syranez Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -8, D:1) a +0 scale mail (11, -10, D:1) a +0 dagger (14, 0, D:1) a +0 ring mail (22, 6, D:1) a +0 dagger (23, 6, D:1) a +0 club (27, 27, D:1) 23 stones (28, 21, D:1) a ration (31, 16, D:1) a scroll of identify (31, 26, D:1) 12 gold pieces (31, 27, D:1) a stone (33, 23, D:1) a ration (35, 1, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, 6, D:2) a +0 dagger (15, -7, D:2) a +0 short sword (19, 5, D:2) a cursed -3 whip (23, 28, D:2) a +0 dagger (24, 20, D:2) a +0 leather armour (28, 10, D:2) a +0 ring mail (30, 5, D:2) a cursed -2 club (39, 19, D:2) 19 bolts (40, 15, D:2) a +0 club (42, -4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (2, -4, D:3) a cursed -2 whip (8, -1, D:3) a +0 mace (11, 0, D:3) an uncursed ring of teleportation (15, -25, D:3) a +0 hand axe a +0 leather armour (20, 25, D:3) a +0 dagger (22, -23, D:3) a +0 dagger (27, -11, D:3) a +0 dagger (32, 3, D:3) a +0 war axe (33, 15, D:3) a +0 whip Level 4 of the Dungeon [Shop] Codyp's Weapon Boutique 22 bolts (61 gold) a +0 spear (42 gold) a +0 mace (42 gold) a +0 quarterstaff (56 gold) a +0 rapier (56 gold) a +4 falchion of holy wrath (383 gold) 25 arrows (70 gold) the +5 falchion "Orgherud" {holy, rC+} (621 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. a +0 hunting sling (21 gold) 8 arrows (22 gold) 24 bolts (67 gold) (16, -12, D:4) a +0 flail (19, -22, D:4) a +0 club (20, -22, D:4) a +0 dagger a +0 robe (21, 10, D:4) 12 bolts (26, 14, D:4) a +0 shortbow (31, 4, D:4) a +0 giant club Level 5 of the Dungeon (4, 26, D:5) a +0 club a +0 leather armour (8, -4, D:5) a +0 robe (9, 24, D:5) a +0 short sword (10, 24, D:5) a +0 giant club (18, 22, D:5) a +0 flail a +0 leather armour (19, 20, D:5) a +0 leather armour a +0 flail (23, 17, D:5) a +0 leather armour a +0 short sword (28, 23, D:5) a +0 robe a cursed +0 dagger a +0 robe a +0 dagger (32, 32, D:5) 5 large rocks (34, 3, D:5) a +0 dagger (35, 9, D:5) a +0 whip Level 6 of the Dungeon (14, 31, D:6) a +0 leather armour (21, 12, D:6) a +0 mace a +0 robe (22, 14, D:6) a +0 mace a +0 chain mail (22, 23, D:6) a +0 whip (24, 14, D:6) a +0 dagger a +0 robe (26, 5, D:6) a +0 flail a +0 flail (26, 9, D:6) a +0 spear (30, -8, D:6) a +0 whip (30, 36, D:6) a +0 leather armour a +0 short sword a +0 leather armour (31, 36, D:6) a +0 leather armour (32, 36, D:6) a +0 robe a +0 dagger (34, 36, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger of draining (35, 36, D:6) a +0 dagger a +0 leather armour a +0 leather armour (36, 8, D:6) a +1 dire flail of venom a +0 leather armour (40, 16, D:6) a +0 short sword (40, 18, D:6) a +0 mace a +0 hunting sling (42, -13, D:6) a +0 shortbow (53, 9, D:6) a +0 giant club (55, -2, D:6) a +0 dagger a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a cursed +0 ring mail (4, -46, D:7) a +0 shortbow (17, -37, D:7) a +0 short sword a +0 dagger a +0 robe (17, -36, D:7) a +0 short sword a +0 leather armour a +0 trident (17, -35, D:7) a +0 hand axe (26, -13, D:7) a +0 dagger a cursed +0 robe a +0 shortbow (29, -31, D:7) a +0 giant club (46, -39, D:7) a +0 leather armour (47, -15, D:7) a +0 ring mail (52, -30, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (23, -8, D:8) a +0 giant club (26, -1, D:8) a +0 hunting sling (29, -43, D:8) 14 bolts (34, -43, D:8) a +0 shortbow (39, -25, D:8) a +0 scale mail (49, -8, D:8) a +0 dire flail a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 mace a +0 chain mail a +0 short sword (1, -2, D:9) a +0 flail (1, -1, D:9) a +0 leather armour (1, 0, D:9) a +0 short sword 4 boomerangs (10, -11, D:9) a +0 short sword (20, 19, D:9) a +0 whip (28, 15, D:9) a +0 spear (29, -2, D:9) a +0 giant spiked club a +0 giant club (29, 7, D:9) a stone (30, 7, D:9) the ring of Doors {rN+ Int+4 Stlth-} [ring of attention] It affects your intelligence (+4). It protects you from negative energy. It makes you less stealthy. (30, 8, D:9) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (32, 3, D:9) a +0 troll leather armour a troll skeleton (32, 7, D:9) an uncursed staff of conjuration (32, 8, D:9) the +3 broad axe "Juofroga" {flame, rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. (32, 11, D:9) a scroll of remove curse (33, -12, D:9) a +0 leather armour a +0 flail (34, 2, D:9) a +0 giant club a +0 giant spiked club (34, 15, D:9) a wand of enslavement (11) (35, -12, D:9) a +0 robe a +0 dagger (35, -8, D:9) a +0 leather armour a +0 hand axe (36, -10, D:9) a +0 whip (39, -10, D:9) a cursed +0 robe a +0 dagger (54, 1, D:9) a +0 scale mail a cursed +0 leather armour the Ecumenical Temple