Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 8003621176111401267 2872 tadhg the Thaumaturge (level 9, -10/45 HPs) Began as a Deep Elf Conjurer on Oct 8, 2024. Was a Believer of Vehumet. Shot with an arrow by a centaur (18 damage) ... on level 8 of the Dungeon. The game lasted 00:18:30 (7195 turns). tadhg the Thaumaturge (Deep Elf Conjurer) Turns: 7195, Time: 00:18:31 Health: -10/45 AC: 4 Str: 4 XL: 9 Next: 47% Magic: 14/26 EV: 12 Int: 28 God: Vehumet [**....] Gold: 325 SH: 0 Dex: 19 Spells: 12/30 levels left rFire + . . z - +8 short sword "Beetlebane" {heavy, rElec rF+ rCorr} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + A - +0 helmet rElec + (no cloak) rCorr + g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ w - +6 ring of dexterity HPRegen 0.27/turn y - ring of poison resistance MPRegen 0.40/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Ossuary. You collected 325 gold pieces. Inventory: Hand Weapons z - the +8 short sword "Beetlebane" (weapon) {heavy, rElec rF+ rCorr} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. G - the +5 sling "Dragonslayer" {elec, rElec Str-5 Int+2} (You found it on level 6 of the Dungeon) Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Armour a - a +0 robe (worn) d - a +0 leather armour g - a +0 pair of gloves (worn) A - a +0 helmet (worn) Jewellery j - a ring of fire w - a +6 ring of dexterity (left hand) y - a ring of poison resistance (right hand) Talismans B - a serpent talisman Wands r - a wand of charming (9) F - a wand of digging (7) Scrolls f - 3 scrolls of teleportation h - 2 scrolls of acquirement i - 2 scrolls of enchant weapon l - a scroll of amnesia {unknown} n - a scroll of enchant armour {unknown} o - a scroll of fog {unknown} p - a scroll of fear t - 2 scrolls of blinking {unknown} u - 2 scrolls of poison v - a scroll of revelation {unknown} E - a scroll of torment {unknown} J - a scroll of noise {unknown} Potions b - 3 potions of invisibility {unknown} c - 4 potions of attraction e - 2 potions of enlightenment k - 3 potions of curing m - 2 potions of might q - a potion of ambrosia {unknown} s - 2 potions of degeneration x - 2 potions of brilliance C - a potion of haste {unknown} D - a potion of lignification {unknown} H - a potion of cancellation {unknown} K - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 11.0 Spellcasting + Level 9.9 Conjurations + Level 6.9 Translocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 58% 2d12 (+2d61% 4 d - Fulminant Prism Conj/Alch 21% 3d12 4% 4 e - Passage of Golubria Tloc 52% N/A 2% 4 f - Teleport Other Tloc 52% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 68% 2d15 2% 3 Apportation Tloc 100% N/A 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Maxwell's Portable Pile Tloc 52% (3-9)d6 1% 3 Flame Wave Conj/Fire 43% 2d11 4% 4 Dimensional Bullseye Hex/Tloc 17% N/A 9% 4 Tukima's Dance Hex 15% N/A 11% 3 Arcjolt Conj/Air 21% 1d31 13% 5 Summon Lightning Spire Summ/Air 15% 3d4 34% 4 Yara's Violent Unravell Hex/Alch 7% 3d5 69% 5 Maxwell's Capacitive Co Air 7% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Ossuary (visited) Lair: D:8-11 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 * Annotations: D:6 3 runed translucent doors, 1stPlace's ghost, novice DjFE Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A centaur comes into view. The centaur shouts! The centaur wields a +0 heavy orcbow. The centaur shoots an arrow. The arrow hits you! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 heavy orcbow (90% to hit) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur! The centaur is almost dead. The centaur is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you!! You die... #......# #......###### #.....##...# #.....##...##### #............... #............... #............... #.......c....... #.@##.##........ ##..#####..###### #....#......# #...<#......# #....#......# #....#......# #....#......# #....#.c....# #....#......# You could see a centaur. Vanquished Creatures Grinder (D:3) Eustachio (D:5) Menkaure (D:6) 2 water moccasins (D:7) An orc warrior (D:7) A sky beast (D:6) A black bear (D:6) A centaur (D:7) An ogre (D:7) 2 phantoms 5 elf zombies (Ossuary) 2 kobold brigands (D:7) 2 bullfrogs 4 scorpions 4 centaur zombies (Ossuary) 4 hounds 2 jellies (D:5) An orc priest (D:7) A human zombie (Ossuary) A gnoll bouda (D:7) Terence (D:3) A sleepcap (D:4) 2 iguanas An orc wizard (D:7) A killer bee zombie (Ossuary) A crocodile zombie (Ossuary) 3 mummies (Ossuary) 4 gnolls (D:7) 9 adders 3 shadow imps A white imp (D:6) 2 ufetubi (D:4) 3 dart slugs (D:3) 2 ribbon worms (D:2) 11 orcs 4 bats 7 endoplasms A giant cockroach (D:1) 6 goblins 8 hobgoblins 5 quokkas 3 ball pythons 4 frilled lizards (D:1) A jackal zombie (D:6) 17 kobolds 2 rats