Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 11634256016974130162 59 tadhg the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 30, 2024. Succumbed to a hobgoblin's poison ... on level 1 of the Dungeon. The game lasted 00:02:11 (1651 turns). tadhg the Conjurer (Deep Elf Conjurer) Turns: 1651, Time: 00:02:11 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 78% Magic: 2/10 EV: 12 Int: 22 God: Gold: 118 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . f - +4 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -1) A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons b - a +0 whip e - a +0 dagger f - a +4 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of teleportation {unknown} g - a scroll of noise {unknown} i - 2 scrolls of identify {unknown} Potions h - a potion of ambrosia {unknown} Skills: + Level 0.7 Short Blades - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 4.9 Conjurations + Level 1.8 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Message History Aim: an adder (66% to hit) The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The adder bites you. The hobgoblin throws a poisoned dart. The poisoned dart closely misses you. The adder bites you. The searing ray misses the adder. The hobgoblin throws a poisoned dart. The poisoned dart misses you. The adder misses you. The searing ray hits the adder! You kill the adder! The hobgoblin throws a poisoned dart. The poisoned dart misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +1 dagger of venom, wearing a +0 ring mail and quivering poisoned darts (82% to hit) The searing ray hits the hobgoblin but does no damage. (Press . to maintain the ray.) The hobgoblin throws a poisoned dart. The poisoned dart hits you! You are poisoned. The searing ray hits the hobgoblin. The hobgoblin is lightly wounded. You feel sick. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. You feel sick. The searing ray hits the hobgoblin. The hobgoblin is almost dead. You finish channelling your searing ray. You feel sick. The hobgoblin hits you with a +1 dagger of venom! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. You kill the hobgoblin! You feel sick. You feel sick. Robin throws the goblin at you! * * * LOW HITPOINT WARNING * * * You climb upwards. You die... ########### ###### #.........# .....# #.#######.# ####.# #.# #.# ...#.# #.# #.# ..##.## #.# #.# #..#..##########.# #.# #.###...........@# #.# ....####.#######)#######.# ###..###.................# #.#..##########.######### ###.#.# ###..##.# #####.####..#..#.# .# #........#..#.# .######..####..#.# ..####....###....# There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 ball pythons 3 bats 5 endoplasms 4 goblins 3 hobgoblins 11 jackals 5 quokkas 2 frilled lizards A kobold (D:1) 2 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tadhg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 156 | D:1 | Reached skill level 1 in Alchemy 156 | D:1 | Reached XP level 2. HP: 11/15 MP: 1/8 1178 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1271 | D:2 | Found a faded altar of an unknown god. 1561 | D:2 | Noticed Robin 1611 | D:1 | Learned a level 2 spell: Searing Ray 1651 | D:1 | Succumbed to a hobgoblin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_acropolis, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.8 Spellcasting | 4 | 4.1 Short Blades | | 0.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Whip || 3 Short sword || 4 Cast: Magic Dart || 71 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 13