Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 16115314165445267840 18 tailblues the Caller (level 2, 20/20 HPs) Began as a Gnoll Wanderer on Aug 31, 2021. Got out of the dungeon alive. The game lasted 00:02:54 (1567 turns). tailblues the Caller (Gnoll Wanderer) Turns: 1567, Time: 00:02:54 Health: 20/20 AC: 2 Str: 12 XL: 2 Next: 70% Magic: 5/5 EV: 11 Int: 10 God: Gold: 38 SH: 0 Dex: 11 Spells: 4/6 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn e - ring of willpower MPRegen 0.09/turn h - ring of positive energy @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) f - a +0 short sword Missiles d - 12 sling bullets g - 10 stones (quivered) Armour c - a +0 robe (worn) Jewellery e - a ring of willpower (left hand) h - a ring of positive energy (right hand) Potions b - a potion of heal wounds Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 0.5 Armour + Level 0.5 Dodging + Level 2.3 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 2.7 Spellcasting + Level 3.7 Conjurations + Level 0.3 Hexes + Level 5.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 2.0 Ice Magic + Level 2.0 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 2.5 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 6% 1 b - Summon Small Mammal Summ 48% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 12% N/A 10% 3 Conjure Flame Conj/Fire 5% 6-21 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The quokka is severely wounded. The quokka barely misses you. The quokka bites you but does no damage. You hit the quokka but do no damage. The quokka looks even sicker. The quokka is severely wounded. The quokka bites you. You hit the quokka but do no damage. The quokka is severely wounded. You kill the quokka! You closely miss the kobold. The kobold hits you but does no damage. You partially resist. You hit the kobold. You kill the kobold! Things that are here: a +1 dagger of draining; a quokka corpse You start resting. HP restored. You start waiting. Done waiting. You open the door. There is an open door here. You see here a +0 whip. Done exploring. Done exploring. You aren't carrying any scrolls. Unknown command. Your +0 dagger of venom stops dripping with poison. You are now empty-handed. i - a +2 dagger (weapon) Drop what? 9/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 dagger of venom. Done exploring. Adjust (i)tems, (s)pells, or (a)bilities? i - a +2 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +2 dagger (weapon) Done exploring. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .# #.......#.#.######..#.#.# .#######.......#.#.........#.#.# .##............#.#.........#.#.# .##.......##.#.#.#.......#.#.#.# .##.......##.#.#.#...........#.# .##.......##.#.#.##..#####.###.# .########.##...#.............#.# ....#####'##################.#.# ................@#...........#.# ...##.......######.###########.## .#####..#..##...#...............# .# ##...###.#.#..############## .#######.####.#.#..# .'.....###....#.#..# .#####.......##.#..# .....#.....#....#..# #.##.#...##.....#..# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A quokka (D:1) 3 bats (D:1) 8 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tailblues the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tailblues set off with the following items: a +2 dagger, a | potion of heal wounds, a +0 robe; and the following spells | available to memorise: Summon Small Mammal, Magic Dart, | Call Canine Familiar, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D:1 | Learned a level 1 spell: Magic Dart 4 | D:1 | Learned a level 1 spell: Summon Small Mammal 477 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1567 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic Skill XL: | 1 | ---------------+----+----- Ice Magic | 2 | 2.0 Air Magic | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Slings | | 0.5 Bows | | 0.5 Crossbows | | 0.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 0.5 Stealth | | 2.3 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 2.7 Conjurations | | 3.7 Hexes | | 0.3 Summonings | | 5.3 Necromancy | | 0.3 Translocations | | 0.3 Transmutations | | 0.3 Fire Magic | | 0.3 Earth Magic | | 0.3 Poison Magic | | 0.3 Invocations | | 0.6 Evocations | | 2.5 Action || total -------------------------++------- Melee: Dagger || 20 Bite || 2 Cast: Magic Dart || 25 Summon Small Mamm || 1 Use: Scroll || 1 Stab: Sleeping || 3 Armor: Robe || 6 Dodge: Dodged || 10