tajemnic Level 1 of the Dungeon [Shop] Jiupumn's Book Boutique a parchment of Splinterfrost Shell (302 gold) a manual of Ice Magic (1120 gold) a parchment of Borgnjor's Revivification (340 gold) a parchment of Disjunction (340 gold) a parchment of Petrify (189 gold) a parchment of Searing Ray (113 gold) a parchment of Ensorcelled Hibernation (113 gold) a parchment of Frozen Ramparts (151 gold) a parchment of Confusing Touch (151 gold) a parchment of Kinetic Grapnel (75 gold) a parchment of Tukima's Dance (151 gold) [Shop] Tadgh's Jewellery Shoppe the ring of Saaxicw {Will+ Str+6 Dex+8 Slay-3 SInv} (741 gold) [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). Dex+8: It affects your dexterity (+8). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. a ring of wizardry (unknown) (390 gold) a ring of willpower (unknown) (325 gold) a ring of magical power (unknown) (260 gold) an amulet of alchemy (unknown) (390 gold) a +6 ring of intelligence (unknown) (468 gold) the amulet of Juattim {Spirit rF+} (572 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. [Shop] Vomurr's Assorted Antiques a +3 plate armour of willpower (1000 gold) a Gell's gravitambourine (2/2) (1000 gold) a +5 dagger (725 gold) a +0 leather armour (50 gold) a lightning rod (4/4) (1000 gold) a scroll of teleportation (75 gold) a potion of curing (75 gold) a talisman of death (2000 gold) a +0 robe (22 gold) [Shop] Asasicuf's Antique Weapon Emporium a +0 club (12 gold) a +0 mace (72 gold) a +0 club (12 gold) a +0 trident of venom (148 gold) a +0 flail (84 gold) a +0 dagger (48 gold) a +0 dagger (48 gold) [Shop] Uklonyev's Antique Armour Emporium a +0 scale mail (92 gold) a +0 leather armour (46 gold) the orb "Qaosarpheg" {Guile, Conj Summ Alch} (708 gold) Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. a +0 robe (20 gold) a +0 leather armour (46 gold) a +2 leather armour of willpower (437 gold) (0, 0, D:1) a bat skeleton (9, 7, D:1) a +0 leather armour (14, -14, D:1) a +0 dagger 2 stones (14, -13, D:1) a frilled lizard skeleton (15, -25, D:1) a rat corpse (skeletalised by now) (19, -25, D:1) 5 curare-tipped darts (34, 1, D:1) a hobgoblin skeleton (37, -20, D:1) a bat corpse (skeletalised by now) (41, 24, D:1) a rat corpse (skeletalised by now) (42, 0, D:1) 4 gold pieces (44, -3, D:1) a +0 hand axe (45, -12, D:1) a +0 leather armour (46, 10, D:1) a +0 short sword (47, -12, D:1) a +0 dagger a kobold skeleton (49, 16, D:1) a quokka corpse (skeletalised by now) (53, -4, D:1) a ball python skeleton (53, 20, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a maw talisman (2, -5, D:2) a quill talisman (5, 2, D:2) a +0 dagger (19, 12, D:2) 2 potions of moonshine