tape Level 1 of the Dungeon (5, -15, D:1) 18 stones (15, 17, D:1) 22 stones (19, -1, D:1) a +0 robe (24, 28, D:1) a +0 club (27, 26, D:1) a +0 whip (32, 8, D:1) 3 stones (33, 8, D:1) a stone (34, 11, D:1) a stone (52, -7, D:1) a cursed -2 club (58, -18, D:1) 27 stones Level 2 of the Dungeon (0, 0, D:2) a stone (4, -1, D:2) a stone (5, -1, D:2) a stone (5, 21, D:2) 28 stones (7, -2, D:2) a +0 hunting sling 21 stones (16, 6, D:2) a stone (16, 32, D:2) 22 stones (17, 5, D:2) a stone (17, 6, D:2) a stone (18, 8, D:2) a +0 club (34, 18, D:2) a +0 club (36, -6, D:2) a +0 leather armour (39, 9, D:2) a +0 dagger 3 stones (47, 8, D:2) a +0 club (48, 8, D:2) a +0 dagger a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) a +0 club (11, -7, D:3) a cursed -3 club (13, -7, D:3) a +0 morningstar a +0 scale mail (14, -14, D:3) 21 sling bullets (22, -2, D:3) a +0 club (26, -2, D:3) a +0 short sword a +0 club (27, -11, D:3) 18 stones (29, -3, D:3) a +0 flail (34, -4, D:3) a +0 robe a +0 dagger (39, -6, D:3) a +0 leather armour (44, 19, D:3) a stone (44, 23, D:3) a +0 club (44, 41, D:3) 21 bolts Level 4 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:4) a +0 scale mail (5, -13, D:4) a +0 giant club (15, -36, D:4) a +0 trident (16, -11, D:4) 15 arrows (19, 10, D:4) a +0 hand axe (20, -19, D:4) a +0 leather armour (31, -18, D:4) a +0 leather armour (37, -2, D:4) 16 stones (45, -42, D:4) 17 bolts (49, -11, D:4) a +0 dagger (49, -6, D:4) a +0 short sword (59, -14, D:4) a +0 leather armour a +0 club (62, 1, D:4) a +0 spear (66, -29, D:4) a +0 ring mail (71, -6, D:4) a +0 robe Level 5 of the Dungeon [Shop] Bizewiamm's Weapon Emporium a +0 hunting sling (16 gold) a +4 broad axe of draining (321 gold) 6 stones (6 gold) the +8 trident of Impatience {chaos, Dex+5} (701 gold) Each time it hits an enemy it has a different, random effect. It affects your dexterity (+5). the cursed +2 halberd "Xashies" {chop, *Contam rElec rC++} (427 gold) It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 quarterstaff (44 gold) 18 arrows (39 gold) a +0 flail (38 gold) a +0 hunting sling (16 gold) a +0 dagger (22 gold) a +0 fustibalus (165 gold) the +7 falchion "Ymuk" {holy, rN++} (636 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from negative energy. (0, 0, D:5) a +0 falchion (11, -14, D:5) 20 arrows (13, -17, D:5) a +0 shield (14, -29, D:5) 14 stones (16, -16, D:5) a cursed +0 club (26, -32, D:5) a +0 mace (26, -24, D:5) a +0 short sword (29, -27, D:5) 18 stones (31, -31, D:5) a +3 quarterstaff (31, -17, D:5) 17 sling bullets (32, -10, D:5) a +0 war axe (33, -18, D:5) a cursed -2 whip (34, -11, D:5) a +0 flail a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 25 arrows (4, -35, D:6) a +0 robe (15, -21, D:6) a +0 flail (19, -49, D:6) an arrow (20, -49, D:6) a +0 shortbow 16 arrows (22, -22, D:6) a +0 shortbow 22 arrows a +0 giant club (26, -49, D:6) an arrow (40, -41, D:6) a +0 leather armour a +0 whip a +0 hand axe (40, -40, D:6) a +0 robe a +0 dagger a +0 chain mail (41, -40, D:6) a +0 robe (42, -44, D:6) a +0 robe a +0 dagger (44, -42, D:6) a +0 leather armour (46, -21, D:6) a +0 dagger (49, -56, D:6) a +0 giant spiked club (56, -55, D:6) an arrow (57, -56, D:6) an arrow Level 7 of the Dungeon [Shop] Woqimen's Magic Scroll Emporium a scroll of magic mapping (42 gold) a scroll of vulnerability (90 gold) a scroll of immolation (42 gold) a scroll of magic mapping (42 gold) a scroll of blinking (90 gold) a scroll of amnesia (42 gold) a scroll of fear (42 gold) a scroll of blinking (90 gold) (0, 0, D:7) a +1 ring of protection a +2 ring of evasion (7, -9, D:7) a +0 spear (7, -5, D:7) a +0 dagger a +0 chain mail (8, -4, D:7) a +0 trident a +0 leather armour (8, -2, D:7) a +0 shortbow 17 arrows (8, 0, D:7) an arrow (8, 1, D:7) 2 arrows a +0 hunting sling (9, 2, D:7) an arrow (10, 5, D:7) a +0 robe (19, -16, D:7) an arrow (20, -18, D:7) a +0 short sword a +0 leather armour (21, -19, D:7) a +0 shortbow 22 arrows (22, 12, D:7) a +0 halberd a +0 chain mail (22, 13, D:7) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (29, 6, D:7) 14 bolts (30, 22, D:7) a +0 leather armour a +0 club (30, 23, D:7) a +0 hand axe (31, 22, D:7) a +0 chain mail a +0 dagger (35, -33, D:7) a +0 club (37, -7, D:7) a +0 short sword (37, -6, D:7) a +0 whip (38, -6, D:7) a +0 trident (40, -7, D:7) a +0 robe a +0 dagger (43, -3, D:7) a +0 flail (43, -1, D:7) a +0 shortbow 14 arrows (59, 2, D:7) a +0 dagger a +0 robe (63, -10, D:7) a +0 dagger a +0 robe a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +3 dagger (2, 2, D:8) 15 bolts (6, -20, D:8) 10 arrows (9, 6, D:8) an arrow (10, 7, D:8) a +0 dagger (15, 10, D:8) a +0 chain mail (17, 13, D:8) an arrow a +0 rapier (18, 11, D:8) a +0 falchion (25, -1, D:8) a +0 club (25, 6, D:8) a cursed +0 leather armour a +0 rapier (27, -14, D:8) a +0 chain mail (33, -5, D:8) a +0 falchion (34, -14, D:8) a +0 scale mail (36, -14, D:8) 12 stones (36, 12, D:8) 10 bolts (38, -2, D:8) 21 stones Level 9 of the Dungeon (0, 0, D:9) 12 stones (12, 40, D:9) a +0 morningstar (16, 10, D:9) a +0 dagger (22, 44, D:9) a +0 hand axe (26, 37, D:9) a +0 whip a cursed -3 club (35, 33, D:9) a +0 plate armour (unseen) (35, 34, D:9) a +0 whip (unseen) (36, 36, D:9) a +0 ring mail (unseen) (37, 2, D:9) 14 stones (52, 38, D:9) a +0 dagger a +0 leather armour (52, 39, D:9) a +0 ring mail (53, 38, D:9) a +0 short sword a +0 leather armour Level 10 of the Dungeon (10, -38, D:10) a stone (11, -40, D:10) a stone (11, -39, D:10) 2 stones (12, -40, D:10) a stone (13, -42, D:10) a +0 short sword 2 stones a +0 ring mail (13, -41, D:10) 2 stones (14, -42, D:10) a +0 club 2 stones (14, -41, D:10) a +0 club (20, -21, D:10) a Young Poisoner's Handbook (20, -20, D:10) a book of the Warp (21, -21, D:10) a +0 dagger (21, -20, D:10) a +0 ring mail (22, -21, D:10) the Volume of Glacial Transmigration Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Passwall Transmutation/Earth 2 no c - Sticks to Snakes Transmutation 2 yes d - Freezing Cloud Conjuration/Ice/Air 6 no e - Ozocubu's Refrigeration Ice 6 no (22, -20, D:10) a +1 shortbow of flaming Level 11 of the Dungeon (0, 