Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4892376567922548047 22 talas the Magician (level 3, 25/25 HPs) Began as a Djinni Air Elementalist on Mar 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:41 (868 turns). talas the Magician (Djinni Air Elementalist) Turns: 868, Time: 00:02:41 Health: 25/25 AC: 2 Str: 7 XL: 3 Next: 7% Gold: 35 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of noise {unknown} d - 2 scrolls of immolation {unknown} e - a scroll of identify {unknown} f - 2 scrolls of teleportation {unknown} Potions g - a potion of berserk rage {unknown} h - a potion of attraction {unknown} Skills: - Level 2.3 Dodging - Level 1.7 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 5% 2 c - Swiftness Air 16% N/A 11% 3 d - Airstrike Air 8% 2d(2-18) 34% 4 e - Sting Conj/Alch 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The zap hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sting wells up from within. Spell assigned to 'e'. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) The zap misses the hobgoblin. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (71% to hit) The zap hits the hobgoblin. The hobgoblin is almost dead. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 71% to hit) The zap hits the hobgoblin. You kill the hobgoblin! You see here a +0 dagger. You see here a rat corpse. There is a stone staircase leading down here. There is a large open door here. There is a large open door here. There is an open door here. You see here a ball python skeleton. Done exploring. Done exploring. Done exploring. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #.#.#.#.#.#.# #.# ##.# #...#.#...#.# #.# ##.###.#.#.#####.# #.# ##.......#.......# #.# ######.#.#.#####.# #.# ##.......#.#...#.# #.# ######...#.#.#.#.# #.# # #...#.#.#.#.# #.# # #.#.#...#.#@# #.# # #...#####.#.####.# # ###.#.......#.|....# # #.....#####.#.###..# # #.#.#.#...#.#.# ##.# # #.#.#.#.#.#.#.# #.# # #.#.#.#.#.#.#.# #.# ####.#.#.#.#...#.# #.# .........#.#####.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | talas the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | talas set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 574 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 574 | D:1 | Learned a level 1 spell: Sting 868 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_ring, roderic_lattice_a Action || total ---------------------------++------- Cast: Shock || 35 Armour: Robe || 1 Dodge: Dodged || 5