syranez Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 20, D:1) a +0 whip (1, 41, D:1) a +0 dagger (7, 8, D:1) a +0 short sword (9, 3, D:1) a +0 robe (11, 28, D:1) a +0 halberd (13, 24, D:1) a +0 leather armour (19, 49, D:1) a +0 club (22, 5, D:1) a +0 dagger (23, 4, D:1) a +0 club (35, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (25, -2, D:2) a +0 robe (27, -23, D:2) a +0 pair of gloves (27, 1, D:2) a cursed -3 club (28, 8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a cursed +0 leather armour (3, -13, D:3) 17 bolts (3, -4, D:3) 6 bolts (4, -3, D:3) a +0 whip (5, -11, D:3) 12 arrows (7, 6, D:3) a +0 hunting sling (8, 20, D:3) a +0 mace (16, 4, D:3) a +0 dagger (18, -2, D:3) a +0 club (29, 14, D:3) a +0 morningstar (37, 29, D:3) a +0 robe (41, 12, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Zurar's Book Shop the Incunabulum of Mutagenic Weightlessness (333 gold) Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Lightning Bolt Conjuration/Air 5 a book of Power (450 gold) a manual of Transmutations (1104 gold) a book of Annihilations (1104 gold) a book of Misfortune (200 gold) a book of Debilitation (400 gold) the Incunabulum of Mutagenic Fire (575 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 a book of Frost (350 gold) a book of Necromancy (300 gold) a book of Callings (300 gold) a Young Poisoner's Handbook (400 gold) the Grimoire of Fire and Attacks (379 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Searing Ray Conjuration 2 d - Throw Frost Conjuration/Ice 2 e - Fulminant Prism Conjuration/Hexes 4 (0, 0, D:4) a +0 robe (6, -4, D:4) a scroll of noise (9, -49, D:4) a +2 flail of protection (13, -31, D:4) a +0 cloak (16, -22, D:4) the +2 dagger of Distant Worlds {vamp, *Contam rN++ MP-9 Int+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It greatly protects you from negative energy. It affects your magic capacity (-9). It causes magical contamination when unequipped. (21, -35, D:4) 30 arrows (26, -45, D:4) 25 sling bullets (33, -24, D:4) a +0 leather armour (41, -19, D:4) a +0 ring mail (42, -15, D:4) a +1 dagger (48, -38, D:4) a -2 dagger (60, -32, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a cursed +0 leather armour a +0 hand axe 2 potions of degeneration (0, 1, D:5) a +0 club a +0 leather armour (2, -5, D:5) a +0 hunting sling (6, 0, D:5) a +0 war axe (9, -10, D:5) a +0 leather armour a +0 falchion (14, -5, D:5) a +0 giant club (19, 3, D:5) a +0 ring mail (30, 1, D:5) a +2 hand axe of freezing (31, 0, D:5) a +2 robe of fire resistance a +0 dagger a +0 dagger a +0 whip a +0 dagger a +0 robe (39, 4, D:5) a +0 scale mail (42, 18, D:5) a +0 flail a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) 13 sling bullets (5, -22, D:6) a +0 mace (6, -4, D:6) a +0 leather armour (13, -7, D:6) a +0 short sword (14, -3, D:6) a +0 dagger a +0 robe (20, -31, D:6) a scroll of random uselessness (26, -34, D:6) 19 bolts (27, -25, D:6) a +0 quarterstaff (29, -5, D:6) a +0 falchion (31, -3, D:6) a cursed +0 club (32, -8, D:6) a +0 hand axe a cursed -1 whip (37, -26, D:6) 34 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 pair of gloves (5, 5, D:7) a +0 scimitar a +0 robe (7, 5, D:7) a +3 falchion a +0 robe (11, -6, D:7) a +0 robe (24, 29, D:7) a +0 great mace (27, 5, D:7) a +0 war axe (32, -10, D:7) a +0 robe (32, 2, D:7) a +0 robe a +0 dagger a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (33, 2, D:7) a +0 plate armour a +0 mace (34, 2, D:7) a +0 short sword a +0 chain mail (36, 28, D:7) an uncursed amulet of faith (38, 22, D:7) a scroll of noise (45, -22, D:7) a +0 leather armour (51, 18, D:7) a +0 ring mail (54, 18, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a cursed +0 dagger (3, 10, D:8) a potion of degeneration (4, -11, D:8) a +0 short sword (5, -10, D:8) a +0 short sword (6, -10, D:8) a cursed +0 spear a +0 robe (6, -1, D:8) 20 arrows a +0 shortbow a +0 spear (7, -10, D:8) a +0 spear a +0 scale mail (11, -4, D:8) a +0 war axe (12, -4, D:8) a +0 spear (14, 0, D:8) 13 arrows (16, 18, D:8) a cursed +0 pair of gloves (17, -2, D:8) a +0 short sword a +0 short sword (17, -1, D:8) a +0 short sword (20, 8, D:8) a +0 leather armour (23, -3, D:8) a +0 short sword a +0 blowgun a +0 robe 14 poisoned needles a +0 dagger a +0 ring mail a +0 dagger a +0 robe (24, -2, D:8) a +0 robe a +0 dagger (25, -16, D:8) a +0 battleaxe a +0 plate armour (25, -2, D:8) a +0 whip (27, -17, D:8) a +0 leather armour a +0 hand axe a +0 dagger a +0 robe a +0 dagger of protection a +0 robe (34, 10, D:8) a cursed +0 dagger a +0 robe (35, 10, D:8) a +0 flail a +0 robe (36, 11, D:8) a cursed +0 trident a +0 robe (41, -11, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) +0 steam dragon scales (1, 30, D:9) a +0 halberd (5, 0, D:9) a +0 hand axe (6, -6, D:9) a +1 spear a +0 animal skin (9, -10, D:9) a +0 ring mail (10, 1, D:9) a +0 cloak a +0 dagger (11, 1, D:9) a +0 club a +0 leather armour (23, -21, D:9) a +0 long sword (33, -15, D:9) a +0 whip (35, -21, D:9) a +0 arbalest (40, 22, D:9) a +4 spear a +0 robe (41, 22, D:9) a +0 battleaxe a +0 robe (42, 21, D:9) a +3 hand axe a +0 robe (48, -11, D:9) a +0 ring mail (50, 12, D:9) a +0 whip a +0 leather armour a +0 club (50, 13, D:9) a +0 dagger a +0 robe (57, -8, D:9) a +0 hand axe a +0 leather armour (58, -10, D:9) a +0 long sword a +0 plate armour Level 10 of the Dungeon [Shop] Noazommo's Armour Shoppe a +1 chain mail of magic resistance (231 gold) a +0 robe (9 gold) a +0 scale mail (56 gold) the +1 scale mail of Yshonoith {-Tele rPois Str+5 Int+2} (410 gold) It affects your strength (+5). It affects your intelligence (+2). It protects you from poison. It prevents most forms of teleportation. a +0 scale mail (56 gold) a +0 chain mail (63 gold) a +1 ring mail of poison resistance (182 gold) a +0 chain mail (63 gold) the +5 robe of Night {Dark MR+ SInv} (840 gold) It affects your resistance to hostile enchantments. It lets you see invisible. a +0 robe (9 gold) (0, 0, D:10) a +0 giant club (2, -5, D:10) a +0 robe (2, -1, D:10) a +0 giant club (4, 33, D:10) a +0 giant club (5, 33, D:10) a +0 trident (9, -10, D:10) a +0 ring mail (14, 12, D:10) a +0 long sword (17, 31, D:10) a +0 morningstar (20, -13, D:10) a +0 giant club (23, 25, D:10) a +0 shortbow 17 arrows (26, 24, D:10) a +0 dagger a +0 dagger (27, 17, D:10) 14 bolts (28, 22, D:10) a +0 war axe (29, -12, D:10) a +0 hand axe (29, 22, D:10) a +0 plate armour (31, 22, D:10) a +0 dagger a +0 leather armour a +0 falchion (32, 22, D:10) a +0 halberd (33, 21, D:10) a +0 long sword (33, 22, D:10) a +0 scale mail (34, 21, D:10) a +0 chain mail (34, 22, D:10) a +1 war axe (36, 16, D:10) a +0 plate armour (40, 21, D:10) a +0 cloak (44, -19, D:10) +0 steam dragon scales (49, 2, D:10) a cursed -1 dagger a +0 robe (50, -3, D:10) a +0 ring mail (53, -3, D:10) a +0 short sword a +0 dagger a +0 dagger a +0 robe of fire resistance a +0 morningstar a +0 ring mail a +0 dagger a +0 robe (57, -20, D:10) 17 bolts (58, 32, D:10) a +0 shortbow 19 arrows Level 11 of the Dungeon (0, 0, D:11) a +0 club a +0 leather armour a +0 short sword (0, 1, D:11) a +0 chain mail (1, -1, D:11) a cursed +0 mace a cursed -3 hand axe a +0 dagger a +0 robe (6, 16, D:11) a +0 robe (15, -28, D:11) a +0 robe (18, -20, D:11) a +1 spear (20, -28, D:11) a +0 scimitar a +0 plate armour (21, -29, D:11) a +0 mace (26, 10, D:11) a +2 antimagic dagger a +0 robe (29, -32, D:11) a +0 robe (29, 11, D:11) a +0 falchion a +0 leather armour a +0 club 4 tomahawks of dispersal (30, 11, D:11) a cursed -2 trident a +0 plate armour (36, -19, D:11) a +0 leather armour (44, -9, D:11) a +0 robe a +0 dagger (47, -18, D:11) a +3 short sword a +0 robe (49, -11, D:11) a cursed +0 hand axe a +0 ring mail (50, -17, D:11) a +0 trident a +0 robe a +0 giant club (51, -22, D:11) a cursed +0 hand axe a +0 robe (53, -2, D:11) 15 sling bullets the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the +0 leather armour "Exao" {rF- MR+ Str+3} It affects your strength (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (2, 4, Lair:1) a +0 long sword an ice cave (0, 0, IceCv) a stone (3, -2, IceCv) a stone