supermoro Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (16, 7, D:1) a +0 club (17, -35, D:1) a +0 robe (19, -12, D:1) a +0 leather armour (20, -9, D:1) a +0 ring mail (20, 1, D:1) a +0 robe (23, -28, D:1) 25 stones (27, -19, D:1) a +0 dagger (27, 16, D:1) a +0 robe (30, -30, D:1) 12 stones (35, -4, D:1) a +0 leather armour (37, -28, D:1) 4 boomerangs Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (9, -32, D:2) a ring of wizardry (10, -17, D:2) a +0 scythe a +0 robe (25, 6, D:2) a +0 dagger (27, -25, D:2) a +0 dagger 5 stones (30, -23, D:2) 6 poisoned darts (33, -12, D:2) a +0 dagger (34, -12, D:2) a +0 short sword a +0 scale mail (35, -6, D:2) a +0 whip 3 boomerangs (36, -6, D:2) a +0 hand axe (41, -38, D:2) a +0 leather armour (43, -10, D:2) a +0 club (44, -10, D:2) a +0 trident a +0 chain mail (45, -29, D:2) a +0 dagger (45, -9, D:2) a +0 short sword a +0 club (46, -8, D:2) a +0 dagger of holy wrath a +0 robe (49, -31, D:2) 4 large rocks Level 3 of the Dungeon (3, 23, D:3) 17 stones (3, 32, D:3) a +0 club (still there?) a +0 giant club (still there?) (3, 33, D:3) a +0 club (4, 33, D:3) a +0 club (unseen) (5, 17, D:3) a +0 leather armour (5, 31, D:3) a +0 dagger (unseen) (5, 32, D:3) a +0 dagger (still there?) a +0 dagger (still there?) (6, 31, D:3) a +0 hand axe (14, 14, D:3) a +0 dagger (19, 18, D:3) a +0 dagger a +0 leather armour (23, 5, D:3) a +0 cloak (24, 10, D:3) 3 poisoned darts (24, 11, D:3) a +0 whip a stone (24, 12, D:3) a +0 dagger (25, 12, D:3) a +0 club (27, 3, D:3) a +0 robe (36, 1, D:3) a +0 club 3 poisoned darts (37, 2, D:3) a +0 hand crossbow (45, 16, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -10, D:4) a +0 club (7, 9, D:4) the +0 leather armour of the Heron {rElec rF- Will+} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will: It increases your willpower. (12, -30, D:4) a +0 dagger (13, -7, D:4) a +0 spear (14, -30, D:4) a +0 club a +0 dagger (14, 3, D:4) a +0 leather armour (15, -15, D:4) 4 large rocks (16, -29, D:4) a +0 trident a +0 animal skin a +0 helmet (18, -24, D:4) a +0 club (25, 14, D:4) a +0 falchion (35, 2, D:4) a +0 leather armour (38, -2, D:4) a +0 giant spiked club (47, -22, D:4) a +0 dagger (47, -11, D:4) a +0 flail a +0 spear (47, -10, D:4) a +0 whip a +0 spear of venom (52, -7, D:4) a throwing net (53, -21, D:4) 3 boomerangs Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, 4, D:5) a +1 dagger of venom (9, 25, D:5) a +0 short sword (26, 14, D:5) a +0 whip a +0 dagger a +0 mace (26, 15, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (4, 24, D:6) 19 stones (6, -21, D:6) a +0 leather armour (31, 26, D:6) 29 stones (35, 25, D:6) 19 stones Level 7 of the Dungeon (0, 0, D:7) a +0 dagger 7 poisoned darts (2, -46, D:7) 23 stones (6, -42, D:7) a +0 club (6, -35, D:7) a +0 club 5 stones a +0 whip 5 poisoned darts a +0 giant club (8, -42, D:7) a +0 dagger a stone (8, 5, D:7) a +0 falchion (9, 2, D:7) 10 stones (11, -19, D:7) a +0 leather armour a +0 club (11, -18, D:7) a +0 club (15, -25, D:7) a +0 spear (16, -6, D:7) a +0 mace (19, -23, D:7) 15 stones (29, -9, D:7) a +0 whip (35, -10, D:7) 23 stones (41, -5, D:7) a staff of poison (42, -42, D:7) a +0 trident (48, -42, D:7) a +0 club Level 8 of the Dungeon [Shop] Xudonan's Weapon Shop the +8 shortbow of Invincibility {venom, rN+ Dex+4 Stlth+} (1056 gold) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Stlth: It makes you more stealthy. a +2 mace of holy wrath (278 gold) the +6 dagger of Light {elec, rF- Will+ SInv Stlth+} (761 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Will: It increases your willpower. Stlth: It makes you more stealthy. a +1 trident of venom (179 gold) a +1 spectral quarterstaff (272 gold) a +2 vorpal quarterstaff (288 gold) 20 stones (32 gold) the +5 glaive of the Guard {elec, spectral, AC+5} (1107 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). a +1 morningstar of holy wrath (227 gold) (0, 0, D:8) a +0 club (4, 13, D:8) a +0 dagger a +0 dagger a +0 leather armour a +0 mace (5, 14, D:8) a +0 robe a +0 halberd (6, 12, D:8) a +0 robe (10, 13, D:8) a +0 short sword a +0 scale mail a +0 robe a +0 scimitar (11, 12, D:8) a +0 halberd a +0 chain mail (12, 11, D:8) a +0 dagger a +0 chain mail a +0 dagger (14, 9, D:8) a +0 robe a +0 scimitar (17, 12, D:8) a +0 falchion a +0 scale mail (21, 25, D:8) a +1 dagger of distortion a +2 robe (31, 21, D:8) a +0 trident a +0 robe (32, 10, D:8) a +0 mace a +0 shortbow (33, -7, D:8) a +0 whip (42, 12, D:8) a +0 chain mail (46, 0, D:8) a +2 whip of electrocution a +0 whip a +0 rapier a +0 whip a +0 flail a +0 spear a +0 ring mail (50, 2, D:8) 24 stones Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (2, 12, D:9) a +0 mace (5, 15, D:9) 21 gold pieces a +0 shortbow (11, 0, D:9) a +0 shortbow (11, 1, D:9) a +0 short sword (11, 2, D:9) a +0 great sword a +0 robe the Ecumenical Temple