tape Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (2, 1, D:1) 29 stones (10, -10, D:1) a +0 whip (13, 10, D:1) a +0 chain mail (17, -19, D:1) 21 stones (18, -15, D:1) a +0 hand axe (20, 5, D:1) a +0 club (20, 6, D:1) a +0 robe (23, -10, D:1) a +0 falchion (25, -3, D:1) a +0 club (34, -21, D:1) a +0 short sword (35, -22, D:1) a +0 club (37, -14, D:1) a +0 robe (38, -2, D:1) a +0 leather armour (42, 9, D:1) a +0 dagger (42, 15, D:1) a +0 club (43, -19, D:1) a +0 scale mail (43, 5, D:1) a +0 dagger (44, -1, D:1) 4 poisoned darts Level 2 of the Dungeon [Shop] Niabbouck's Weapon Shop a +0 whip (27 gold) a +0 dagger (22 gold) the +11 rapier "Ogrebane" {vamp, rF+ Stlth+} (921 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. Stlth: It makes you more stealthy. a +0 spear (33 gold) a +0 whip (27 gold) 26 stones (28 gold) a +0 falchion (33 gold) a +3 hunting sling (203 gold) a +0 flail (38 gold) (0, 0, D:2) a +0 mace (2, -8, D:2) a +0 club (8, 17, D:2) a +0 falchion (8, 22, D:2) 23 stones (10, -10, D:2) a +0 hunting sling (15, 23, D:2) a +0 dagger (18, 23, D:2) a +0 dagger (21, 20, D:2) a +0 mace (31, 11, D:2) 28 stones (31, 22, D:2) 5 stones a +0 short sword (32, 22, D:2) a +0 club (36, -13, D:2) a +0 dagger (38, 1, D:2) a +0 leather armour (39, 27, D:2) a +0 short sword a stone (52, 11, D:2) a +0 chain mail a +0 flail (54, 7, D:2) 23 stones (58, 19, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -29, D:3) a +0 hunting sling (3, -14, D:3) a +0 trident (14, -29, D:3) a +0 club (19, -25, D:3) a +0 whip 3 boomerangs (20, -37, D:3) a +0 plate armour (34, 6, D:3) a +0 club a +0 robe (41, -6, D:3) a potion of haste (41, -5, D:3) 11 gold pieces (48, -14, D:3) 8 poisoned darts a +0 dagger (53, -6, D:3) 19 stones Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (6, -1, D:4) a hobgoblin corpse (skeletalised by now) (7, 4, D:4) a +0 hand axe (8, 3, D:4) 23 stones (9, 3, D:4) 24 stones (9, 4, D:4) 15 stones (11, 4, D:4) a +0 club 2 boomerangs a +0 leather armour an orc corpse (skeletalised by now) (12, 4, D:4) a +0 hunting sling (13, 14, D:4) a +0 trident (14, 4, D:4) a +0 whip (15, -15, D:4) a +0 dagger (15, -6, D:4) 3 poisoned darts (15, 21, D:4) a +0 dagger (16, 15, D:4) a +0 dagger a +0 robe (19, 15, D:4) a +0 whip (21, 15, D:4) a +0 flail of draining (23, 4, D:4) a +0 robe (25, -14, D:4) a +0 mace (25, -12, D:4) a +0 mace (26, -21, D:4) a +0 mace (26, -20, D:4) a +0 mace (26, -19, D:4) a +0 mace (26, -16, D:4) a +0 mace (26, -15, D:4) a +0 mace (26, -13, D:4) a +0 dagger (27, -20, D:4) a +0 mace (27, -19, D:4) a +0 mace (27, -17, D:4) a +0 mace (28, -21, D:4) a +0 mace (28, -20, D:4) the +7 mace of Imbalance {freeze, rF+ rC+ Will- Int+9} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+9). rF: It protects you from fire. rC: It protects you from cold. Will: It decreases your willpower. (28, -19, D:4) a +0 mace (31, 3, D:4) a +0 hand axe (32, 3, D:4) a +0 scimitar (33, 3, D:4) a +0 dagger (34, 3, D:4) a +0 trident (35, 3, D:4) a +0 dagger