tape Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (-21, 6, D:1) a +0 hunting sling (-24, 8, D:1) a stone (-23, 8, D:1) a stone (-18, 8, D:1) 7 curare-tipped needles (-6, 8, D:1) a +0 mace (-28, 9, D:1) 16 bolts of flame (-24, 9, D:1) a stone (4, 9, D:1) a +0 leather armour (9, 9, D:1) a +0 hand axe (-18, 12, D:1) a +0 dagger (-11, 20, D:1) a +1 short sword of protection (-13, 23, D:1) a +0 club 23 stones (-22, 28, D:1) a cursed -3 dagger (-22, 39, D:1) a +0 pair of boots (6, 40, D:1) a throwing net Level 2 of the Dungeon (19, 1, D:2) a +0 spear (-8, 2, D:2) a +0 hunting sling 22 stones (-7, 5, D:2) a stone (-13, 6, D:2) a +0 club (-35, 8, D:2) a cursed -3 hunting sling (-25, 11, D:2) 12 stones (-3, 11, D:2) a +0 dagger (-16, 13, D:2) a +0 club a +0 club (-29, 14, D:2) a +0 spear a +0 ring mail (-27, 14, D:2) a +0 club (-14, 18, D:2) a stone (-2, 22, D:2) a +0 whip 5 stones (-13, 25, D:2) a +0 spear (-25, 34, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (-4, 1, D:3) 18 stones (-11, 3, D:3) a +0 robe (-9, 3, D:3) a cursed -3 club (-12, 6, D:3) 10 stones a +0 dagger a +0 hunting sling (-10, 6, D:3) a stone (-5, 6, D:3) 3 stones (-42, 14, D:3) a +0 club (-32, 14, D:3) a cursed -1 hand axe (-33, 15, D:3) a cursed +0 ring mail a +0 dagger a +0 hand axe (-32, 15, D:3) a +0 mace a +0 trident a +0 chain mail (-27, 15, D:3) 24 sling bullets (-3, 15, D:3) a +0 dagger a +0 scale mail a +0 whip a +0 leather armour a +0 club a +0 chain mail a +0 mace a +0 club (-26, 18, D:3) a +0 trident (-40, 32, D:3) a +0 leather armour (-57, 39, D:3) a +0 ring mail (-38, 41, D:3) a +0 dagger (-33, 41, D:3) 24 sling bullets Level 4 of the Dungeon [Shop] Ewnekeff's Antique Weapon Shop a +0 spear of flaming (63 gold) a +0 dagger (42 gold) the +7 great sword of Contention {elec, +Fly rElec rC- Int+2} (241 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. the +3 war axe of the Valley of Death {freeze, rN+ MP+9 Int+3 Dex+4} (178 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (+9). a +0 club (21 gold) a +0 trident (73 gold) a +0 trident (73 gold) a +0 scimitar (84 gold) the +9 mace of Woe {elec, *Noise rN+ MR+} (168 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 rapier (84 gold) a +0 whip (52 gold) (0, 0, D:4) a +0 club (unseen) (-12, 1, D:4) a +0 scale mail of fire resistance a +0 club (-1, 1, D:4) a +0 dagger (unseen) (0, 1, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (-1, 3, D:5) a +0 whip (unseen) (18, 21, D:5) 13 sling bullets (45, 22, D:5) 21 stones (35, 26, D:5) a +0 club