0, D:11) 19 arrows (11, -1, D:11) a +0 morningstar (18, -10, D:11) a +0 robe a +0 long sword a +0 robe a cursed +0 falchion a +0 robe a +3 morningstar a +0 robe a +4 trident a +0 robe a +0 long sword (23, 3, D:11) a cursed +3 spear of freezing a +0 robe (24, 2, D:11) a cursed +2 great sword of electrocution a +0 robe (24, 3, D:11) a cursed +3 battleaxe a cursed +0 robe (25, -10, D:11) a +0 large shield (25, 2, D:11) a +0 robe a cursed +0 short sword (27, -28, D:11) a +0 robe (27, -27, D:11) a +0 scale mail (30, -35, D:11) a +0 robe (33, 15, D:11) a +0 falchion (38, -22, D:11) 3 arrows a +0 shortbow (38, -8, D:11) a +0 shortbow (unseen) (39, -21, D:11) 8 arrows (47, -24, D:11) a +0 quarterstaff (50, 12, D:11) 13 sling bullets (52, -29, D:11) 4 bolts (53, 0, D:11) a +0 rapier Level 12 of the Dungeon (18, 24, D:12) a +0 robe Level 13 of the Dungeon (25, -3, D:13) a +0 short sword a +0 ring mail a +0 hand axe the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Viku's Magic Scroll Shoppe a scroll of blinking (90 gold) a scroll of blinking (90 gold) 3 scrolls of holy word (270 gold) a scroll of fog (24 gold) (0, 0, Orc:1) a +0 spear (1, -1, Orc:1) a cursed +0 spear (1, 1, Orc:1) a +0 halberd (2, 0, Orc:1) a +0 halberd (37, -12, Orc:1) an arrow (38, -13, Orc:1) an arrow Level 2 of the Orcish Mines [Shop] Cuyduisoi's Book Shoppe a book of Minor Magic (360 gold) a book of Misfortune (360 gold) a book of Beasts (990 gold) a book of Dreams (1350 gold) a book of Clouds (810 gold) a Young Poisoner's Handbook (720 gold) a book of Callings (540 gold) a book of Debilitation (720 gold) a book of Alchemy (1350 gold) a book of the Tempests (1260 gold) Inei's Guide on Supportive Transformation (1170 gold) Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Irradiate Conjuration/Transmutation 5 no c - Alistair's Intoxication Transmutation/Poison 5 yes d - Hydra Form Transmutation 6 no a book of Frost (630 gold) a book of Necromancy (540 gold) a Young Poisoner's Handbook (720 gold) a book of Party Tricks (900 gold) [Shop] Byciqush's Magic Scroll Emporium a scroll of fog (28 gold) a scroll of silence (105 gold) a scroll of remove curse (42 gold) a scroll of holy word (105 gold) a scroll of magic mapping (49 gold) a scroll of identify (28 gold) [Shop] Nukul's Assorted Antiques a potion of agility (108 gold) a +3 ring of evasion (567 gold) a +1 leather armour of positive energy (297 gold) a scroll of teleportation (81 gold) a scroll of identify (54 gold) a potion of brilliance (108 gold) a +0 leather armour (54 gold) a +0 spear (81 gold) a +0 spear (81 gold) a scroll of noise (27 gold) [Shop] Foguomaw's Assorted Antiques a wand of iceblast (6) (310 gold) a +0 ring mail (124 gold) 3 scrolls of amnesia (325 gold) a +0 robe of fire resistance (238 gold) a potion of heal wounds (155 gold) a +0 naga barding (713 gold) Otiomorph's Second Course in Thaumaturgy (2427 gold) Spells Type Level Known a - Excruciating Wounds Charms/Necromancy 5 yes b - Iskenderun's Battlesphere Conjuration/Charms 5 no c - Silence Hexes/Air 5 yes d - Summon Mana Viper