tailblues Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, -12, D:1) 21 stones (11, 13, D:1) a +0 dagger (43, 28, D:1) a +0 whip (64, 3, D:1) a +0 robe Level 2 of the Dungeon (13, -21, D:2) a +0 short sword (16, -36, D:2) 13 stones (19, -6, D:2) a +0 club a +0 club (21, -26, D:2) a scroll of blinking (21, -25, D:2) a scroll of magic mapping (24, -5, D:2) a +0 club (29, -45, D:2) a stone (30, -9, D:2) a +0 club (31, -44, D:2) a stone (32, -44, D:2) 2 stones (33, -44, D:2) a stone (62, -27, D:2) a cursed -1 whip 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail a cursed -3 club (0, 1, D:3) a +0 dagger (1, -24, D:3) 5 tomahawks (3, -6, D:3) a +0 club (13, -1, D:3) a +0 robe (16, -6, D:3) a +0 hunting sling (27, 9, D:3) a +0 dagger (29, -2, D:3) 24 stones (30, -13, D:3) a +0 club (34, 9, D:3) a +0 club (36, -22, D:3) a +0 hand axe a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (2, -48, D:4) a +0 hat a +0 ring mail a +0 robe (17, -52, D:4) a +0 flail a +0 leather armour a +0 dagger (20, -40, D:4) a +0 robe (49, -24, D:4) a +0 short sword (50, -25, D:4) a +0 flail a +0 leather armour (50, -24, D:4) a +0 flail a +0 ring mail (52, -41, D:4) 14 stones Level 5 of the Dungeon [Shop] Guakk's Distillery a potion of curing (36 gold) a potion of mutation (96 gold) a potion of cancellation (96 gold) 2 potions of curing (72 gold) a potion of might (48 gold) a potion of invisibility (96 gold) a potion of haste (120 gold) a potion of curing (36 gold) a potion of haste (120 gold) a potion of flight (36 gold) a potion of agility (48 gold) (0, 0, D:5) a +0 spear (6, -13, D:5) a +0 scale mail (9, -1, D:5) a +0 rapier (16, -1, D:5) a +0 ring mail (22, -5, D:5) a +0 robe (26, 23, D:5) a cursed +0 chain mail a +0 long sword (30, 0, D:5) 20 arrows (39, 13, D:5) a +0 dagger (51, 16, D:5) 14 stones (62, -1, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 mace (5, -4, D:6) 19 sling bullets (9, -6, D:6) the +5 war axe of Salu {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). (9, -2, D:6) a Young Poisoner's Handbook (14, -28, D:6) a +0 trident (14, -22, D:6) a +0 robe (19, 4, D:6) a +0 flail (20, -41, D:6) a cursed +0 quarterstaff (20, 4, D:6) a +0 hand axe a +0 robe a +0 dagger an orc skeleton (21, -20, D:6) a +0 short sword (21, 4, D:6) a +0 dagger (23, -21, D:6) a +0 club (24, -23, D:6) a +0 flail (26, -22, D:6) a +0 club (27, -23, D:6) a +0 leather armour a +0 club a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a potion of haste (1, 2, D:7) 9 gold pieces (3, 1, D:7) a wand of acid (12) the Ecumenical Temple