supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 8, D) a +0 scale mail a +0 shield a +0 war axe (8, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +5 great mace "Zozicrat" {freeze, rC- Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to cold. (unseen) (19, 0, D) a +0 dagger (19, 1, D) a +0 hand crossbow of flaming (20, 1, D) the Almanac of Harmful Shape Shifting Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Sticks to Snakes Transmutation 2 d - Iskenderun's Mystic Blast Conjuration 4 e - Venom Bolt Conjuration/Poison 5 (21, 0, D) a +0 war axe (21, 1, D) a +0 dagger (22, 8, D) a +0 scale mail (22, 9, D) the cursed +2 great sword "Pusorr" {antimagic, rC++ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It greatly protects you from cold. It has a curse placed upon it. a +0 robe an orc corpse (22, 10, D) 3 large rocks a cyclops skeleton (22, 11, D) the +3 long sword of Dismemberment {slice, rF- rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from negative energy. a +0 giant club an orc corpse (23, 0, D) an uncursed staff of power (23, 1, D) a +0 mace (23, 8, D) a +4 glaive of freezing a cursed +0 robe an orc corpse (23, 9, D) a +1 long sword of slicing a +0 plate armour a +0 halberd a +0 chain mail an orc corpse (23, 10, D) a +0 great mace a +0 arbalest of freezing 10 bolts a cursed +0 chain mail an orc corpse a warg corpse (23, 11, D) a +1 long sword of electrocution a +0 chain mail a +0 dagger a +0 robe an orc corpse a warg corpse (23, 12, D) a bolt (23, 18, D) an uncursed staff of conjuration (24, 0, D) a book of the Dragon (24, 1, D) the Collected Works on Enchanting Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Ice Form Ice/Transmutation 4 e - Hydra Form Transmutation 6 (24, 9, D) the cursed +0 trident of Due Proportion {pierce, rElec MR- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 chain mail (24, 10, D) a +0 long sword a +0 chain mail an orc corpse (24, 11, D) a +0 troll leather armour a +1 war axe of chopping a +0 arbalest 18 bolts a +2 plate armour of positive energy a troll corpse an orc corpse (24, 12, D) a +0 dagger a +0 robe an orc corpse (24, 13, D) a large rock (24, 18, D) the +8 chain mail of the Hanged Man {*Drain rElec Int+4 Dex+6} It affects your intelligence (+4). It affects your dexterity (+6). It insulates you from electricity. It causes draining when unequipped. (25, 0, D) an uncursed staff of earth (25, 1, D) a +1 hunting sling of freezing (25, 9, D) a +0 glaive a +3 scale mail of cold resistance (25, 18, D) a +5 blowgun (26, 0, D) a fan of gales (26, 1, D) a +6 glaive of chopping (26, 24, D) a +0 mace of protection (26, 25, D) an arrow (27, 0, D) a +4 ring of strength (28, 0, D) a +2 short sword of protection (34, 28, D) the +3 hand axe of Superiority {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (35, 0, D) an uncursed ring of flight (35, 14, D) a +2 fustibalus of velocity (35, 15, D) a +3 lajatang of protection (35, 28, D) a lamp of fire (inert) (35, 29, D) a +2 chain mail of cold resistance (36, 0, D) an uncursed staff of summoning (36, 1, D) the Catalogue of Captivating Confrontation Spells Type Level a - Corona Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Lightning Bolt Conjuration/Air 5 (36, 28, D) the ring "Uceell" {Fire rN+ MR- Str+2} [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (36, 29, D) Rikhy's Handbook of Dislocation Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Gell's Gravitas Translocation 3 e - Passage of Golubria Translocation 4 (37, 0, D) the Papyrus of Displacement and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Lesser Beckoning Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Lightning Bolt Conjuration/Air 5 f - Silence Hexes/Air 5 (37, 1, D) a +0 long sword of flaming (37, 4, D) a +0 trident (37, 5, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a cursed +0 chain mail (37, 14, D) a +2 robe of magic resistance (37, 15, D) an uncursed ring of flight (37, 28, D) a book of Beasts (37, 29, D) the cursed +0 leather armour of Hadjma {rElec} It insulates you from electricity. It has a curse placed upon it. (38, 1, D) a +1 scale mail of poison resistance (38, 5, D) a cursed -2 war axe (unseen) (38, 14, D) a manual of Crossbows (38, 28, D) a book of Flames (38, 29, D) a book of Summonings (39, 0, D) a +4 antimagic quarterstaff (39, 1, D) a +5 ring of