Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 1498448842146247187 1294 tadhg the Thaumaturge (level 8, -1/41 HPs) Began as a Deep Elf Conjurer on Jan 7, 2024. Slain by a water moccasin (6 damage) ... on level 6 of the Dungeon. The game lasted 00:22:37 (4661 turns). tadhg the Thaumaturge (Deep Elf Conjurer) Turns: 4661, Time: 00:22:37 Health: -1/41 AC: 4 Str: 4 XL: 8 Next: 30% Magic: 13/23 EV: 12 Int: 30 God: Gold: 316 SH: 0 Dex: 13 Spells: 16/26 levels left rFire x . . g - +3 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . t - +0 helmet of Aliaha {Fly rC- Int+4} rElec . u - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of magic regeneration Stlth ++ m - ring of wizardry HPRegen 0.26/turn r - ring of ice MPRegen 0.58/turn %: wizardry (x1) @: lethally poisoned (-1 -> -12), flying A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 316 gold pieces. Inventory: Hand Weapons f - a +1 dagger of flaming g - a +3 dagger (weapon) Missiles A - 2 throwing nets Armour a - a +0 robe (worn) q - the +2 scale mail of Motwuy {Rampage Fly rElec Dex+3} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. s - an orb of light t - the +0 helmet of Aliaha (worn) {Fly rC- Int+4} (You found it on level 3 of the Dungeon) Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. Fly: It grants you flight. u - a +0 cloak (worn) Jewellery h - an amulet of magic regeneration (around neck) m - a ring of wizardry (left hand) r - a ring of ice (right hand) Scrolls c - 5 scrolls of identify i - a scroll of enchant weapon {unknown} j - a scroll of brand weapon {unknown} k - 4 scrolls of teleportation {unknown} o - 2 scrolls of poison {unknown} v - a scroll of immolation {unknown} w - 2 scrolls of vulnerability {unknown} y - 2 scrolls of noise {unknown} Potions b - a potion of magic d - 3 potions of might e - 3 potions of mutation {unknown} l - 2 potions of degeneration {unknown} n - 3 potions of curing {unknown} p - a potion of heal wounds x - a potion of haste {unknown} z - a potion of berserk rage {unknown} B - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 9.6 Spellcasting + Level 8.9 Conjurations + Level 2.3 Hexes You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Hailstorm Conj/Ice 58% 3d13 1% 3 d - Fulminant Prism Conj/Hex 24% 3d12 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 84% 1d9 1% 1 Dazzling Flash Conj/Hex 96% N/A 1% 3 Lesser Beckoning Tloc 28% N/A 2% 2 Iskenderun's Mystic Bla Conj/Tloc 41% 2d9 2% 4 Frozen Ramparts Ice 42% 1d7 4% 3 Gell's Gravitas Tloc 14% N/A 4% 3 Ozocubu's Armour Ice 21% N/A 4% 3 Teleport Other Tloc 14% N/A 4% 3 Metabolic Englaciation Hex/Ice 16% N/A 26% 5 Simulacrum Ice/Necr 10% N/A 89% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Message History You hear a shout! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel much better. You feel very sick. The orc hits you with a +1 dagger of speed. The water moccasin bites you! An adder comes into view. The orc hits you with a +1 dagger of speed. The orc attacks as you move away! The orc barely misses you. The water moccasin attacks as you move away! The water moccasin closely misses you. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Sorry, you're not good enough to have a special ability. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You feel very sick. The orc hits you but does no damage. The water moccasin closely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (72% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ### ##.# #..## ##. ##.... ###... #####...#####..... #..#....##.#)).... #####.....<......).... ##....@S........[...... #.....oo............#.. ##..................##. ##......*#.........# # #...##.####).S...## #....... #.......# #......#.. ...{.....# ......#. ##............ ......#. #.##......... You could see a water moccasin, 2 orcs and a friendly fulminant prism. Vanquished Creatures Sigmund (D:2) A water moccasin (D:6) A black bear (D:5) 2 phantoms 2 howler monkeys A hound (D:5) 2 gnoll boudas (D:5) 2 orc priests 5 iguanas An orc wizard (D:5) Robin (D:2) 6 adders 20 gnolls A shadow imp (D:5) A white imp (D:6) 3 ufetubi 2 worms A dart slug (D:3) 9 orcs 4 endoplasms 5 giant cockroaches 16 goblins 7 hobgoblins 12 jackals 4 kobolds 10 quokkas 4 ball pythons 9 bats A frilled lizard (D:1) 7 rats 141 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:6) 2 creatures vanquished. Grand Total: 143 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tadhg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 225 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 543 | D:1 | Reached skill level 4 in Spellcasting 632 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 643 | D:1 | Reached skill level 5 in Conjurations 1181 | D:2 | Learned a level 2 spell: Searing Ray 1328 | D:2 | Noticed Sigmund 1336 | D:2 | Killed Sigmund 1337 | D:2 | Reached skill level 6 in Spellcasting 1337 | D:2 | Reached XP level 4. HP: 3/24 MP: 4/14 1337 | D:2 | Reached XP level 5. HP: 4/28 MP: 4/15 1441 | D:1 | Learned a level 3 spell: Hailstorm 1590 | D:2 | Noticed Robin 1596 | D:2 | Killed Robin 1719 | D:2 | Identified the +2 scale mail of Motwuy {Rampage Fly rElec | Dex+3} 1918 | D:3 | Reached XP level 6. HP: 32/32 MP: 14/17 2168 | D:3 | Identified the +0 helmet of Aliaha {Fly rC- Int+4} 2639 | D:4 | Reached skill level 7 in Spellcasting 2823 | D:4 | Noticed an ice beast 2985 | D:4 | Reached XP level 7. HP: 36/36 MP: 12/20 3372 | D:5 | Entered Level 5 of the Dungeon 3503 | D:5 | Reached skill level 8 in Spellcasting 4362 | D:5 | Reached skill level 9 in Spellcasting 4362 | D:5 | Reached XP level 8. HP: 41/41 MP: 19/23 4584 | D:4 | Learned a level 4 spell: Fulminant Prism 4624 | D:6 | Reached skill level 1 in Hexes 4661 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic D:2: layout_basic, minmay_worlds_worst_comb, uniq_sigmund, uniq_robin D:3: layout_rooms D:4: layout_basic, chequers_serial_rivers_marsh D:5: layout_loops_corners, hex_tiny D:6: layout_cave_pools, minmay_crossroads Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 6 7 9 | 9.6 Conjurations | 6 7 8 | 8.9 Hexes | 2 | 2.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 1 | 2 | || 3 Cast: Magic Dart | 69 | 56 | 39 || 164 Searing Ray | 2 | 12 | 18 || 32 Hailstorm | | 22 | 23 || 45 Fulminant Prism | | | 3 || 3 Use: Scroll | | 1 | || 1 Potion | | | 1 || 1 Armour: Robe | 2 | 6 | 4 || 12 Dodge: Dodged | 6 | 10 | 18 || 34