Hexes/Summoning 5 yes e - Summon Forest Summoning/Translocation 5 no f - Aura of Abjuration Summoning 5 no a +0 long sword (108 gold) a wand of polymorph (4) (186 gold) a potion of degeneration (31 gold) a +0 ring mail (124 gold) a +4 chain mail of cold resistance (976 gold) (0, 0, Orc:2) a cursed -2 dagger a +1 robe of resistance (21, 7, Orc:2) the ring of Megalomania {rPois rC+ MR- SInv} [ring of see invisible] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. Level 1 of the Lair of Beasts (0, 0, Lair:1) 16 arrows (4, -17, Lair:1) a +0 scale mail (7, -23, Lair:1) 14 bolts (12, -47, Lair:1) 18 stones (15, 5, Lair:1) a +0 broad axe (21, -43, Lair:1) 11 arrows (21, -15, Lair:1) 19 arrows (26, -35, Lair:1) a +0 halberd (29, -6, Lair:1) 5 large rocks (34, -1, Lair:1) a -3 ring of strength (43, -42, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) 16 stones (0, 14, Lair:2) a +0 falchion (20, 13, Lair:2) 10 stones (27, 17, Lair:2) a +0 longbow (41, 12, Lair:2) a +0 flail (42, 5, Lair:2) a +0 chain mail (54, 16, Lair:2) a +0 quarterstaff (54, 21, Lair:2) 26 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) 31 stones (11, -48, Lair:3) a +0 war axe (12, -23, Lair:3) a +0 flail (13, -13, Lair:3) a +0 robe (17, -52, Lair:3) a +0 scale mail (29, 2, Lair:3) 18 stones (32, -44, Lair:3) a +0 broad axe (46, -32, Lair:3) a +0 leather armour (47, -32, Lair:3) a +0 leather armour (55, -8, Lair:3) a +3 falchion (61, -23, Lair:3) a +0 war axe (67, -52, Lair:3) a +2 whip of venom Level 4 of the Lair of Beasts (0, 0, Lair:4) 33 stones (5, 18, Lair:4) an uncursed staff of cold (14, 22, Lair:4) a +0 leather armour (24, 4, Lair:4) a +0 quarterstaff (25, -10, Lair:4) a +0 flail (25, 2, Lair:4) 18 stones (28, 30, Lair:4) a +0 falchion (30, -4, Lair:4) 24 stones (42, 4, Lair:4) 19 stones (48, 26, Lair:4) the +3 rapier of Dissatisfaction {pierce, *Rage MR- Str+8 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (55, 8, Lair:4) a +2 long sword of slicing Level 5 of the Lair of Beasts (0, 0, Lair:5) 9 stones (4, -10, Lair:5) a +0 hunting sling (5, -12, Lair:5) a +0 ring mail (19, 12, Lair:5) 18 stones (29, -3, Lair:5) the +1 scale mail of the Good {rElec Int+5 Dex-2 Stlth-} It affects your intelligence (+5). It affects your dexterity (-2). It insulates you from electricity. It makes you less stealthy. (48, 21, Lair:5) 25 sling bullets (48, 23, Lair:5) a +0 scale mail (51, -9, Lair:5) 19 stones Level 6 of the Lair of Beasts (10, -21, Lair:6) a +0 flail Level 3 of the Pits of Slime Level 4 of the Pits of Slime (0, 0, Slime:4) 16 poisoned darts Level 5 of the Pits of Slime (0, 0, Slime:5) the +2 ring mail of the Fiend {Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). (0, 2, Slime:5) the +11 falchion of Cippiohyap {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (1, -8, Slime:5) the +1 ring mail "Mureidergh" {rF+} It protects you from fire. (1, 3, Slime:5) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (3, -4, Slime:5) the +0 halberd of Wrongful Imprisonment {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4).