supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) +5 gold dragon scales (7, 3, D) a +0 leather armour (8, 1, D) a +0 quarterstaff (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 3 throwing nets (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a book of Fire (61, 3, D) a necrophage corpse (skeletalised by now) (61, 8, D) a +1 mace of crushing (61, 26, D) the amulet of the Moon {RegenMP *Drain rElec Int+8} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+8). It insulates you from electricity. It causes draining when unequipped. (62, 0, D) an uncursed staff of cold (62, 1, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (62, 3, D) a necrophage corpse (skeletalised by now) (62, 8, D) a book of Callings (62, 16, D) a +2 long sword of holy wrath (62, 17, D) a +0 short sword of speed (62, 22, D) a +0 dagger (unseen) (62, 26, D) a +0 great mace of pain (62, 27, D) a book of Dreams (63, 0, D) a +4 ring mail of cold resistance (63, 8, D) an uncursed staff of poison (63, 16, D) a +4 whip of electrocution (63, 17, D) an uncursed amulet of harm (63, 21, D) a +3 vampiric spear a +0 robe a spriggan corpse (63, 22, D) a black bear skeleton (63, 23, D) a +0 dagger a +0 robe 4 potions of heal wounds (63, 26, D) the amulet of Peace {Faith +Inv rC- Int+3 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It makes you vulnerable to cold. It lets you see invisible. It lets you turn invisible. (63, 27, D) a manual of Fighting (64, 16, D) a +2 chain mail of magic resistance (64, 17, D) a +0 short sword (64, 22, D) a wolf corpse (64, 23, D) a +1 short sword of venom a +0 robe a +0 buckler a spriggan corpse (64, 27, D) the Almanac of Boosts and Toxins Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Venom Bolt Conjuration/Poison 5 (65, 26, D) a +2 long sword of protection (67, 0, D) a Grand Grimoire (68, 0, D) a book of Battle (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 3, D) a +0 club a +0 leather armour (69, 0, D) a +0 trident of freezing (69, 2, D) a +0 dagger a +0 scale mail (69, 12, D) a scorpion corpse (70, 8, D) a book of Frost (70, 9, D) the ring of Emism {rCorr rPois rC- Str+3 Dex+5} [ring of resist corrosion] It affects your strength (+3). It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from poison. (70, 12, D) a scorpion corpse (70, 13, D) a scorpion corpse (71, 8, D) a +3 chain mail of cold resistance (71, 16, D) a +2 chain mail of magic resistance (71, 17, D) a +0 great sword of draining (71, 26, D) a +2 hand axe of chopping (71, 27, D) a +5 giant club (72, 8, D) a +0 helmet of see invisible (72, 9, D) a book of Maledictions (72, 16, D) a book of Transfigurations (72, 17, D) a +1 ring mail of fire resistance (72, 23, D) a hell hound corpse (72, 26, D) an uncursed ring of magical power (72, 27, D) a +0 flail (72, 30, D) a +3 falchion of slicing a +2 battleaxe of freezing a draconian corpse (72, 31, D) a +0 long sword (72, 32, D) a +1 hand axe of chopping (73, 1, D) a book of the Dragon (73, 3, D) a +2 war axe a +0 chain mail (73, 16, D) an uncursed staff of earth (73, 17, D) a +0 scale mail of poison resistance (73, 27, D) a +2 robe of magic resistance (73, 30, D) a +0 hand axe (73, 31, D) a +0 flail (75, 1, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible.