tamionv Level 1 of the Dungeon (1, 1, D:1) a +0 dagger (8, -9, D:1) 11 bolts (11, -7, D:1) 13 bolts (14, -19, D:1) a +0 ring mail (14, -18, D:1) a +0 whip (14, -6, D:1) 21 arrows (22, 7, D:1) a +0 scale mail (29, -21, D:1) 12 bolts (33, -12, D:1) a +0 short sword (36, -9, D:1) a +0 dagger (39, -2, D:1) a +0 leather armour (43, -15, D:1) a +0 club (44, -31, D:1) 21 arrows (45, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 5 poisoned darts (2, 34, D:2) a +0 hunting sling (4, 1, D:2) 21 arrows (5, -6, D:2) a +0 dagger (5, 37, D:2) a +0 leather armour (8, -2, D:2) a +0 dagger (8, -1, D:2) a +0 club (28, 13, D:2) a +0 club (30, 33, D:2) a +0 robe (31, 23, D:2) 16 arrows (32, 47, D:2) a +0 mace (34, 4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 21 arrows (1, 0, D:3) a +0 hand axe a +0 leather armour (2, -1, D:3) a +0 hand axe a +0 leather armour (2, 0, D:3) a +0 dagger a cursed -1 hand axe (2, 1, D:3) a +0 flail (5, -2, D:3) 11 poisoned darts (6, -18, D:3) a +0 buckler (9, -10, D:3) a +0 club (9, -3, D:3) a +0 chain mail (10, 33, D:3) a +0 club (11, -5, D:3) a +0 club (11, 9, D:3) 2 atropa-tipped darts (11, 24, D:3) a +0 dagger (12, 8, D:3) an atropa-tipped dart (13, 5, D:3) a cursed -3 club (14, 2, D:3) a +0 dagger (14, 4, D:3) a +0 club (14, 5, D:3) a +0 club (19, -7, D:3) 9 arrows (25, -18, D:3) a +0 flail a cursed +0 whip a +0 club (25, -16, D:3) an uncursed amulet of inaccuracy an uncursed ring of fire an uncursed ring of magical power (25, 26, D:3) a cursed +0 club (29, 16, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +1 ring of evasion (1, 9, D:4) a +0 hand axe a +0 scale mail (24, 5, D:4) a +0 club (37, 25, D:4) a +0 trident (45, 32, D:4) a +1 scale mail (46, 31, D:4) a +0 shortbow (51, -11, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (1, -37, D:5) a +0 club a +0 leather armour (1, -36, D:5) a +0 hand axe (3, -39, D:5) a +0 whip (13, -37, D:5) 22 bolts (13, 10, D:5) the cursed +0 falchion of Jucreemi {vamp, SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. It has a curse placed upon it. (16, 4, D:5) 17 poisoned darts (19, 0, D:5) a wand of random effects (24) (23, 6, D:5) a +0 whip (25, -17, D:5) a +1 broad axe of chopping (26, -25, D:5) an arrow (27, -26, D:5) an arrow (29, -32, D:5) an arrow (29, -30, D:5) 2 arrows (30, -31, D:5) an arrow (30, -9, D:5) a +0 leather armour a +0 dagger (41, -15, D:5) a +0 ring mail (63, -2, D:5) a +0 whip Level 6 of the Dungeon [Shop] Wovylaer's Antique Weapon Shoppe a +0 flail (84 gold) a +3 broad axe of chopping (552 gold) a +3 arbalest (516 gold) a +0 hand axe (72 gold) a +0 dagger (48 gold) a +0 war axe (84 gold) a +0 flail (84 gold) the +3 falchion "Zabb" {slice, rElec Stlth+} (871 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. a +5 hand axe of distortion (828 gold) a +0 falchion (72 gold) a +1 hand axe of holy wrath (297 gold) (0, 0, D:6) a +0 robe a +0 leather armour a +2 dagger of venom a +0 dagger (9, 8, D:6) a cursed amulet of inaccuracy (16, -22, D:6) a +0 scale mail (16, 4, D:6) a +0 whip (17, 4, D:6) 19 bolts (20, 2, D:6) an uncursed ring of poison resistance (42, 5, D:6) a +0 whip a +0 hand axe a +0 leather armour (47, -23, D:6) a +0 ring mail (47, -4, D:6) a +0 giant club (49, 3, D:6) a +0 dagger a +0 robe a cursed -3 short sword a +0 chain mail (50, 3, D:6) a +0 club a +0 leather armour a +0 ring mail a +0 club a +0 ring mail (55, -29, D:6) a +0 giant spiked club (62, -21, D:6) a +0 hand axe 22 arrows a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a large rock (8, -5, D:7) a cursed -2 dagger a +0 hand axe (8, -4, D:7) a +2 hand axe of freezing (17, -11, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 club a cursed +0 leather armour a +0 mace a +0 chain mail (6, -1, D:8) 2 atropa-tipped darts (10, -23, D:8) 29 bolts (10, 19, D:8) a +0 dagger a +0 animal skin (19, -17, D:8) a +0 dagger a +0 leather armour (19, 22, D:8) a +0 short sword a +0 whip (20, -20, D:8) a +0 mace (20, -19, D:8) a +0 dagger a +0 robe (21, -18, D:8) a +0 dagger a +0 robe an atropa-tipped dart (22, -18, D:8) a +1 flail a cursed +0 robe (23, -18, D:8) an atropa-tipped dart (30, 14, D:8) a +0 mace (31, 15, D:8) a +0 leather armour (47, 13, D:8) a +0 falchion Level 9 of the Dungeon (0, 0, D:9) a +1 whip of electrocution (11, 42, D:9) a lamp of fire (16, 8, D:9) a +0 club (16, 9, D:9) a +0 short sword a +0 dagger (25, 22, D:9) 16 gold pieces (25, 23, D:9) 15 gold pieces (26, 18, D:9) a +0 leather armour (26, 20, D:9) 11 gold pieces (26, 22, D:9) 18 gold pieces (26, 23, D:9) 13 gold pieces (26, 33, D:9) a +0 hand axe (27, 20, D:9) 17 gold pieces (27, 34, D:9) 2 javelins (28, 8, D:9) 19 arrows (28, 22, D:9) 11 gold pieces (29, 23, D:9) 9 gold pieces (29, 24, D:9) a potion of magic (29, 46, D:9) a +0 rapier (35, 33, D:9) an arrow (38, 1, D:9) a +0 flail 3 boomerangs of dispersal (38, 30, D:9) a +0 shortbow 23 arrows (40, 0, D:9) a +0 long sword of slicing a +0 chain mail (40, 1, D:9) a +0 war axe a +0 dagger a +0 leather armour (44, 7, D:9) a +0 ring mail (44, 31, D:9) a +0 dagger of chaos a +0 robe (52, 43, D:9) 18 poisoned darts Level 10 of the Dungeon [Shop] Gemodecore's Lightly-Used Armoury a -1 demon whip (150 gold) a -2 centaur barding (195 gold) a -2 naga barding (195 gold) a -1 quick blade (150 gold) a -2 demon whip (75 gold) a -2 double sword (75 gold) a -1 fustibalus (150 gold) a -2 crystal plate armour (1050 gold) a -1 naga barding (270 gold) a -1 triple crossbow (75 gold) [Shop] Veloarr's General Store a phial of floods (680 gold) a box of beasts (340 gold) a +0 morningstar (68 gold) a +0 ring mail (68 gold) an uncursed staff of poison (425 gold) 15 sling bullets (127 gold) a +0 scale mail (68 gold) (3, 33, D:10) a +0 plate armour (4, 9, D:10) a +0 robe (8, 25, D:10) a large rock (9, 27, D:10) a large rock (10, 15, D:10) a cursed +0 naga barding (13, 50, D:10) a +0 giant spiked club a +0 giant club (14, 16, D:10) a +0 shortbow 16 arrows (14, 18, D:10) an arrow (15, 17, D:10) an arrow (16, 17, D:10) an arrow (16, 46, D:10) a +0 scale mail (17, 18, D:10) a +5 dire flail of venom (18, 19, D:10) a large rock (18, 20, D:10) a large rock (26, 37, D:10) 25 bolts (27, 10, D:10) a +0 giant spiked club (28, 10, D:10) a +0 giant spiked club a +0 giant club (31, 29, D:10) 20 bolts (35, 12, D:10) a cursed +0 hand axe (35, 13, D:10) a +0 long sword a +0 plate armour a cursed ring of attention (38, 11, D:10) a +0 hand axe (39, 10, D:10) a +0 shortbow 18 arrows (59, 23, D:10) a +0 quarterstaff the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 spear (5, 23, Lair:1) the +2 robe "Zykempit" {rElec rF+++ Int+8 Slay-3} It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It renders you almost immune to fire. It insulates you from electricity. (6, 24, Lair:1) a +0 spear a +0 animal skin (26, -28, Lair:1) a +0 scale mail (26, 6, Lair:1) 18 bolts (58, -20, Lair:1) 15 poisoned darts (59, -24, Lair:1) a +0 mace Level 2 of