strength (39, 15, D) the Incunabulum of Stones and Orientation Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Passage of Golubria Translocation 4 d - Iron Shot Conjuration/Earth 6 e - Malign Gateway Summoning/Translocation 7 (39, 20, D) a +0 whip a +0 battleaxe (39, 21, D) a +0 mace a +0 robe a +0 shield (39, 29, D) a +1 scimitar of slicing (40, 0, D) a +1 halberd of venom (40, 1, D) a book of Unlife (40, 14, D) a lamp of fire (inert) (40, 15, D) a +1 robe of magic resistance (40, 20, D) a +0 hand axe (40, 28, D) a +2 spear of piercing (40, 29, D) a +4 ring of evasion (40, 34, D) a +5 eudemon blade of holy wrath a +0 large shield (41, 1, D) a +6 quarterstaff of protection (41, 15, D) a +3 war axe of chopping (41, 23, D) a +0 flail of crushing (41, 28, D) a +2 robe of the Archmagi (42, 1, D) a +1 ring mail of poison resistance (42, 14, D) a Necronomicon (42, 28, D) a book of Fire (42, 29, D) a +1 vampiric scimitar (42, 34, D) a +3 scimitar of holy wrath the +5 hand crossbow of Agony {venom, rN+ MR- Int+4 Dex+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 large shield (43, 14, D) a lightning rod (4/4) (43, 15, D) an uncursed staff of death (43, 28, D) the +10 dagger "Bahe Hat" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (43, 29, D) an uncursed staff of death (44, 28, D) a lamp of fire (inert) (48, 32, D) a +0 long sword (49, 0, D) a crystal ball of energy (49, 1, D) a +2 battleaxe of freezing (49, 12, D) a lamp of fire (inert) (49, 36, D) the +2 lajatang of Hubris {slice, rElec Int-5 Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+5). It insulates you from electricity. It makes you more stealthy. (49, 37, D) a +2 morningstar of holy wrath (50, 1, D) an uncursed staff of fire (50, 5, D) a +6 ring of strength (50, 13, D) a +6 ring of dexterity (50, 17, D) a +2 spear of flaming a +0 robe (50, 25, D) a book of Enchantments (50, 31, D) a +0 long sword a +0 short sword (50, 32, D) a +0 hand axe (50, 33, D) a +0 dire flail (50, 36, D) a +1 ring mail of poison resistance (50, 37, D) a +0 dire flail (50, 40, D) a +0 dire flail a +0 plate armour (50, 41, D) 2 large rocks a +0 long sword a +0 plate armour a cursed +0 shield (50, 42, D) a cursed -1 long sword a +0 chain mail a +0 shield (51, 1, D) a lightning rod (4/4) (51, 12, D) an uncursed staff of death (51, 13, D) the +9 staff of Olgreb {rPois} It protects you from poison. (51, 18, D) the +5 flail "Enylargh" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +0 animal skin a +0 quarterstaff a +0 animal skin a +0 war axe a +0 animal skin (51, 24, D) a lightning rod (4/4) (51, 25, D) +0 gold dragon scales (51, 30, D) a +0 halberd (51, 36, D) a +0 chain mail (51, 37, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (51, 40, D) a +2 long sword a +0 chain mail a +0 large shield (51, 41, D) 2 bolts 5 large rocks (51, 42, D) a +2 war axe of chopping a +0 chain mail (51, 43, D) a large rock (52, 0, D) the +3 trident of Gozag's Esteem {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (52, 1, D) a book of Geomancy (52, 12, D) the cursed +1 halberd of the Thing {freeze, rElec rPois Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (52, 13, D) the cursed +2 dagger of Inflation {pierce, rPois rC+++ Int-3 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (-3). It renders you almost immune to cold. It protects you from poison. It has a curse placed upon it. (52, 18, D) a +0 rapier a cursed +0 animal skin (52, 25, D) Caloewah's Handbook of the Aerial Compass Spells Type Level a - Static Discharge Conjuration/Air 3 b - Controlled Blink Translocation 8 c - Tornado Air 9 (52, 36, D) a +3 chain mail of fire resistance (52, 37, D) a +3 spear of piercing (52, 40, D) a +0 dire flail a +4 scale mail of fire resistance (52, 41, D) a +0 arbalest 22 bolts a +3 war axe of electrocution a cursed -1 plate armour (53, 0, D) an uncursed staff of cold (53, 1, D) the cursed ring of Dalyrcha {rElec EV-2 Dex+4} [ring of evasion] It affects your evasion (-2). It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (53, 12, D) a +0 leather armour of cold resistance (53, 13, D) a +1 antimagic rapier (53, 25, D) a +3 leather armour of magic resistance (53, 27, D) a +3 ring of protection the ring "Ahenigarph" {+Inv Int+6 Stlth+} [ring of intelligence] It affects your intelligence (+6). It lets you turn invisible. It makes you more