Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 15474061159105394373 757 supermoro the Conjurer (level 7, -3/36 HPs) Began as a Deep Elf Conjurer on Apr 28, 2022. Slain by a two-headed ogre ... wielding a +0 giant spiked club (14 damage) ... on level 5 of the Dungeon. The game lasted 00:16:56 (5669 turns). supermoro the Conjurer (Deep Elf Conjurer) Turns: 5669, Time: 00:17:00 Health: -3/36 AC: 6 Str: 4 XL: 7 Next: 50% Magic: 7/18 EV: 13 Int: 27 God: Gold: 139 SH: 0 Dex: 13 Spells: 0/18 levels left rFire . . . SeeInvis . e - +3 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . b - +1 helmet rElec . Harm . j - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... n - +0 pair of boots Stlth +++....... (no amulet) HPRegen 0.92/turn (no ring) MPRegen 0.16/turn (no ring) @: repel missiles A: clever 1, regeneration 1, evolution 1, MP-powered wands a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons e - a +3 dagger of venom (weapon) Armour a - a +1 robe (worn) b - a +1 helmet (worn) j - a scarf of repulsion (worn) n - a +0 pair of boots (worn) Scrolls l - a scroll of identify Potions c - a potion of flight d - a potion of curing f - 2 potions of mutation g - 2 potions of might h - a potion of brilliance i - 2 potions of haste k - a potion of heal wounds m - a potion of invisibility Skills: + Level 4.1 Dodging + Level 4.4 Stealth * Level 6.1 Spellcasting * Level 6.4 Conjurations + Level 2.8 Hexes + Level 2.5 Necromancy + Level 1.5 Fire Magic + Level 1.5 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Vampiric Draining Necr 22% 2d7 7% 3 d - Fulminant Prism Conj/Hex 16% 3d11 10% 4 e - Inner Flame Hex/Fire 20% N/A 8% 3 f - Freeze Ice 64% 1d8 3% 1 g - Flame Wave Conj/Fire 29% 2d8 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Animate Skeleton Necr 44% N/A 2% 1 Pain Necr 88% 1d8 2% 1 Dazzling Flash Conj/Hex 66% N/A 2% 3 Conjure Flame Conj/Fire 29% 6-21 3% 3 Beastly Appendage Tmut 16% N/A 6% 1 Wereblood Tmut 8% N/A 10% 2 Frozen Ramparts Ice 32% 1d5 11% 3 Hailstorm Conj/Ice 29% 3d8 12% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 17% 4 Spider Form Tmut/Pois 8% N/A 19% 3 Cause Fear Hex 11% N/A 21% 4 Discord Hex 11% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Uskayaw Wu Jian Annotations: D:5 Blork the orc Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) Your natural rate of healing is unusually fast. You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Message History Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre but does no damage. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You finish channelling your searing ray. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (moderately wounded) You draw life force from the two-headed ogre! You feel life coursing into your body. Casting: Vampiric Draining (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded) You draw life force from the two-headed ogre! You feel life coursing into your body. The two-headed ogre hits you with a +0 giant spiked club! You die... ....# ....# ...... .#### ..P.... ......># ..P.... ......#.# #.#######.###.#.# '.............#.# #O..#.#.#.# #@..#.#.#.# #...#...#.####### #...#...........# #.......#.#####.## #..####.#.# #....< #####..#....#.# ###### ...........#.#.# .###########.#.# ..#.