the Lair of Beasts (0, 0, Lair:2) an uncursed ring of resist corrosion (8, -8, Lair:2) a +0 quarterstaff a +0 robe (10, -8, Lair:2) a +0 buckler a +0 rapier (12, 0, Lair:2) a +0 quarterstaff (29, 25, Lair:2) the +5 mace "Qeafanan" {freeze, *Drain rElec MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (34, 33, Lair:2) a +0 ring mail (50, 11, Lair:2) a +0 robe (57, -16, Lair:2) a +0 shield (63, -21, Lair:2) a +2 hand axe of flaming (63, -20, Lair:2) a +0 pair of gloves Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (7, 19, Lair:3) a +1 morningstar of protection (20, 4, Lair:3) a +2 halberd of venom (31, 4, Lair:3) an uncursed staff of fire (36, -13, Lair:3) a +0 robe (47, -13, Lair:3) a +0 quarterstaff (49, 9, Lair:3) a +0 hand axe (53, 27, Lair:3) a +0 helmet (54, -3, Lair:3) a cursed +0 dagger Level 4 of the Lair of Beasts (32, -11, Lair:4) a potion of lignification (33, 15, Lair:4) a +0 war axe (34, -14, Lair:4) an uncursed amulet of the acrobat (35, -7, Lair:4) a +0 trident (44, 21, Lair:4) a +0 shortbow (46, -10, Lair:4) 9 gold pieces (57, -31, Lair:4) a +0 ring mail (57, 1, Lair:4) a +0 chain mail Level 5 of the Lair of Beasts (3, -12, Lair:5) a wand of random effects (15) (6, -10, Lair:5) 10 gold pieces (6, -1, Lair:5) 2 curare-tipped darts (8, -1, Lair:5) a curare-tipped dart (10, -1, Lair:5) 2 curare-tipped darts (13, -12, Lair:5) a potion of heal wounds (13, -2, Lair:5) a +1 dagger of draining (14, -1, Lair:5) 2 boomerangs (17, 22, Lair:5) a +0 buckler (22, -14, Lair:5) a ration (26, -11, Lair:5) a +0 robe (28, -3, Lair:5) a +0 chain mail (31, -16, Lair:5) 11 gold pieces (31, -14, Lair:5) a potion of lignification (42, -5, Lair:5) 19 gold pieces (43, 16, Lair:5) a cursed +0 war axe (49, 15, Lair:5) a +0 war axe Level 6 of the Lair of Beasts (0, 1, Lair:6) the +8 quarterstaff of Okawaru's Hope {freeze, rF+ Dex-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from fire. It lets you see invisible. (12, -57, Lair:6) a +0 quarterstaff (17, -28, Lair:6) a +0 robe (17, -27, Lair:6) a +0 plate armour a +0 scale mail of magic resistance (17, -25, Lair:6) a +1 leather armour of fire resistance (19, -28, Lair:6) a lightning rod (4/4) (19, -25, Lair:6) an uncursed ring of poison resistance (20, -27, Lair:6) the +2 leather armour of the Well-Known Wars {*Slow rElec SInv} It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. (20, -25, Lair:6) a +0 scale mail (22, 0, Lair:6) 10 arrows (28, -51, Lair:6) a +0 battleaxe (41, -27, Lair:6) a +0 robe (44, -32, Lair:6) a +0 spear (47, -50, Lair:6) a +2 short sword of speed (56, -44, Lair:6) a +0 quarterstaff Level 1 of the Swamp (0, 0, Swamp:1) a +2 battleaxe of chopping (2, -8, Swamp:1) a +0 spear (3, -8, Swamp:1) a +0 spear (9, -7, Swamp:1) a +0 morningstar (30, -3, Swamp:1) the +1 broad axe of the Nexus {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (39, 12, Swamp:1) a cursed -1 long sword Level 2 of the Swamp (0, 0, Swamp:2) a +0 club (7, -1, Swamp:2) a +0 leather armour (9, 15, Swamp:2) 2 curare-tipped darts (10, 14, Swamp:2) a curare-tipped dart (11, 10, Swamp:2) a +0 pair of gloves (14, -15, Swamp:2) +0 swamp dragon scales (14, -13, Swamp:2) a +0 spear (17, 7, Swamp:2) an uncursed amulet of the gourmand an uncursed ring of positive energy a +2 ring of intelligence a +0 hand crossbow an uncursed amulet of harm a cursed ring of teleportation an uncursed ring of fire (19, 10, Swamp:2) a +0 spear a bog body skeleton a spriggan skeleton