stealthy. the ring "Resamaxt" {rElec rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. the ring of Xunuuvul {rF+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from fire. (53, 37, D) a phial of floods (54, 0, D) an uncursed staff of conjuration (54, 1, D) a +0 flail of holy wrath (54, 12, D) a +2 chain mail of fire resistance (54, 13, D) a +2 ring mail of fire resistance (54, 25, D) the +4 executioner's axe of Distant Shores {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (55, 0, D) a +1 quarterstaff of protection (55, 1, D) the +8 mace of Uncomfortable Rashes {flame, rElec rPois Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. (55, 13, D) a +4 trident of protection (55, 24, D) a cursed staff of earth (59, 37, D) a +2 broad axe of flaming (60, 41, D) the +9 staff of Wucad Mu {channel} the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 dagger a +0 robe (61, 8, D) a +3 plate armour of cold resistance (61, 16, D) an uncursed staff of fire (61, 26, D) the Reference Book on Supportive Ice Spells Type Level a - Summon Butterflies Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Malign Gateway Summoning/Translocation 7 (61, 36, D) a +4 flail of protection (61, 37, D) an uncursed amulet of faith (62, 0, D) the Catalogue of Oenomania Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Simulacrum Ice/Necromancy 6 e - Ignition Fire 8 (62, 1, D) a book of Party Tricks (62, 8, D) a +3 chain mail of positive energy (62, 9, D) the +8 short sword of Dekhlaex {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (62, 16, D) a +0 short sword (62, 17, D) a +2 scale mail of poison resistance (62, 20, D) a +0 buckler a +0 robe the +4 scimitar "Tudol" {flame, rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. (62, 27, D) the +1 scale mail of Ver Uklu {rC+ Str-5 Int+2 Dex+2} It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+2). It protects you from cold. (62, 36, D) a +1 hand crossbow of velocity (62, 37, D) the +9 great sword of Bieghar {antimagic, Dex+6 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+6). It lets you see invisible. (62, 42, D) a +0 robe (63, 8, D) an uncursed ring of wizardry (63, 16, D) a +1 robe of cold resistance (63, 17, D) a +1 chain mail of cold resistance (63, 26, D) a crystal ball of energy (63, 36, D) a +0 dire flail of protection (64, 16, D) an uncursed ring of ice (64, 17, D) a +6 blowgun (64, 26, D) an uncursed staff of cold (64, 27, D) a book of Cantrips (67, 0, D) a +2 rapier of holy wrath (68, 0, D) an uncursed amulet of the gourmand (69, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (69, 36, D) the ring "Ver Mim" {Fire rN+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (70, 8, D) a book of Spatial Translocations (70, 9, D) an uncursed staff of power (70, 36, D) a phantom mirror (70, 37, D) a fan of gales (71, 8, D) a +0 short sword (71, 10, D) a +2 short sword of venom a cursed +0 robe (71, 16, D) the Handbook of Twisted Orientation Spells Type Level a - Corpse Rot Necromancy 2 b - Blink Translocation 2 c - Regeneration Charms/Necromancy 3 d - Force Lance Conjuration/Translocation 4 e - Death Channel Necromancy 6 (71, 17, D) an uncursed staff of energy (71, 26, D) an uncursed staff of fire (71, 27, D) a +2 ring of dexterity (71, 37, D) a +3 shortbow of flaming (71, 40, D) a +5 spear a +0 robe (71, 41, D) a +2 great sword a cursed +0 robe (72, 8, D) the ring of the King {Str+2 Int+3} [ring of strength] It affects your strength (+2). It affects your intelligence (+3). (72, 9, D) a book of Summonings (72, 11, D) a +0 short sword (unseen) (72, 16, D) an uncursed staff of summoning (72, 17, D) the +1 robe "Qecwiliad" {+Fly} It lets you fly. (72, 18, D) a +0 trident (72, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (72, 27, D) the +6 whip "Zoeprin" {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. (72, 37, D) a crystal ball of energy (72, 40, D) a cursed +5 mace a +0 robe (72, 41, D) a cursed +4 scimitar of freezing a +0 robe (73, 1, D) the +4 flail of the Middle {antimagic, rF+++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to fire. (73, 16, D) the Incunabulum of Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Simulacrum Ice/Necromancy 6 (73, 17, D) a +5 scythe of slicing (73, 27, D) a book of the Dragon (73, 36, D) a +2 ring mail of magic resistance (73, 37, D) a book of Geomancy