an uncursed staff of wizardry (8, -4, D) Sif Muna's Reference Book on Enhancements and Ignition Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ignition Fire 8 (8, 30, D) an uncursed staff of wizardry (8, 31, D) the +6 whip of Zammo {venom, rN+ MR- Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (8, 32, D) the Almanac of Helpful Feathers Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 (9, -19, D) a +0 scale mail a +0 shield a +0 war axe (9, -17, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (9, -5, D) a phial of floods (9, -4, D) a +4 giant club (9, 12, D) the +1 leather armour of Gallantry {rF+ Dex+6} It affects your dexterity (+6). It protects you from fire. (9, 15, D) a +0 hat of see invisible (9, 30, D) a Grand Grimoire (9, 31, D) the +1 rapier "Kebryp" {drain, rC- rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. (9, 32, D) a lamp of fire (10, 30, D) a +1 arbalest of flaming (10, 31, D) a lightning rod (4/4) (10, 32, D) a +2 hand axe of chopping (11, -19, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -15, D) an uncursed ring of flight (11, -14, D) an uncursed staff of energy a crystal ball of energy (11, -6, D) the Disquisition on Dusty Confrontation Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Irradiate Conjuration/Transmutation 5 d - Conjure Ball Lightning Conjuration/Air 6 (11, -5, D) a +0 great sword (11, -4, D) a +0 leather armour of poison resistance (11, 12, D) a cursed amulet of inaccuracy (11, 13, D) a sack of spiders (11, 31, D) a +4 hand crossbow of flaming (11, 32, D) an uncursed amulet of regeneration (12, -19, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (12, -6, D) a +8 giant spiked club (12, -5, D) an uncursed staff of wizardry (12, -4, D) an uncursed staff of summoning (12, 13, D) a crystal ball of energy (12, 14, D) a crystal ball of energy (12, 31, D) a +2 morningstar of holy wrath (12, 32, D) a +1 hunting sling of freezing (13, -5, D) a +0 war axe (13, -4, D) a crystal ball of energy (13, 12, D) a phial of floods (13, 13, D) an uncursed staff of earth (13, 30, D) a +2 shortbow of flaming (13, 31, D) an uncursed staff of power (13, 32, D) a +5 hand crossbow (14, 13, D) a phial of floods (14, 14, D) the +9 great sword of Luxohusa {flame, rF+ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It protects you from fire. (14, 32, D) a book of Fire (15, 30, D) a +1 battleaxe of freezing (15, 31, D) a +3 dagger of speed (15, 32, D) a +2 spear of venom (18, 23, D) a +0 scimitar (19, 23, D) a +0 hand axe (19, 29, D) a +2 ring mail of fire resistance (19, 30, D) the Grimoire of the Blistering Frostbite Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Freezing Cloud Conjuration/Ice/Air 6 (20, -20, D) an uncursed staff of earth (20, -19, D) an uncursed amulet of regeneration (20, -3, D) a +0 dagger (20, 12, D) a +2 plate armour of poison resistance (20, 13, D) a +0 whip (20, 22, D) a +0 trident of piercing (unseen) (20, 24, D) a +0 war axe a +0 war axe (20, 29, D) a potion of might (20, 30, D) a +1 short sword of venom (21, -4, D) a +0 long sword (21, -3, D) a sack of spiders (21, -1, D) a +1 scythe of flaming a +2 robe (21, 12, D) a +0 dagger (21, 23, D) a +0 halberd a +0 dagger a +0 cloak a +0 scimitar a +0 cloak a +2 war axe of chopping a +1 cloak (21, 24, D) a +0 rapier of flaming a +0 cloak (21, 25, D) a +0 halberd (unseen) (21, 29, D) the +7 short sword "Uhusm" {holy, MR+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your resistance to hostile enchantments. (21, 30, D) a scroll of brand weapon (22, -3, D) a fan of gales (22, 12, D) an uncursed staff of air (22, 13, D) a fan of gales (22, 14, D) the Tome of the Destructive Voyage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fulminant Prism Conjuration/Hexes 4 c - Iron Shot Conjuration/Earth 6 d - Malign Gateway Summoning/Translocation 7 (22, 23, D) a +0 trident a cursed +0 cloak a +0 cloak an uncursed staff of cold a +0 cloak a +0 dagger a +0 cloak (22, 24, D) a +0 glaive a +0 war axe (22, 25, D) a +0 long sword (unseen) (22, 29, D) 4 scrolls of enchant armour (22, 30, D) a manual of Fighting (23, -20, D) a +2 ring mail of positive