Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 7163542476616994131 42 tadhg the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 24, 2024. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:11 (1204 turns). tadhg the Conjurer (Deep Elf Conjurer) Turns: 1204, Time: 00:02:12 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 35% Magic: 0/10 EV: 12 Int: 24 God: Gold: 67 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} k - a scroll of poison {unknown} Potions b - a potion of magic c - 2 potions of invisibility {unknown} e - a potion of curing {unknown} g - a potion of might {unknown} i - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 10% 1 Stone Arrow Conj/Erth 34% 3d9 10% 3 Sublimation of Blood Necr 5% N/A 14% 2 Passwall Erth 5% N/A 28% 3 Brom's Barrelling Bould Conj/Erth 17% 2d4 32% 4 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Petrify Alch/Erth 5% N/A 67% 4 Irradiate Conj/Alch 8% 3d14 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:1 Ijyb Message History Ijyb is severely wounded. The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. Ijyb zaps a wand. You resist with some effort. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a stone staircase leading up here. Ijyb hits you with a +0 dagger. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of paralysis (heavily wounded, 77% to hit) The searing ray hits Ijyb! Ijyb is almost dead. (Press . to maintain the ray.) Ijyb hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb completely misses you. You barely miss Ijyb. Ijyb is almost dead. Ijyb closely misses you. You barely miss Ijyb. Ijyb is almost dead. Ijyb barely misses you. You closely miss Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 dagger. You die... ......# #(....# ).....# #.###.# ......# #.#...# ......# #.#.###### ..#...# #.#.#....# .....†### #.#.#.##.# ...#....## #.#...##.# ...#.....#######.#.####.# ...+............@#.#..#.# ####.....#######g#.#..#.## ####.....# #.#.#.....# #........# #.#.##.#### .......### ###.#....# .......## ##...###### ........### #..### ..[...†...# #.## )...#.#.#.# #.# You could see Ijyb. Vanquished Creatures 4 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 7 goblins (D:2) 4 hobgoblins 6 quokkas 3 bats 2 frilled lizards 2 kobolds (D:1) 6 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tadhg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 91 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 167 | D:1 | Learned a level 2 spell: Searing Ray 519 | D:1 | Found Cuucuu's Jewellery Boutique. 848 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 887 | D:2 | Reached skill level 5 in Conjurations 1172 | D:2 | Noticed Ijyb 1179 | D:2 | Paralysed by Ijyb for 3 turns 1204 | D:1 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, serial_shops, nicolae_shop_gaudy_bauble D:2: kennysheep_the_goblin_king, layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 53 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 4