Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9654922178919864338 35 tadhg the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 6, 2024. Slain by a scorpion (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:27 (1416 turns). tadhg the Conjurer (Deep Elf Conjurer) Turns: 1416, Time: 00:02:28 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 2/10 EV: 11 Int: 24 God: Gold: 129 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -11), attractive A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery m - a ring of positive energy (left hand) Wands l - a wand of iceblast (3) Scrolls c - a scroll of fog {unknown} d - a scroll of enchant armour {unknown} g - 2 scrolls of teleportation {unknown} h - 2 scrolls of fear {unknown} j - a scroll of vulnerability {unknown} k - a scroll of amnesia {unknown} Potions b - a potion of magic e - a potion of mutation i - a potion of might n - a potion of heal wounds Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 100% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The searing ray misses the scorpion. The scorpion completely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion barely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 79% to hit) The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! It was a potion of attraction. You feel attractive to monsters. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ######## #......# ### ######.#### ####### ..). #....## #...... ..... #.....# #...... ......####.....###...†.. ......s@.......#.......# .......###.............. ........................ #####.#.#...........#... ..# #..#+##.....#.#. ..> ..... ......#... ... ..... .........## .... .# ...###....... ###.#... You could see a scorpion. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 5 ball pythons 2 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins 2 quokkas (D:2) 4 kobolds 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tadhg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 147 | D:1 | Learned a level 2 spell: Searing Ray 247 | D:1 | Found a faded altar of an unknown god. 375 | D:1 | Found Dutiuf's Antique Armour Boutique. 941 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 953 | D:2 | Reached skill level 5 in Conjurations 1407 | D:3 | Noticed a scorpion 1416 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_rooms, shapermc_ecumenical_altar_pompeii, serial_shops, nicolae_shop_pleasant_corner_grove D:2: layout_loops_ring, chequers_serial_rivers_micro_d D:3: layout_basic, kennysheep_flooded_box Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 3 Use: Scroll || 3 Potion || 1 Armour: Robe || 5 Dodge: Dodged || 7