sxhjm Level 1 of the Dungeon (0, 0, D:1) 6 tomahawks (2, 1, D:1) 15 poisoned needles (4, 3, D:1) a +0 club (23, -15, D:1) a +0 club (24, -26, D:1) a +0 dagger (29, 28, D:1) 2 potions of curing a +0 dagger (30, 8, D:1) a +0 club (32, -1, D:1) a +0 dagger (33, 13, D:1) a potion of heal wounds (33, 19, D:1) a stone (35, 17, D:1) 3 stones (35, 35, D:1) 11 poisoned needles (38, 10, D:1) 17 stones (41, -24, D:1) 2 javelins (41, -12, D:1) a cursed -1 dagger (41, 8, D:1) a potion of cure mutation (45, 14, D:1) a +0 club (50, 4, D:1) a +0 short sword (52, -6, D:1) a +0 scale mail (52, 7, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a potion of might (1, -10, D:2) an adder corpse (skeletalised by now) (1, -4, D:2) 20 bolts (13, -1, D:2) a +0 club (18, 4, D:2) a potion of agility (20, 3, D:2) a +0 club (21, 2, D:2) a +0 spear (38, -13, D:2) a +0 club (unseen)