# You could see a two-headed ogre. Vanquished Creatures Sigmund (D:3) An ogre (D:5) A water moccasin zombie (D:5) A jelly (D:4) A hound (D:4) Crazy Yiuf (D:4) 3 iguanas Natasha (thrice) (D:2) An orc wizard (D:3) A gnoll (D:3) 5 adders 2 white imps (D:5) A dart slug (D:1) 14 orcs 2 ball pythons 7 endoplasms 6 giant cockroaches 11 goblins 12 hobgoblins 8 jackals 6 kobolds 5 quokkas 4 bats 5 frilled lizards A quokka skeleton (D:4) 7 rats 110 creatures vanquished. Vanquished Creatures (others) 10 fulminant prisms 4 fungi (D:5) 4 plants (D:5) 18 creatures vanquished. Grand Total: 128 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supermoro the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 369 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 447 | D:1 | Learned a level 2 spell: Searing Ray 779 | D:1 | Found a faded altar of an unknown god. 1480 | D:2 | Noticed Natasha 1486 | D:2 | Killed Natasha 1487 | D:2 | Reached XP level 3. HP: 10/19 MP: 5/10 1628 | D:2 | Noticed Natasha 1634 | D:2 | Killed Natasha 1635 | D:2 | Reached skill level 5 in Conjurations 1635 | D:2 | Reached XP level 4. HP: 16/24 MP: 6/12 1730 | D:2 | Learned a level 3 spell: Vampiric Draining 1735 | D:2 | Learned a level 4 spell: Fulminant Prism 1765 | D:2 | Noticed Natasha 1843 | D:2 | Killed Natasha 2494 | D:3 | Noticed Sigmund 2522 | D:3 | Killed Sigmund 2523 | D:3 | Reached skill level 5 in Spellcasting 2523 | D:3 | Reached skill level 1 in Hexes 2523 | D:3 | Reached skill level 1 in Necromancy 2523 | D:3 | Reached XP level 5. HP: 28/28 MP: 2/14 2523 | D:3 | Reached XP level 6. HP: 32/32 MP: 2/15 2617 | D:3 | Learned a level 3 spell: Inner Flame 2619 | D:3 | Learned a level 1 spell: Freeze 3074 | D:3 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 3074 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 3074 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 3951 | D:4 | Found an ornate altar of the Wu Jian Council. 4049 | D:4 | Reached skill level 1 in Ice Magic 4228 | D:4 | Reached XP level 7. HP: 36/36 MP: 7/17 4266 | D:4 | Reached skill level 1 in Fire Magic 4451 | D:4 | Found a runed translucent door. 4452 | D:4 | Noticed Crazy Yiuf 4957 | D:4 | Found a hide-covered altar of Uskayaw. 4991 | D:4 | Gained mutation: Your natural rate of healing is unusually | fast. [hidden potential] 5089 | D:4 | Killed Crazy Yiuf 5227 | D:5 | Entered Level 5 of the Dungeon 5475 | D:5 | Noticed a two-headed ogre 5488 | D:5 | Noticed Blork the orc 5563 | D:4 | Learned a level 4 spell: Flame Wave 5669 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, serial_forest, infiniplex_forest_clump_C, infiniplex_forest_zigzag_2, infiniplex_forest_straight_2, infiniplex_forest_clump_C, infiniplex_forest_straight_3, infiniplex_forest_end_3, infiniplex_forest_clump_small, infiniplex_forest_clump_tiny, infiniplex_forest_straight_4, hellmonk_ecumenical_altar_slurped_away D:2: layout_loops_ring, minmay_misc_feat_iff, uniq_natasha D:3: layout_loops_ring, hangedman_decor_clover_reticule, minmay_fractal_squares_5, uniq_sigmund D:4: corexii_shantytown, layout_gridville, mainiacjoe_overflow_large_starburst, portal_sewer_entry_e, uniq_crazy_yiuf_cottage D:5: layout_basic, mainiacjoe_overflow_boulevard, minmay_temple_entry_junction, chequers_mini_garden, uniq_blork_the_orc Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.4 Spellcasting | 4 5 6 | 6.1 Dodging | 3 4 | 4.1 Conjurations | 5 6 | 6.4 Hexes | 1 2 | 2.8 Necromancy | 1 2 | 2.5 Ice Magic | 1 | 1.5 Fire Magic | 1 | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 2 | | 1 || 3 Cast: Magic Dart | 52 | 114 | 59 || 225 Searing Ray | | 7 | 5 || 12 Fulminant Prism | | 5 | 5 || 10 Vampiric Draining | | 1 | 2 || 3 Use: Scroll | 5 | 6 | 3 || 14 Potion | 4 | 3 | 1 || 8 Armor: Robe | 1 | 3 | 5 || 9 Dodge: Dodged | | 11 | 13 || 24