Dungeon Crawl Stone Soup version 0.29-a0-383-g8b6f518c11 (webtiles) character file. Game seed: 442797617174443857 40 supermoro the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on May 6, 2022. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (1806 turns). supermoro the Conjurer (Deep Elf Conjurer) Turns: 1806, Time: 00:02:35 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 30% Magic: 0/10 EV: 12 Int: 24 God: Gold: 111 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . d - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons d - a +0 dagger of venom (weapon) Armour a - a +1 robe (worn) Jewellery c - a +6 ring of intelligence Scrolls e - a scroll of teleportation {unknown} i - 2 scrolls of enchant armour Potions b - a potion of magic f - a potion of might {unknown} g - a potion of haste {unknown} h - a potion of mutation {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth * Level 3.8 Spellcasting * Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Sublimation of Blood Necr 4% N/A 16% 2 Wereblood Tmut 4% N/A 16% 2 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) A puff of flame appears from out of thin air! The puff of flame misses you. The searing ray hits something! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you but does no damage. Without enough magic to sustain it, your searing ray dissipates. Something hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Something hits you! Ouch! That really hurt! You die... #......†.>#.######.#. #...........###...### #.................... #.##....#.#.......... #.##†...#.##.##.#.... #.........# .##.#)### #####.#.####.## #.... #.......#.# ##.## #@#####.#.## #.# #.# # #. #.# #.# #.##.## #.# ##..#... #.# .........# #.......#.###....# ####..#.. #..... .... #....# {.. #..... There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 ball pythons 2 endoplasms (D:2) 2 giant cockroaches (D:2) 3 goblins 2 hobgoblins 4 kobolds 2 quokkas (D:2) 2 bats (D:1) A frilled lizard (D:2) 3 rats (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supermoro the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 443 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 954 | D:2 | Learned a level 2 spell: Searing Ray 1276 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1792 | D:2 | Noticed Sigmund 1806 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic D:2: layout_loops_ring, roderic_roman_lattice, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Short sword || 1 Cast: Magic Dart || 54 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Armor: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1804 | 1781 | 23 | 58 | 1569 | 2 | 902.0 | Dungeon | 1804 | 1781 | 23 | 58 | 1569 | 2 | 902.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 929 daAuts D:2: 874 daAuts