supermoro Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 20, D:1) a +0 dagger (6, 22, D:1) 20 stones (21, 31, D:1) 13 stones (30, 28, D:1) a +0 short sword (31, 20, D:1) a +0 dagger (33, 8, D:1) a +0 short sword (36, 35, D:1) a +0 club (39, 17, D:1) a +0 dagger (40, 6, D:1) a +0 dagger (41, 0, D:1) a +0 whip (43, 3, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (0, 16, D:2) a +0 whip 5 stones (1, 5, D:2) a +0 hand axe a +0 scale mail (2, 22, D:2) 6 curare-tipped darts (8, 12, D:2) a +0 falchion (10, 25, D:2) a +0 club (12, 3, D:2) a +0 club (12, 22, D:2) a +0 mace (13, -3, D:2) a +0 quarterstaff (15, -8, D:2) a +0 scale mail (15, 15, D:2) a +0 buckler (25, -2, D:2) a +0 scythe of protection a +0 robe (28, 7, D:2) 19 stones (31, 2, D:2) 22 stones (34, 11, D:2) a +0 club (40, 21, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) the +7 ring mail of Tiaza Nioch {Harm rC+} rC: It protects you from cold. Harm: It increases damage dealt and taken. (13, -2, D:3) a +0 club (19, 3, D:3) a +0 scale mail (21, 7, D:3) a +0 dagger (22, 0, D:3) 26 stones (31, -18, D:3) a +0 hunting sling (41, -32, D:3) a +0 club (44, -24, D:3) a +0 dagger (52, 14, D:3) a +0 quarterstaff