tape Level 1 of the Dungeon (2, 0, D:1) a +0 robe (4, -23, D:1) a +0 robe (7, -37, D:1) a +0 war axe (7, 2, D:1) a +0 short sword 2 stones (9, 11, D:1) a +0 plate armour (11, 9, D:1) a +0 short sword (12, -2, D:1) a +0 dagger (18, -28, D:1) a +0 club (45, -9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (11, 0, D:2) a +0 hunting sling (14, -18, D:2) a +0 short sword 3 stones (23, 17, D:2) a +0 club (24, 17, D:2) 9 sling bullets (36, 3, D:2) 24 stones (36, 18, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 leather armour (15, 7, D:3) a +0 club 12 stones (16, 8, D:3) a +0 club (17, 6, D:3) a +0 club a +0 leather armour (27, -8, D:3) 24 stones (31, -9, D:3) a +0 dagger 2 boomerangs of dispersal a +0 ring mail (31, -8, D:3) 13 arrows (37, 12, D:3) a +1 vorpal scythe a +0 robe (50, 16, D:3) a +0 whip Level 4 of the Dungeon [Shop] Miot's Antique Weapon Shoppe a +0 lajatang (345 gold) a +2 falchion of venom (358 gold) a +0 scimitar (92 gold) a +1 falchion of holy wrath (285 gold) the +6 whip "Viseoneg" {elec, rElec rPois rN+} (1347 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. a +0 trident (80 gold) a +0 quarterstaff (92 gold) (8, 21, D:4) a +0 club (20, -1, D:4) a +0 club (21, 24, D:4) a +0 hand axe (26, 7, D:4) a +0 robe (29, 14, D:4) a +1 dagger a +0 club (44, -7, D:4) a +0 dagger a +0 whip (44, -5, D:4) a +0 plate armour a +0 battleaxe (45, -16, D:4) a +0 hand axe (51, 13, D:4) 18 stones (54, -5, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 13 stones (0, 8, D:5) a +0 ring mail (6, 24, D:5) a +0 dagger (10, 0, D:5) a +0 robe (10, 37, D:5) a +0 mace (13, -1, D:5) a +0 giant spiked club (13, 21, D:5) a +3 quarterstaff of chaos (17, 20, D:5) a +0 club (17, 21, D:5) the +8 quarterstaff "Paisid" {chaos, *Corrode rC+ Str+8 Dex+6} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+8). Dex: It affects your dexterity (+6). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. (18, 20, D:5) a +0 robe a +1 whip of flaming (24, 14, D:5) 29 sling bullets (33, 34, D:5) a +0 leather armour (34, 10, D:5) a +0 long sword (43, 5, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, 1, D:6) a yak corpse (6, 10, D:6) a +0 dagger (13, 8, D:6) a +0 hand axe (16, -3, D:6) a yak corpse (23, -1, D:6) a staff of fire (24, -1, D:6) a +0 leather armour a +0 flail (24, 4, D:6) a +0 leather armour 3 boomerangs a +0 hand axe (25, 4, D:6) a +0 hand axe 9 poisoned darts (26, -1, D:6) a +0 dagger a +0 robe a +0 mace 15 stones (26, 4, D:6) a +0 scale mail a +0 flail a +0 flail (27, 4, D:6) a +0 short sword (30, -5, D:6) a +0 flail a +0 chain mail (30, -4, D:6) a +0 club a +0 morningstar a +0 short sword (30, -3, D:6) a +0 club (30, 6, D:6) a +0 trident (31, 2, D:6) a +0 short sword (32, -8, D:6) a +0 club (38, -21, D:6) a +0 whip (40, -17, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (still there?) a +1 short sword of venom (still there?) the elf corpse of Duvessa (still there?) (1, -18, D:7) 15 arrows (11, -16, D:7) a howler monkey corpse (skeletalised by now) (14, -7, D:7) a bullfrog corpse (skeletalised by now) (35, -19, D:7) 13 bolts the Ecumenical Temple