sydd Level 1 of the Dungeon (0, 0, D:1) 14 sling bullets (8, 12, D:1) a +0 dagger (16, 2, D:1) a +0 scale mail (16, 4, D:1) a +0 falchion (19, -3, D:1) a +0 club (20, -5, D:1) a +0 club (43, -19, D:1) a +0 short sword Level 2 of the Dungeon (4, -19, D:2) a +0 club a +0 robe (12, -34, D:2) a +0 short sword (12, 0, D:2) a +0 short sword (14, 0, D:2) a +0 dagger (15, -27, D:2) a +0 short sword (16, -1, D:2) a +0 dagger (25, 1, D:2) 13 stones (25, 3, D:2) a +0 club 4 stones (35, -13, D:2) a +0 dagger a +0 club Level 3 of the Dungeon [Shop] Suibley's Jewellery Shoppe a ring of fire (250 gold) an amulet of regeneration (300 gold) the amulet of Suzijay {rC+ Regen+ Int+4} (524 gold) [amulet of regeneration] Int: It affects your intelligence (+4). rC: It protects you from cold. Regen: It increases your rate of health regeneration. a +6 ring of dexterity (585 gold) a +6 ring of dexterity (585 gold) an amulet of magic regeneration (300 gold) a +6 ring of strength (585 gold) a ring of protection from fire (250 gold) a ring of flight (175 gold) [Shop] Oneohior's General Store a scroll of magic mapping (45 gold) 11 stones (14 gold) a +0 mace of protection (72 gold) a wand of polymorph (5) (91 gold) a scroll of vulnerability (97 gold) 18 stones (23 gold) 32 stones (41 gold) a piece from Xom's chessboard (15/15) (260 gold) a scroll of blinking (97 gold) 30 stones (39 gold) a +2 war axe of draining (237 gold) 21 sling bullets (136 gold) (5, -6, D:3) 7 bolts (13, 6, D:3) 11 stones (18, -2, D:3) 30 sling bullets (19, 0, D:3) 32 stones (20, 2, D:3) 17 arrows (22, -32, D:3) a +0 hand axe (23, 23, D:3) a +0 plate armour (32, -29, D:3) 9 sling bullets Level 4 of the Dungeon [Shop] Levamn Toero's Assorted Antiques a +0 flail (70 gold) a potion of curing (60 gold) the +4 battleaxe "Joel" {flame, Fly rC+++ MP-9 Dex+4} (1306 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rC: It renders you almost immune to cold. MP: It affects your magic capacity (-9). Fly: It grants you flight. a +0 ring mail (80 gold) a scroll of teleportation (60 gold) a +2 helmet of intelligence (430 gold) a +0 robe (14 gold) a scroll of noise (20 gold) the +4 kite shield of Daffodils {rF+ rN+ Will+ Stlth-} (938 gold) rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you less stealthy. a scroll of fear (70 gold) a +0 robe (14 gold) a +0 quarterstaff (80 gold) (0, 0, D:4) a +0 whip a +0 ring mail an orc corpse (0, 2, D:4) a +0 short sword a +0 robe a +0 dagger an orc corpse (11, -6, D:4) a +0 whip (16, 8, D:4) a +0 dagger (19, 4, D:4) a +0 vampiric spear (20, 4, D:4) a +0 flail a +0 spear (29, -9, D:4) a +0 short sword (32, 10, D:4) a +0 falchion (44, 8, D:4) a +0 short sword (49, 12, D:4) a +0 club 2 poisoned darts (50, 13, D:4) a +0 club (53, 13, D:4) a +0 hand axe (56, -8, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 buckler (3, 2, D:5) a +0 war axe (3, 5, D:5) 17 sling bullets (5, -3, D:5) a +0 ring mail (6, 6, D:5) a +0 flail (still there?) a +0 ring mail (still there?) a +3 vorpal hand axe (still there?) (7, 7, D:5) a +0 hand axe 3 boomerangs a +0 leather armour an orc corpse (7, 8, D:5) a +0 falchion (still there?) an orc corpse (still there?) (8, 7, D:5) a +0 falchion (18, -5, D:5) a scroll of identify