Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 9099438116624147923 505 tadhg the Conjurer (level 6, -17/45 HPs) Began as a Draconian Conjurer on Mar 7, 2025. Demolished by a two-headed ogre ... wielding a +0 giant spiked club (29 damage) ... on level 5 of the Dungeon. The game lasted 00:06:41 (5512 turns). tadhg the Conjurer (Draconian Conjurer) Turns: 5512, Time: 00:06:41 Health: -17/45 AC: 7 Str: 9 XL: 6 Next: 96% Magic: 2/13 EV: 11 Int: 21 God: Gold: 118 SH: 0 Dex: 9 Spells: 12/15 levels left rFire . . . b - +2 dagger (vamp) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . o - +0 pair of boots Will ..... (no amulet) Stlth ++ k - +4 ring of slaying HPRegen 0.27/turn q - ring of wizardry MPRegen 0.13/turn %: wizardry (x1) @: no status effects A: AC +6, unfitting armour, cold-blooded a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 222 gold pieces. You spent 104 gold pieces at shops. Inventory: Hand Weapons b - a +2 vampiric dagger (weapon) u - a +1 trident of venom Armour o - a +0 pair of boots (worn) Magical Staves e - a staff of alchemy Jewellery k - a +4 ring of slaying (left hand) q - a ring of wizardry (right hand) Talismans d - a flux talisman Scrolls f - 2 scrolls of immolation h - 2 scrolls of fear l - a scroll of revelation {unknown} m - a scroll of teleportation {unknown} p - a scroll of summoning {unknown} s - a scroll of enchant weapon {unknown} v - a scroll of amnesia {unknown} Potions a - a potion of magic c - a potion of curing g - 4 potions of brilliance i - 2 potions of ambrosia j - a potion of resistance n - 3 potions of heal wounds r - a potion of haste t - a potion of mutation Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.1 Spellcasting + Level 6.5 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 19% 3d7 3% 3 Stone Arrow Conj/Erth 38% 3d9 3% 3 Freeze Ice 20% 1d4 4% 1 Sandblast Erth 10% 2d5 4% 1 Fulminant Prism Conj/Alch 9% 3d7 12% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 12% 4 Frozen Ramparts Ice 10% 1d2 13% 3 Passwall Erth 5% N/A 13% 3 Summon Ice Beast Ice/Summ 5% N/A 13% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 13% 3 Vhi's Electric Charge Tloc/Air 10% N/A 38% 4 Gell's Gavotte Tloc 2% 2d(12-18) 99% 6 Permafrost Eruption Ice/Erth 2% 2x4d2 99% 6 Sculpt Simulacrum Ice/Alch 2% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Zin Shops: D:5 * Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, 100% to hit) Okay, then. The magic dart hits the two-headed ogre. The two-headed ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, 91% to hit) The searing ray misses the two-headed ogre. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant spiked club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (severely wounded, 91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. (Press . to maintain the ray.) The searing ray misses the two-headed ogre. The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ......#.....# ### ........#.....#####.# ..............'....># ..............#####.# ..............#.# #.# ..............#.# #.# .......#.....##.# #.# ................# #.# .......@##......###.# .......O##..........# ................###.# ................# #.# .####...........###.# ..# #...#...........# ..# .....###+##.###.# .. ... ...... #.# #.# # #....# .......... #.# #.# You could see a two-headed ogre. Vanquished Creatures A scorpion (D:5) A howler monkey (D:5) A bombardier beetle (D:5) 2 hounds A jelly (D:5) 3 iguanas 8 adders A white imp (D:3) A dart slug (D:1) 4 ribbon worms 20 orcs 4 endoplasms 2 giant cockroaches 14 goblins 15 hobgoblins 5 jackals (D:4) 8 kobolds 2 quokkas (D:1) 5 ball pythons 3 bats 6 frilled lizards 7 rats 114 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tadhg the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 273 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 631 | D:1 | Learned a level 2 spell: Searing Ray 718 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/7 2351 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/8 2932 | D:3 | Reached skill level 5 in Conjurations 3248 | D:3 | Reached XP level 5. HP: 38/38 MP: 2/10 4455 | D:4 | Found a glowing silver altar of Zin. 4684 | D:5 | Entered Level 5 of the Dungeon 4688 | D:5 | Reached XP level 6. HP: 45/45 MP: 7/12 4691 | D:5 | Reached skill level 6 in Conjurations 4797 | D:5 | Found Bucwiong's General Store. 5107 | D:5 | Bought a scroll of identify for 26 gold pieces 5107 | D:5 | Bought a scroll of fear for 52 gold pieces 5107 | D:5 | Bought a scroll of identify for 26 gold pieces 5318 | D:5 | Reached skill level 5 in Spellcasting 5502 | D:5 | Noticed a two-headed ogre 5512 | D:5 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_basic D:2: layout_loops_corners, st_stairs_2, minmay_door_square D:3: layout_rooms D:4: layout_loops_ring, mainiacjoe_overflow_alcove_4 D:5: layout_basic, serial_shops, shop Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.1 Conjurations | 5 6 | 6.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Dagger | 6 | 5 || 11 Tailslap | 2 | || 2 Cast: Magic Dart | 85 | 111 || 196 Searing Ray | 4 | 20 || 24 Use: Scroll | 1 | 8 || 9 Armour: Skin | 11 | 21 || 32 Dodge: Dodged | 9 | 10 || 19