Dungeon Crawl Stone Soup version 0.29-a0-359-g541a27f54d (webtiles) character file. Game seed: 15620364040543099442 60 supermoro the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 28, 2022. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:56 (2562 turns). supermoro the Conjurer (Deep Elf Conjurer) Turns: 2562, Time: 00:04:57 Health: -1/19 AC: 8 Str: 6 XL: 3 Next: 80% Magic: 2/10 EV: 12 Int: 22 God: Gold: 194 SH: 0 Dex: 13 Spells: 5/10 levels left rFire + + + SeeInvis . d - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . l - +1 hat rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ g - amulet of regeneration HPRegen 0.86/turn h - ring of protection from fire MPRegen 0.12/turn (no ring) @: lethally poisoned (-1 -> -8), on blink cooldown, flying, hasted, very quick A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 194 gold pieces. Inventory: Hand Weapons d - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 1 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) l - a +1 hat (worn) Jewellery g - an amulet of regeneration (around neck) h - a ring of protection from fire (left hand) Wands i - a wand of flame (16) Scrolls c - a scroll of teleportation j - a scroll of blinking m - 3 scrolls of magic mapping Potions b - a potion of magic e - 2 potions of heal wounds k - 2 potions of flight Skills: + Level 3.0 Dodging - Level 2.4 Stealth * Level 4.1 Spellcasting * Level 4.9 Conjurations + Level 0.8 Hexes + Level 0.9 Translocations + Level 0.7 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Blink Tloc 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Iskenderun's Battlesphe Conj 26% 2d8 38% 5 Fireball Conj/Fire 11% 3d7 75% 5 Manifold Assault Tloc 8% N/A 91% 5 Conjure Ball Lightning Conj/Air 11% 3x3d6 99% 6 Orb of Destruction Conj 13% 9d7 100% 7 Storm Form Tmut/Air 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * You feel extremely sick. It was a potion of heal wounds. You feel much better. You feel extremely sick. The water moccasin misses you. The water moccasin closely misses you. It was a potion of flight. You feel very buoyant. You fly up into the air. You feel very sick. The water moccasin closely misses you. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... .#..#...###### #..............# ....#..## ##.............. .#..#..##### ##..##.........# .##........#####.>..#.........# .##.....##........#...#...##### .##..##.##..........#^...## .##.......................# ......##.##......S......... .......#........@......... ##########................ #.†. ##............... #..####..####....#...# #.......# ##...##... #.##.##..# .#.# #..# ....# .#.# ##### ##.## #...# ## . ....# #..# #..# You could see a water moccasin. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:1) 5 ball pythons 4 endoplasms A giant cockroach (D:2) 4 hobgoblins 2 quokkas 4 bats 6 frilled lizards A goblin (D:2) 2 kobolds 3 rats 36 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supermoro the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 494 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 996 | D:1 | Identified a scroll of acquirement 996 | D:1 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 996 | D:1 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 1001 | D:1 | Learned a level 2 spell: Searing Ray 1004 | D:1 | Learned a level 2 spell: Blink 1214 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 2552 | D:3 | Noticed a water moccasin 2562 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic, serial_bayou_pond_a, roderic_serpentine_path, roderic_nine_men_s_morris, hangedman_abyss_or_decor_stabs, serial_bayou_pond_a D:2: kb_forest_paths, layout_basic, serial_glass, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_a D:3: layout_rooms, marbit_many_paths, hellmonk_ecumenical_altar_lost_god Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Dodging | 3 | 3.0 Stealth | | 2.4 Conjurations | | 4.9 Hexes | | 0.8 Translocations | | 0.9 Evocations | | 0.7 Action || total -------------------------++------- Cast: Magic Dart || 67 Blink || 1 Searing Ray || 1 Use: Scroll || 9 Potion || 3 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2562 | 2510 | 52 | 227 | 2074 | 3 | 854.0 | Dungeon | 2562 | 2510 | 52 | 227 | 2074 | 3 | 854.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1297 daAuts D:1: 1047 daAuts D:3: 217 daAuts