tape Level 1 of the Dungeon (0, 0, D:1) 12 stones (0, 4, D:1) a +0 leather armour (1, -10, D:1) a +0 club (10, -5, D:1) a +0 leather armour (10, 10, D:1) a +0 hand axe (19, -24, D:1) a +0 club (21, -28, D:1) a +0 dagger (21, -13, D:1) a +0 hand axe (29, -26, D:1) a +0 club (33, -17, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 7, D:2) a +0 club (10, 8, D:2) a stone (10, 10, D:2) a +0 dagger (14, 17, D:2) a stone (15, 14, D:2) a stone (15, 18, D:2) a stone (16, 14, D:2) a stone (30, 7, D:2) a +0 leather armour (37, 18, D:2) a +0 rapier (47, 1, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (12, -8, D:3) a +0 leather armour (13, 1, D:3) a +0 whip (21, -15, D:3) a +0 ring mail (21, -7, D:3) a +0 short sword (21, -6, D:3) a +0 leather armour a +0 whip (21, 7, D:3) a +0 leather armour (21, 12, D:3) a +0 robe (22, -8, D:3) a +0 whip (26, 13, D:3) a +0 short sword a +0 ring mail (33, -23, D:3) a +0 giant club (37, -11, D:3) a +2 flail of draining (39, -5, D:3) a +0 dagger (46, -15, D:3) a +0 chain mail (52, 4, D:3) a +0 whip (56, -3, D:3) a cursed -2 rapier (58, -21, D:3) a +0 flail Level 4 of the Dungeon (3, -27, D:4) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (3, -19, D:4) a cursed +0 robe a +2 dagger of pain (7, -20, D:4) a +0 rapier a +0 leather armour (10, -32, D:4) a +0 club (10, -31, D:4) a +0 dagger a +0 robe (11, -31, D:4) a cursed -2 falchion (13, -27, D:4) a +0 short sword (14, -44, D:4) a +0 dagger (15, -44, D:4) a cursed -3 dagger a +0 robe a +0 war axe 3 tomahawks a +0 falchion a +0 leather armour (17, -8, D:4) a +0 club (19, -8, D:4) a +2 robe of positive energy a +0 scythe (19, -5, D:4) a +3 leather armour of fire resistance a +0 dire flail of protection (23, -9, D:4) a +0 giant spiked club (24, -20, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (0, 11, D:5) a +0 robe (3, 12, D:5) a +0 dagger (8, 5, D:5) a +2 hand axe of flaming (9, 6, D:5) a +0 spear (14, 14, D:5) a +0 club (16, 10, D:5) a +1 cloak (23, 22, D:5) a +0 falchion (25, -2, D:5) a cursed -2 hand axe (26, -2, D:5) a +0 falchion a +0 ring mail (27, -2, D:5) a +0 dagger 2 tomahawks (27, 10, D:5) a +0 whip (29, 5, D:5) a tomahawk (30, 6, D:5) a tomahawk (30, 12, D:5) a +0 ring mail a +0 trident (30, 19, D:5) a stone (30, 22, D:5) a stone a +0 spear a throwing net (30, 23, D:5) a +0 spear (30, 24, D:5) a +0 whip 17 stones (30, 25, D:5) a +0 shortbow (31, 21, D:5) a stone (32, 18, D:5) a stone (36, 29, D:5) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Level 6 of the Dungeon (15, -15, D:6) 39 arrows (17, -24, D:6) a +0 war axe (20, -27, D:6) 2 tomahawks (21, 5, D:6) 75 arrows (31, -1, D:6) a +0 leather armour (34, -2, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) 21 stones (5, 14, D:7) a +0 hand axe a +0 mace a +0 leather armour a +0 dagger a +0 scale mail a +0 dagger a +0 ring mail (8, 16, D:7) 17 bolts (20, -8, D:7) a +0 hand axe (35, -24, D:7) a +0 giant spiked club a +0 