tabo Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (7, 1, D:1) a +0 club (8, 23, D:1) 11 stones (14, 17, D:1) 20 stones (18, 10, D:1) a +0 leather armour (21, 9, D:1) a +0 club (37, 27, D:1) a +0 whip (38, 27, D:1) a +0 club (42, 5, D:1) 22 arrows (42, 35, D:1) 15 stones (46, 6, D:1) 21 stones (49, 37, D:1) 26 stones (50, 35, D:1) a +0 dagger (51, 27, D:1) a +0 short sword (55, 15, D:1) a +0 club (58, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -6, D:2) a +0 short sword (6, 3, D:2) a +0 war axe (10, 13, D:2) 13 bolts (18, -2, D:2) a +0 dagger (21, 24, D:2) a +0 club (25, 24, D:2) 20 sling bullets (28, 11, D:2) 25 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 flail (1, -2, D:3) a +0 scale mail (1, -1, D:3) a +0 dagger a +0 robe a cursed -1 hand axe a +0 leather armour (2, -2, D:3) a cursed -3 club (11, 2, D:3) a +0 hand axe a +0 ring mail (12, 2, D:3) a +0 whip (12, 10, D:3) a +0 club (12, 11, D:3) a +0 club a +0 club (13, 8, D:3) a cursed -1 flail a +0 robe a +0 ring mail (13, 10, D:3) a tomahawk (13, 11, D:3) a +0 dagger a +0 leather armour a +0 mace a +0 animal skin (13, 12, D:3) a tomahawk a stone (13, 13, D:3) a tomahawk a +0 dagger a +0 dagger a +0 hunting sling 27 stones a +0 club (13, 14, D:3) a +0 dagger (19, 10, D:3) a +0 dagger a +0 robe (21, 14, D:3) a +0 spear (22, 10, D:3) a +0 club a +0 leather armour (23, 8, D:3) a +0 scale mail (29, 22, D:3) a stone (30, 32, D:3) a +0 hand axe a +0 scale mail (38, 2, D:3) a +0 club (41, 1, D:3) a +0 club (50, 12, D:3) a poisoned needle (52, -11, D:3) a +0 club a +0 leather armour a +0 flail a +0 ring mail (52, -10, D:3) a +0 falchion a +0 leather armour a +0 whip a +0 club a +0 leather armour (52, 13, D:3) a +0 dagger a +0 blowgun 13 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (7, -12, D:4) a +0 leather armour (10, -12, D:4) a +0 giant club (20, -8, D:4) 15 sling bullets (20, 4, D:4) a +0 halberd (21, 3, D:4) a +0 club (21, 7, D:4) 17 stones (26, 13, D:4) a +0 robe (37, -13, D:4) a +0 dagger (38, 13, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, -45, D:5) a +0 trident (21, -27, D:5) a +0 hunting sling (21, -17, D:5) a +0 short sword (22, -8, D:5) 23 sling bullets (29, -26, D:5) 20 arrows (32, -13, D:5) a +0 helmet (36, -26, D:5) 16 stones (40, -40, D:5) 13 stones (40, -25, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) 11 sling bullets (1, 0, D:6) a +0 halberd (2, 0, D:6) a +0 flail (3, 18, D:6) a +0 short sword (15, 12, D:6) a +0 giant spiked club (17, 17, D:6) 29 stones (22, 1, D:6) 7 poisoned needles (27, 1, D:6) 22 stones (34, 32, D:6) a +0 scale mail (35, 9, D:6) a cursed +0 dagger (45, 1, D:6) a +0 short sword a cursed +0 leather armour a +0 short sword a +0 plate armour a +0 dagger Level 7 of the Dungeon [Shop] Xiarau's Antique Weapon Emporium a +0 quarterstaff (108 gold) a +0 hand crossbow (94 gold) the +7 glaive of the Evening {vamp, rF+ rC++ MR+++ Str-5} (2340 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. a +0 long sword (94 gold) a +0 flail (94 gold) the cursed +0 shortbow of Zerri {venom, *Contam rC+ Int+4} (469 gold) It poisons the ammo it fires. It affects your intelligence (+4). It protects you from cold. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 dagger (54 gold) the cursed +3 arbalest "Fosinaz" {velocity, rF- Dex+8} (958 gold) Any bolt fired from it inflicts extra damage. It affects your dexterity (+8). It makes you vulnerable to fire. It has a curse placed upon it. the +11 trident "Murmur" {antimagic, *Rage rPois Int+4 Dex+6} (2581 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+6). It protects you from poison. It may make you go berserk in combat. the cursed +0 long sword of Blind Justice {vamp, rElec rPois MR- Int+4} (807 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 morningstar (108 gold) (0, 0, D:7) a +0 robe (10, 0, D:7) 12 stones (14, 44, D:7) a +0 leather armour a +0 robe a +0 dagger (15, 43, D:7) a +0 dagger (17, 32, D:7) a +0 giant club (20, -15, D:7) a +0 falchion (23, 32, D:7) a +0 chain mail a +0 mace (30, -2, D:7) a +0 whip (46, -12, D:7) a +0 spear (47, -13, D:7) a +0 flail (47, -12, D:7) a +0 whip (47, -11, D:7) a +0 club (53, -2, D:7) a +0 giant club (57, -1, D:7) a +0 leather armour (57, 37, D:7) a +0 hand axe of venom (57, 39, D:7) a +0 dagger 4 tomahawks a +0 trident a +0 plate armour (57, 40, D:7) a +0 hand axe Level 8 of the Dungeon (3, -4, D:8) a +0 hand axe (3, -3, D:8) a +0 dagger a +0 robe (4, -4, D:8) a +0 hand axe 4 tomahawks a +0 dagger of electrocution (7, 29, D:8) a +0 robe (15, 25, D:8) a +0 robe (17, 8, D:8) a +0 robe (17, 40, D:8) a +0 leather armour (21, 23, D:8) a +0 giant spiked club (24, -2, D:8) a +0 giant spiked club a +0 giant spiked club (36, 1, D:8) 15 bolts (39, -10, D:8) a cursed -1 quarterstaff (42, 9, D:8) 21 sling bullets (62, 1, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (3, -46, D:9) a +0 shortbow 19 arrows (3, -24, D:9) a +0 short sword (5, -18, D:9) a +0 spear (6, 3, D:9) 22 stones (8, -45, D:9) 15 arrows (10, 8, D:9) 3 large rocks (12, 0, D:9) a +0 mace a +0 leather armour (12, 1, D:9) a +0 whip a +0 ring mail (13, -33, D:9) a +0 club a +0 scale mail a +0 dagger a +0 robe (13, -32, D:9) a +0 dagger a +0 robe (13, -31, D:9) a +0 hand axe (13, 1, D:9) a +0 dagger a +0 robe (18, -26, D:9) a throwing net (19, -27, D:9) a +0 spear (26, -39, D:9) +0 acid dragon scales (28, -31, D:9) a +0 ring mail (29, -48, D:9) a +0 quarterstaff (31, -38, D:9) a crystal ball of energy (34, -36, D:9) a +0 cloak (34, -17, D:9) a sack of spiders (37, -49, D:9) a +0 blowgun 10 poisoned needles (38, -49, D:9) a stone (38, -2, D:9) 2 arrows (39, -51, D:9) a +0 dagger a +0 blowgun 14 poisoned needles (39, -50, D:9) a poisoned needle (39, -1, D:9) an arrow (39, 4, D:9) 8 tomahawks (40, -50, D:9) a poisoned needle (40, 1, D:9) a +0 shortbow 20 arrows (42, -49, D:9) a poisoned needle (49, -33, D:9) a +0 giant club a cursed -3 giant club (49, -5, D:9) a +0 short sword a +0 leather armour (50, -3, D:9) a +0 giant spiked club (51, -13, D:9) 25 stones (53, -37, D:9) a +0 hand axe a +0 leather armour (57, -37, D:9) a +0 arbalest (58, 8, D:9) an uncursed ring of stealth Level 10 of the Dungeon [Shop] Exzetut's Antique Weapon Shoppe a +0 hunting sling (37 gold) a +0 flail (87 gold) a +2 trident of protection (405 gold) a +0 short sword (75 gold) a cursed -3 rapier (2 gold) a cursed -1 mace (2 gold) a +2 dire flail of crushing (450 gold) a cursed -2 glaive (2 gold) (0, 0, D:10) a +0 flail a +0 leather armour a +0 hand axe a +0 dagger a +0 robe (0, 1, D:10) a +0 flail (1, 14, D:10) a +0 giant club (10, -14, D:10) a +0 helmet (11, 29, D:10) an arrow (12, -6, D:10) 13 stones (12, 28, D:10) a +0 shortbow 15 arrows (14, 25, D:10) 11 poisoned needles (16, 26, D:10) a +0 war axe of freezing (20, -4, D:10) 6 needles of sleeping (21, 11, D:10) 14 arrows (26, 27, D:10) a cursed -2 spear (27, 25, D:10) a +0 club a +0 whip a stone (27, 26, D:10) a +0 flail a +0 whip a +2 hand axe of freezing a +0 dagger a +4 spear of venom a +2 ring mail of cold resistance a +0 giant spiked club a +0 spear a +0 ring mail a +0 club a +0 giant club (27, 27, D:10) a +0 trident of venom a +0 ring mail a cursed +0 buckler (27, 29, D:10) a +0 hand axe a +0 chain mail (28, 25, D:10) a +0 spear a +0 scale mail 2 stones (28, 28, D:10) a +0 spear a +0 scale mail a +0 buckler (28, 29, D:10) a +0 club (29, 25, D:10) a stone a +0 hand axe a +0 chain mail (29, 28, D:10) a +0 club (32, 11, D:10) a +0 falchion (48, 1, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) 21 arrows (3, 9, D:11) a +0 robe a +0 dagger (5, 12, D:11) a +1 mace of holy wrath (9, 10, D:11) a book of Flames (10, 8, D:11) a cursed staff of cold (11, -14, D:11) a +0 scimitar (15, -1, D:11) 20 arrows (22, 2, D:11) a +0 dagger a +0 robe (22, 13, D:11) 17 bolts (30, -18, D:11) a +1 naga barding of fire resistance (30, 24, D:11) a +0 scale mail (33, 32, D:11) a +1 mace of venom (37, 1, D:11) a +0 club a +0 ring mail (37, 4, D:11) a +0 trident (37, 34, D:11) a +0 large shield (38, 0, D:11) a +0 halberd a +0 plate armour (38, 1, D:11) a +0 ring mail a +0 club (39, 19, D:11) a cursed +0 flail (41, 2, D:11) 15 stones (44, 18, D:11) 26 stones (51, -18, D:11) 16 stones (51, 23, D:11) a +0 dagger (53, 6, D:11) a +0 robe (56, 18, D:11) 22 stones (63, -3, D:11) a +0 giant club Level 12 of the Dungeon (0, 0, D:12) 23 stones (17, -4, D:12) 16 stones (17, -3, D:12) a +0 falchion of electrocution (18, -20, D:12) a +0 giant spiked club