energy (23, -19, D) Sif Muna's Almanac of the Birds Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (23, -3, D) a +0 dagger (23, -1, D) a +3 spear of piercing a cursed -1 arbalest 20 bolts a +0 plate armour (23, 0, D) a +0 glaive a +0 plate armour (23, 1, D) a cursed +0 trident a +6 shortbow of flaming a +0 chain mail a +0 giant club a +0 giant club a +0 giant club (23, 13, D) the +2 robe "Papp" {Str+3 Dex+6} It affects your strength (+3). It affects your dexterity (+6). (23, 14, D) the cursed ring of Nemelex Xobeh's Scorn {EV-3 Str+5 Int+6} [ring of evasion] It affects your evasion (-3). It affects your strength (+5). It affects your intelligence (+6). It has a curse placed upon it. a +3 ring of evasion (23, 17, D) the ring "Zoneinid" {Int+2 Dex+4} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+4). the ring of Apyssin {rPois rF+} [ring of protection from fire] It protects you from fire. It protects you from poison. (23, 29, D) an uncursed staff of summoning (23, 30, D) a +0 demon blade (24, -19, D) an uncursed staff of power (24, -13, D) a cursed -3 dagger the +2 robe of the Vaults {rN+} It protects you from negative energy. a +0 dagger a +0 robe (24, -12, D) a +0 battleaxe a +0 chain mail a +0 robe of positive energy (24, -11, D) a +0 robe (24, -4, D) a book of Misfortune (24, -3, D) an uncursed amulet of guardian spirit (24, -1, D) a +0 trident a +0 chain mail (24, 0, D) a +4 great mace of protection a +0 robe the +9 spear of Kindness {pierce, *Rage rC++ MR+ SInv} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It may make you go berserk in combat. a +1 plate armour of fire resistance (24, 1, D) a cursed -3 short sword a +0 chain mail 2 large rocks (24, 12, D) a +0 short sword (24, 13, D) the Guide on the Entourage and Boosts Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Call Imp Summoning 2 d - Ozocubu's Armour Charms/Ice 3 e - Recall Summoning/Translocation 3 f - Summon Lightning Spire Summoning/Air 4 g - Aura of Abjuration Summoning 5 (24, 19, D) a cursed -2 long sword (unseen) (24, 21, D) a +0 rapier (unseen) (24, 23, D) a +3 great sword a +0 cloak (24, 29, D) an uncursed amulet of rage (24, 30, D) the Collected Works on Curses and Dark Rites Spells Type Level a - Slow Hexes 2 b - Portal Projectile Hexes/Translocation 3 c - Vampiric Draining Necromancy 3 d - Invisibility Hexes 6 e - Simulacrum Ice/Necromancy 6 (25, -19, D) a book of the Earth (25, -13, D) a +0 dire flail the cursed +0 shortbow "Uhettech" {velocity, rPois rF+ MR- Int+8} Any arrow fired from it inflicts extra damage. It affects your intelligence (+8). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, -11, D) a +0 war axe of flaming an uncursed amulet of guardian spirit (25, -4, D) a +3 plate armour of poison resistance (25, -3, D) a manual of Short Blades (25, -2, D) a book of Summonings (25, 0, D) a +0 club (25, 1, D) a +6 mace of holy wrath a +0 great sword a +6 blowgun a +0 plate armour of poison resistance a +0 great mace a +0 dire flail a +0 dagger a +0 robe (25, 2, D) 4 large rocks a +0 short sword a +0 plate armour a +0 giant club a +0 troll leather armour (25, 3, D) a +1 flail of crushing a +0 plate armour a +0 giant club (25, 12, D) an uncursed staff of air (25, 13, D) a +4 blowgun (25, 14, D) a +3 flail of distortion (25, 19, D) a +0 battleaxe (25, 22, D) a +6 vampiric falchion (25, 29, D) a cursed -2 ring of dexterity (25, 30, D) a +2 shortbow of flaming (26, -19, D) a +0 mace of protection (26, -18, D) the ring "Keahovym" {*Drain rF+ Dex+7 SInv} [ring of protection from fire] It affects your dexterity (+7). It protects you from fire. It lets you see invisible. It causes draining when unequipped. an uncursed ring of positive energy an uncursed ring of protection from magic (26, -13, D) a +0 arbalest of freezing an uncursed amulet of magic regeneration a +1 long sword of slicing (26, -11, D) a +0 great mace a +0 chain mail (26, -10, D) a cursed +0 battleaxe a +0 plate armour an uncursed amulet of guardian spirit (26, -4, D) a +0 war axe (26, -2, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (26, 12, D) a +0 hunting sling of freezing (26, 13, D) an