A fulminant prism (D:8) 142 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 5 creatures vanquished. Grand Total: 147 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tadhg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 167 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 170 | D:1 | Learned a level 2 spell: Searing Ray 428 | D:1 | Reached skill level 4 in Spellcasting 518 | D:1 | Reached skill level 5 in Conjurations 518 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1418 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1467 | D:2 | Found a faded altar of an unknown god. 1504 | D:3 | Noticed Terence 1640 | D:3 | Killed Terence 1641 | D:3 | Reached skill level 5 in Spellcasting 1878 | D:3 | Found a snail-covered altar of Cheibriados. 2152 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/14 2190 | D:3 | Noticed Grinder 2210 | D:3 | Killed Grinder 2211 | D:3 | Reached skill level 6 in Spellcasting 2211 | D:3 | Reached XP level 6. HP: 25/32 MP: 3/17 2598 | D:3 | Found a radiant altar of Vehumet. 2607 | D:3 | Became a worshipper of Vehumet 2678 | D:4 | Found a bloodstained altar of Trog. 2875 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2880 | D:4 | Learned a level 4 spell: Fulminant Prism 3172 | D:4 | Found a staircase to the Ecumenical Temple. 3194 | Temple | Entered the Ecumenical Temple 3464 | D:4 | Identified the +8 short sword "Beetlebane" {heavy, rElec | rF+ rCorr} 3611 | D:4 | Reached skill level 7 in Spellcasting 3875 | D:5 | Entered Level 5 of the Dungeon 3970 | D:5 | Got the Incunabulum of Molten Movement 3996 | D:5 | Reached skill level 1 in Translocations 4015 | D:5 | Noticed Eustachio 4029 | D:5 | Reached XP level 7. HP: 32/36 MP: 14/19 4047 | D:5 | Killed Eustachio 4119 | D:5 | Identified the +6 scale mail of Oschaigee {Dex+4} 4381 | D:5 | Reached skill level 8 in Spellcasting 4413 | D:5 | Found Wesoiluo's Overcharged Wands. 4514 | D:5 | Reached * piety under Vehumet 4514 | D:5 | Offered knowledge of Freeze by Vehumet. 4611 | D:5 | Reached XP level 8. HP: 41/41 MP: 19/22 4768 | D:5 | Identified the +4 ring mail of the Great Game {rF+ Str+4 | Dex-5} 4776 | D:5 | Found a sacrificial altar of Ru. 4840 | D:6 | Found a runed translucent gate. 4840 | D:6 | Found a runed translucent gate. 4840 | D:6 | Noticed 1stPlace's ghost (novice DjFE) 4845 | D:6 | Found a runed translucent gate. 4854 | D:6 | Noticed Menkaure 4973 | D:6 | Killed Menkaure 5200 | D:6 | Reached skill level 9 in Spellcasting 5246 | D:6 | Found an opulent altar of Gozag. 5246 | D:6 | Found a white marble altar of Elyvilon. 5246 | D:6 | Found a hazy altar of Hepliaklqana. 5253 | D:6 | Found a glowing golden altar of the Shining One. 5257 | D:6 | Found a shimmering altar of Xom. 5260 | D:6 | Found a glowing silver altar of Zin. 5261 | D:6 | Found a shadowy altar of Dithmenos. 5430 | D:6 | Identified the +5 sling "Dragonslayer" {elec, rElec Str-5 | Int+2} 5432 | D:6 | Found a sand-covered staircase. 5448 | Ossuary | Entered an ossuary 5473 | Ossuary | Reached skill level 5 in Translocations 5714 | Ossuary | Reached skill level 10 in Spellcasting 5719 | Ossuary | Reached XP level 9. HP: 13/45 MP: 3/25 6187 | D:6 | Learned a level 4 spell: Passage of Golubria 6191 | D:6 | Learned a level 3 spell: Teleport Other 6208 | D:7 | Reached ** piety under Vehumet 6208 | D:7 | Offered knowledge of Volatile Blastmotes by Vehumet. 6733 | D:7 | Reached skill level 11 in Spellcasting 7169 | D:7 | Identified 2 scrolls of acquirement 7195 | D:8 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms, serial_curves, eino_curves_03, eino_curves_03, chequers_serial_rivers_small_3 D:2: layout_loops_ring, shapermc_ecumenical_altar_hornbeckon D:3: layout_basic, mainiacjoe_overflow_brackets, nicolae_vehumet_radiance, portal_sewer_entry_d, palyth_stone_intersect, uniq_terence, uniq_grinder D:4: layout_layer_cave, mainiacjoe_overflow_chevrons, minmay_temple_entry_large_hall, serial_park_tiny_1 D:5: nicolae_cairo_tiling_very_big, layout_loops_ring, lemuel_coloured_pillars_altar, nicolae_shop_overcharged_wands, uniq_eustachio D:6: layout_rooms, nicolae_overflow_hallway_of_the_gods, ebering_ghost_rock_garden, enter_ossuary_3, uniq_menkaure D:7: layout_loops_cross D:8: layout_gridville, uniq_grum Temple: hellmonk_temple_micro_hex Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 4 5 6 7 8 10 11 | 11.0 Conjurations | 5 6 7 8 9 | 9.9 Translocations | 1 3 5 6 | 6.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | | | 6 || 6 Cast: Magic Dart | 77 | 66 | 94 || 237 Searing Ray | 2 | 10 | 37 || 49 Iskenderun's Myst | | | 21 || 21 Fulminant Prism | | | 6 || 6 Use: Scroll | | 6 | 4 || 10 Potion | | | 1 || 1 Armour: Leather armour | 4 | | || 4 Robe | | 25 | 64 || 89 Dodge: Dodged | 4 | 18 | 49 || 71