robe a +0 dagger (35, -23, D:7) a +0 leather armour a +0 ring mail a +0 club (36, -25, D:7) a +0 plate armour a +0 scimitar (36, -23, D:7) a +0 robe a +0 dagger a +0 dagger a +0 robe (36, 2, D:7) a +0 ring mail (40, -1, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 club (2, -1, D:8) a stone (3, -2, D:8) a stone (3, 2, D:8) a +0 dagger 25 stones a +0 robe (16, 27, D:8) 19 stones (19, 3, D:8) a +0 short sword (20, -7, D:8) 14 stones (20, 4, D:8) a +0 chain mail (21, -1, D:8) 50 arrows (21, 3, D:8) a cursed +0 ring mail a +0 mace (24, -1, D:8) a +0 long sword the +1 robe of Defence {rElec Int+8 Stlth-} It affects your intelligence (+8). It insulates you from electricity. It makes you less stealthy. a +0 shortbow (25, -3, D:8) a +0 shortbow (26, -10, D:8) a +0 giant club (26, -8, D:8) 45 arrows (28, -16, D:8) a +0 leather armour (29, -13, D:8) a +0 ring mail (29, -5, D:8) a +0 hunting sling (31, -11, D:8) a +0 scale mail (33, 12, D:8) a +0 robe a +0 dagger (34, 1, D:8) a cursed -3 flail (34, 3, D:8) a +0 flail a +0 plate armour (34, 21, D:8) a +0 hand axe (35, 11, D:8) 13 stones (42, 25, D:8) a +0 giant spiked club a +0 giant club Level 9 of the Dungeon [Shop] Guveerec's Assorted Antiques a wand of flame (25) (243 gold) a +0 pair of gloves (81 gold) a +0 halberd (72 gold) a +0 flail of draining (149 gold) a wand of digging (8) (432 gold) a +0 whip (45 gold) (0, 0, D:9) a +0 flail a +0 robe a +0 dagger (1, -2, D:9) a +0 club (2, -1, D:9) a +0 leather armour a +0 dagger (5, -12, D:9) a +0 mace (5, -4, D:9) a +1 scimitar of flaming a +0 robe a +0 scale mail a +0 dagger a +0 falchion (8, -7, D:9) a +1 flail of crushing (12, -4, D:9) a +0 leather armour a cursed -1 hand axe (14, -4, D:9) a +0 giant club a +0 giant spiked club (24, -5, D:9) a +0 giant club a cursed -1 giant spiked club (25, -5, D:9) a +0 ring mail a +0 short sword (38, 5, D:9) a phial of floods (42, 1, D:9) a +0 giant club (45, -2, D:9) a +0 giant club (45, 6, D:9) a +0 ring mail a +0 whip (46, -3, D:9) a +0 halberd 19 sling bullets (46, -1, D:9) a tomahawk (46, 0, D:9) a tomahawk (46, 3, D:9) a +0 ring mail 3 tomahawks a +0 flail (47, -5, D:9) a +0 chain mail a +0 halberd (48, -5, D:9) a +0 robe a cursed +0 mace a +0 robe a +0 short sword a +0 robe a +0 long sword a +0 robe a +3 short sword a +0 robe a cursed +5 long sword a +0 robe a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 21 stones (4, 0, Lair:1) a cursed -1 hand axe (5, -11, Lair:1) a +0 quarterstaff a +0 hunting sling 11 sling bullets a +2 ring mail of poison resistance (7, -23, Lair:1) a +0 rapier (9, 1, Lair:1) a crystal ball of energy (13, -28, Lair:1) 20 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) 12 gold pieces (0, 1, Lair:2) 21 gold pieces (33, 22, Lair:2) a water moccasin skeleton a black mamba corpse (skeletalised by now) (34, 22, Lair:2) a water moccasin skeleton (38, 20, Lair:2) a +0 quarterstaff (52, 13, Lair:2) an adder corpse