Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 12188498763830942417 131 supermoro the Conjurer (level 4, -33/24 HPs) Began as a Deep Elf Conjurer on Apr 28, 2022. Killed from afar by Ijyb (34 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:06:03 (2888 turns). supermoro the Conjurer (Deep Elf Conjurer) Turns: 2888, Time: 00:06:03 Health: -33/24 AC: -2 Str: 2 (4) XL: 4 Next: 91% Magic: 3/12 EV: 12 Int: 23 (25) God: Gold: 89 SH: 0 Dex: 10 (13) Spells: 1/12 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: about to teleport, corroded A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation Skills: + Level 3.3 Dodging + Level 3.4 Stealth * Level 4.5 Spellcasting * Level 5.2 Conjurations + Level 0.9 Hexes + Level 0.3 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 26% 4 d - Sticky Flame Conj/Fire 18% 2d4 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Conjure Flame Conj/Fire 18% 6-21 10% 3 Ignite Poison Fire/Tmut/Pois 5% N/A 28% 3 Gell's Gravitas Tloc 5% N/A 30% 3 Teleport Other Tloc 5% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dispersal Tloc 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:3 Ijyb Message History Aim: Ijyb, wielding a +0 dagger, wearing a +2 leather armour of fire resistance and carrying a wand of acid (11) (76% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. Unknown command. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb hits you but does no damage. The searing ray misses Ijyb. The searing ray hits the rat. You kill the rat! You finish channelling your searing ray. Ijyb zaps a wand. The bolt of acid misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is potentially lethal to miscast (26% risk of failure)! Continue anyway? Aiming: Sticky Flame (potentially lethal; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +2 leather armour of fire resistance and carrying a wand of acid (10) (moderately wounded, 100% to hit) The sticky flame hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb is covered in liquid flames! Ijyb burns! Ijyb barely misses you. Ijyb burns! Ijyb hits you with a +0 dagger. Ijyb burns! Ijyb screams, "Me kill you!" Ijyb burns! Ijyb stops burning. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Ijyb closely misses you. Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The acid corrodes you! It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... ... ...... #>###....# #.#..†# #.#.#).# ##.#.# .# ##.Z..# # #..g.## ##..### ≈.. #.@## #.. ≈§≈P ####..# #..≈≈§§§##....## ..≈≈≈.§§..##.# .§§§...##...# #..##.##.### #.§§.#..# #.§...## ###...### You could see Ijyb and an adder zombie. Vanquished Creatures A hound (D:3) 4 gnolls (D:2) An adder (D:2) An adder skeleton (D:3) 2 worms (D:2) An orc (D:3) 2 bats (D:1) 2 endoplasms A giant cockroach (D:2) 5 goblins 6 hobgoblins 2 quokkas (D:1) 3 ball pythons 4 frilled lizards 6 kobolds 4 rats 45 creatures vanquished. Vanquished Creatures (others) 2 withered plants (D:3) 2 creatures vanquished. Grand Total: 47 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supermoro the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 186 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 494 | D:1 | Found Keigi's Antique Armour Boutique. 1045 | D:1 | Learned a level 2 spell: Searing Ray 1091 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1373 | D:2 | Reached skill level 5 in Conjurations 1373 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/12 1885 | D:2 | Learned a level 4 spell: Fulminant Prism 1890 | D:2 | Learned a level 4 spell: Sticky Flame 2875 | D:3 | Noticed Ijyb 2886 | D:3 | HP: 1/24 [Ijyb/bolt of acid (19)] 2888 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring, serial_shops, nicolae_shop_crystal, chequers_jeans, chequers_big_river D:2: layout_basic, minmay_strange_pillars, minivault_19 D:3: layout_rooms, mainiacjoe_overflow_cross_hatched, serial_undead, serial_undead_f, serial_undead_f, serial_undead_d, serial_undead_e, roderic_serpentine_path, hangedman_glass_teeth, hex_tiny, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Hexes | | 0.9 Fire Magic | | 0.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 53 | 41 || 94 Searing Ray | 2 | 2 || 4 Sticky Flame | | 1 || 1 Use: Scroll | 3 | 2 || 5 Potion | 1 | 1 || 2 Armor: Robe | 2 | 2 || 4 Dodge: Dodged | 6 | 12 || 18