Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 18116670990864065260 56 tadhg the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 22, 2024. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (806 turns). tadhg the Conjurer (Deep Elf Conjurer) Turns: 806, Time: 00:01:10 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 1/10 EV: 12 Int: 24 God: Gold: 28 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of ice h - a +6 ring of intelligence Scrolls g - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} f - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Message History Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll but does no damage. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 club. The searing ray hits the gnoll! You kill the gnoll! Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. The gnoll barely misses you. You closely miss the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll hits you with a +0 club. You die... #.##.#.# #)....... ##.##.#.#######..###..~ #.....#.##.......)..... ##.#.......####..####.. ###.........##.....##. #...#####.#####.##8. ###.# #.# #.##.. #g# #.# #.#... #@# #.# #.#..# #.# #.# #.##.# #.#####.# #..... #.......# ####.# #.####### #.# #.# #.# #.# #.# #.# #.# #.# #.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tadhg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 419 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 424 | D:1 | Learned a level 2 spell: Searing Ray 788 | D:2 | Found a basalt altar of Yredelemnul. 795 | D:2 | Reached skill level 5 in Conjurations 795 | D:2 | Reached XP level 3. HP: 18/19 MP: 4/10 806 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring D:2: layout_basic, basic_altar, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 30 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 4