uncursed staff of conjuration (26, 29, D) a +2 eveningstar of holy wrath (26, 30, D) a box of beasts (27, -20, D) a +0 scale mail of fire resistance (27, -19, D) an uncursed staff of air (27, -13, D) a +0 glaive (27, -3, D) the +3 hunting sling of Zawaekle {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (27, 2, D) an uncursed ring of wizardry (27, 13, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (27, 14, D) a fan of gales (27, 29, D) the cursed +0 halberd of the Fool {freeze, rF+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (27, 30, D) an uncursed staff of earth (28, -4, D) a +0 hand axe (28, -3, D) a crystal ball of energy (28, 12, D) a sack of spiders (28, 13, D) the Compendium of Subjectivity Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Confuse Hexes 3 e - Irradiate Conjuration/Transmutation 5 f - Orb of Destruction Conjuration 7 (28, 14, D) a crystal ball of energy (29, -4, D) a +0 great sword (29, 12, D) a manual of Stealth (29, 13, D) a +1 leather armour of poison resistance (30, -20, D) a +0 robe (30, -19, D) a manual of Bows (30, -4, D) a sack of spiders (30, -3, D) an uncursed staff of earth (30, 12, D) a +0 war axe (30, 13, D) an uncursed staff of death (36, -20, D) a +0 war axe (36, -6, D) a Necronomicon (36, -5, D) a sack of spiders (36, 9, D) a +0 executioner's axe of venom (37, -20, D) a +6 giant club (37, -19, D) an uncursed staff of death (37, -15, D) the +5 dagger of Severance {flame, *Corrode rF+ rC+++ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It renders you almost immune to cold. It protects you from negative energy. It may corrode you when you take damage. (unseen) (37, -6, D) a +1 leather armour of poison resistance (37, -5, D) the +6 mace of Neveu {flame, rElec Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It insulates you from electricity. (37, 8, D) a fan of gales (37, 9, D) a +0 long sword of holy wrath (38, -19, D) a crystal ball of energy (38, -16, D) a +0 halberd a +0 plate armour (38, -15, D) a +0 dire flail a +0 plate armour an uncursed amulet of harm a +2 short sword of electrocution a cursed -1 chain mail (38, -14, D) 2 large rocks (38, -6, D) an uncursed staff of cold (38, -5, D) the cursed +3 fustibalus of Hodyun {freeze, rPois rF+++ rC+ Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It renders you almost immune to fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (38, 9, D) an uncursed staff of poison (39, -20, D) a crystal ball of energy (39, -19, D) a +4 chain mail of fire resistance (39, -15, D) a +0 troll leather armour a +0 giant club a cursed -1 giant club (39, -14, D) a +0 hand axe a +2 falchion of protection a +0 plate armour a +0 troll leather armour (39, -13, D) a +0 giant club a large rock (39, -5, D) an uncursed ring of positive energy (39, -1, D) a cursed +0 dagger (unseen) (39, 8, D) a book of Debilitation (39, 9, D) a +2 leather armour of magic resistance (39, 14, D) a +0 glaive a +0 plate armour a +0 giant club (40, -12, D) a large rock (40, -6, D) a +2 antimagic broad axe (40, -2, D) a +0 halberd (40, 8, D) an uncursed ring of protection from fire (40, 9, D) a book of Burglary (40, 12, D) a +0 giant club (unseen) (40, 13, D) a cursed staff of conjuration a cursed +0 robe a +0 war axe a +0 plate armour a +0 war axe a +0 arbalest 13 bolts a +0 chain mail (40, 14, D) a +0 great sword a +0 plate armour (41, -20, D) Jusoal's Reference Book on Floating Enchantment Spells Type Level a - Shock Conjuration/Air 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 e - Summon Mana Viper Hexes/Summoning 5 f - Freezing Cloud Conjuration/Ice/Air 6 (41, -19, D) an uncursed staff of poison (41, -6, D) the +3 hand crossbow of the Depths {elec, rElec rC+ Str+3 Int-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. (41, -5, D) a +0 quarterstaff of draining (41, -3, D) a cursed +0 falchion a +0 robe (41, -2, D) a cursed +3 hand axe (unseen) (41, 0, D) a +3 battleaxe (unseen) (41, 8, D) a +0 hand axe (41, 9, D) a +0 spear of venom (41, 12, D) the +10 quick blade of Forgiveness {pain, Str+8 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+8). It affects your intelligence (+2). a +3 fustibalus of freezing a +0 chain mail a +0 war axe a +0 plate armour (41, 13, D) a bolt (41, 14, D) a bolt a +0 whip a +0 ring mail (41, 18, D) a bolt (42, -20, D) a +0 dire flail of protection (42, -19, D) a +6 scimitar of freezing (42, -6, D) an uncursed ring of stealth (42, -5, D) a +2 spear of flaming (42, -3, D) the ring "Futer" {rElec Int+5 Stlth-} [ring of loudness] It affects your intelligence (+5). It insulates you from electricity. It makes you less stealthy. the ring of Uqokad {rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from negative energy. the ring of Jisoh {Wiz *Slow rF++ rN+ Dex-3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-3). It greatly protects you from fire. It protects you from negative energy. It may slow you when you take damage. (42, -2, D) a +0 war axe (42, 8, D) a +0 dagger (42, 12, D) a +5 halberd of chopping a +0 arbalest 19 bolts a +0 chain mail a +0 halberd a +0 plate armour (42, 13, D) a +0 battleaxe a +0 plate armour (43, -20, D) an uncursed staff of death (43, -19, D) a +0 trident (43, -6, D) a +2 great sword of freezing (43, -5, D) a +3 hand axe of draining (43, 9, D) an uncursed staff of earth (43, 12, D) the +6 spear "Hell-Harrower" {flame, Str-4 Int+7 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+7). It affects your dexterity (+3). a +0 plate armour (44, -6, D) a +2 leather armour of fire resistance (44, 8, D) a +0 war axe (45, 8, D) a +0 dire flail (49, 8, D) a +1 flail of holy wrath a +0 robe (50, -20, D) a +5 dagger of protection (50, -19, D) a book of Necromancy (50, -8, D) an uncursed staff of cold (50, -3, D) (unseen) (50, 4, D) a book of Alchemy (50, 8, D) a +0 flail (unseen) (50, 16, D) a +0 short sword (50, 19, D) a +6 ring of strength (51, -19, D) an uncursed staff of cold (51, -8, D) an uncursed staff of air (51, -7, D) a manual of Long Blades (51, 4, D) an uncursed staff of cold (51, 5, D) a sack of spiders (51, 8, D) a cursed -1 trident a +0 robe (51, 17, D) a +4 short sword of venom (51, 21, D) a cursed -3 long sword a +0 leather armour (51, 22, D) a +0 short sword a +0 longbow 13 arrows a +0 leather armour (52, -19, D) an uncursed staff of cold (52, -16, D) a +0 dagger (unseen) (52, -15, D) an uncursed staff of death a +0 short sword a +0 long sword a +0 leather armour a +0 mace of protection (52, -8, D) a book of Fire (52, -7, D) the +3 troll leather armour of the King {rElec Regen+ Dex+4} It affects your dexterity (+4). It insulates you from electricity. It increases your rate of regeneration. (52, 4, D) an uncursed amulet of regeneration (52, 5, D) the cursed +1 ring mail of Fun {*Drain rC+ Str+6} It affects your strength (+6). It protects you from cold. It causes draining when unequipped. It has a curse placed upon it. (52, 7, D) a +0 glaive (unseen) (52, 16, D) an uncursed staff of energy (52, 17, D) a box of beasts (52, 20, D) a +1 quarterstaff of draining a +0 shortbow 9 arrows (52, 21, D) a +0 scimitar (52, 22, D) a +0 short sword (53, -20, D) a +0 short sword (53, -19, D) an uncursed staff of air (53, -15, D) a +0 dagger a +1 flail of holy wrath (53, -12, D) an arrow (53, -7, D) an uncursed amulet of harm (53, 4, D) a +0 spear (53, 16, D) a +2 ring of protection (53, 17, D) a +1 vampiric spear (53, 21, D) 2 arrows (54, -20, D) a +0 dagger (54, -19, D) the +1 leather armour "Udghoh" {Dex+5} It affects your dexterity (+5). (54, -16, D) a +2 trident of venom (unseen) (54, -15, D) a +5 flail of protection (54, -14, D) a +0 long sword a +0 chain mail a +1 long sword of holy wrath an uncursed ring of see invisible (54, -8, D) a lamp of fire (54, -7, D) a sack of spiders (54, 4, D) an uncursed amulet of rage (54, 5, D) a book of Summonings (54, 17, D) the ring "Ovumn" {Fire *Slow MR+ Str+3 Slay+2} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. (54, 20, D) an arrow (54, 22, D) 2 arrows (55, -20, D) a book of Ice (55, -19, D) a +3 chain mail of cold resistance (55, -8, D) a crystal ball of energy (55, 4, D) an uncursed staff of earth (55, 5, D) a fan of gales (55, 16, D) a +3 ring mail of cold resistance (55, 22, D) a cursed +0 long sword a +0 leather armour (56, -20, D) a +2 hunting sling of flaming (56, -19, D) an uncursed staff of wizardry (56, -8, D) a +1 dagger of venom (56, -7, D) an uncursed ring of protection from magic (60, 19, D) a +6 ring of dexterity (61, 16, D) the cursed +2 short sword of Chaos {elec, rN+ Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It protects you from negative energy. It has a curse placed upon it. (61, 17, D) a box of beasts (62, -20, D) a +0 vampiric morningstar (62, -12, D) a +0 leather armour of fire resistance (62, -10, D) a +0 trident (62, -4, D) a +1 war axe of venom (62, 6, D) a cursed staff of cold (62, 16, D) a Young Poisoner's Handbook (62, 21, D) a +1 morningstar of venom (63, -20, D) the +7 quarterstaff "Measch" {speed, Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). (63, -19, D) the Guide on Fiery Protection Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ozocubu's Armour Charms/Ice 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 (63, -17, D) a +0 dagger a +0 robe a +0 short sword a +0 robe (63, -12, D) a manual of Evocations (63, -11, D) a +0 trident a throwing net a +0 trident (63, -10, D) a +0 trident (63, -3, D) the +6 battleaxe of the Mouth {elec, +Blink +Fly rC+++ Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It renders you almost immune to cold. It lets you fly. It lets you blink. (63, 6, D) a +1 plate armour of fire resistance (63, 7, D) an uncursed amulet of regeneration (63, 16, D) a book of Enchantments (64, -20, D) a +2 ring mail of cold resistance (64, -12, D) an uncursed amulet of harm (64, -10, D) a +2 double sword of holy wrath (64, 6, D) a +1 scythe of venom (64, 7, D) a +4 ring of dexterity (64, 17, D) a +2 spear of venom (65, -4, D) an uncursed staff of summoning (65, 6, D) a +0 halberd of protection (65, 7, D) the +1 leather armour "Adifon" {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. (66, 6, D) an uncursed ring of poison resistance (68, -20, D) the cursed +0 halberd of the Maze {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (69, -20, D) a book of Annihilations (70, -20, D) a book of Conjurations (70, 16, D) a cursed staff of air (71, -12, D) the +0 spear "Monic" {holy, Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). (71, -11, D) a book of Conjurations (71, 16, D) a +0 dagger (71, 17, D) a +0 dire flail (71, 20, D) a +0 trident of venom the +7 short sword "Killer Klown's Death" {elec, Str+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+2). a +0 plate armour (72, -12, D) a +0 falchion of electrocution (72, -4, D) a crystal ball of energy (72, -3, D) a book of Debilitation (72, -1, D) a +0 long sword (72, 0, D) a +0 short sword (72, 6, D) a +2 scale mail of poison resistance (72, 7, D) an uncursed ring of resist corrosion (72, 11, D) a +0 rapier a +0 robe (72, 16, D) a +1 hand axe of electrocution (72, 17, D) a +0 dagger (72, 20, D) an uncursed staff of death a +0 robe a +4 flail of protection a +0 chain mail a +0 short sword a +0 ring mail (73, -12, D) a +3 scale mail of cold resistance (73, -11, D) a +3 glaive of chopping (73, -4, D) a Grand Grimoire (73, -3, D) a cursed +0 giant spiked club (73, -2, D) a +0 trident (73, -1, D) a +2 scimitar of slicing (73, 6, D) an uncursed staff of conjuration (73, 7, D) a +5 ring of dexterity (73, 11, D) a +0 quarterstaff a cursed +0 robe a cursed -3 dagger a +0 robe (73, 16, D) a lightning rod (4/4) (73, 17, D) a book of Frost (73, 19, D) a +0 glaive a +0 chain mail (73, 20, D) a +0 war axe a +0 plate armour (74, -19, D) a +1 chain mail of fire resistance (74, -4, D) a book of Beasts (74, -1, D) a cursed -1 glaive (74, 6, D) the Reference Book on Gliding Sinister Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Poisonous Vapours Poison/Air 2 c - Regeneration Charms/Necromancy 3 d - Static Discharge Conjuration/Air 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Simulacrum Ice/Necromancy 6 (74, 11, D) a cursed +0 rapier (unseen) (74, 16, D) a manual of Short Blades (74, 17, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (74, 19, D) an uncursed staff of death (unseen) (74, 22, D) a +0 dagger (unseen) (75, -1, D) a +0 hand axe a +1 arbalest of velocity