Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 2953001362328545440 97 tadhg the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Oct 29, 2024. Slain by Ijyb ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:32 (1696 turns). tadhg the Conjurer (Deep Elf Conjurer) Turns: 1696, Time: 00:03:33 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 42% Magic: 13/22 EV: 1 Int: 25 God: Gold: 90 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.36/turn %: no passive effects @: grasped by roots, constricted A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery d - a ring of magical power (left hand) Scrolls c - a scroll of teleportation g - a scroll of brand weapon {unknown} h - a scroll of torment {unknown} k - a scroll of noise {unknown} m - a scroll of blinking {unknown} Potions b - a potion of magic e - a potion of might {unknown} f - 2 potions of lignification i - 2 potions of mutation j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 80% 2x1d8 2% 1 Mercury Vapours Alch/Air 12% N/A 12% 2 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 71% 5 Starburst Conj/Fire 10% 6d5 99% 6 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Ijyb. Ijyb is lightly wounded. The searing ray hits Ijyb! Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is severely wounded. You finish channelling your searing ray. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +2 ring mail of poison resistance and carrying a wand of roots (severely wounded, 78% to hit) The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 dagger. The grasping roots constrict you. Your magical contamination has completely faded away. The searing ray hits Ijyb. Ijyb is almost dead. Ijyb screams, "Me wand stronger than you!" Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb but does no damage. Ijyb is almost dead. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is almost dead. You finish channelling your searing ray. Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" # .. ... .... ###.............. ..... #.+.............. ..?..r##.#.............. .. #g@.#.............. ..######.#.............. .........#.............# .........#.............# .........#.....>.......# .........#.............# ........##.............# ........'.......)......# ........#.......)......# You could see Ijyb and a rat. Vanquished Creatures 2 adders (D:2) 3 dart slugs 6 orcs (D:3) 5 bats 5 endoplasms 3 giant cockroaches 2 goblins 7 hobgoblins 6 jackals (D:2) 4 kobolds 3 quokkas 5 ball pythons 4 frilled lizards (D:1) 5 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tadhg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 164 | D:1 | Learned a level 2 spell: Searing Ray 481 | D:1 | Reached skill level 5 in Conjurations 481 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1111 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1601 | D:3 | Reached skill level 5 in Spellcasting 1684 | D:3 | Noticed Ijyb 1696 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, gup_sewer_entry_spiral, kennysheep_potato, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 74 | 20 || 94 Searing Ray | 3 | 4 || 7 Use: Scroll | | 3 || 3 Armour: Robe | 7 | 15 || 22 Dodge: Dodged | | 2 || 2