tapenki Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 25, D:1) a +0 robe (6, 24, D:1) a +0 leather armour (9, -6, D:1) a bat corpse (skeletalised by now) (9, 26, D:1) a +0 whip a kobold corpse (skeletalised by now) (12, -12, D:1) a +0 ring mail (13, -5, D:1) a stone (15, -13, D:1) 8 stones (17, 22, D:1) a bat corpse (skeletalised by now) (21, 5, D:1) 6 stones (27, 8, D:1) 3 gold pieces (29, 30, D:1) a frilled lizard corpse (skeletalised by now) (35, -10, D:1) a ball python corpse (skeletalised by now) (38, 15, D:1) a +0 dagger 4 stones a kobold skeleton (41, 21, D:1) a rat skeleton (41, 22, D:1) a +0 buckler (41, 26, D:1) 2 gold pieces (46, 22, D:1) a +0 dagger (52, 0, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (2, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (5, -4, D:2) 3 stones (9, -10, D:2) a +0 club (10, 3, D:2) 5 stones (17, 25, D:2) a +0 leather armour (20, 3, D:2) a bat skeleton (31, -11, D:2) a +0 robe (34, -4, D:2) a +0 short sword 4 stones the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (35, -5, D:2) a bat skeleton (39, -3, D:2) a +0 club (42, 3, D:2) a +0 falchion (44, 5, D:2) a +0 ring mail (45, -4, D:2) 5 stones (45, 20, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a stone a kobold corpse (1, -8, D:3) a +0 whip an orc corpse (1, -7, D:3) a bat corpse (2, -5, D:3) a +0 short sword (2, -4, D:3) a +0 flail a +0 chain mail a +0 club a +0 ring mail (3, 0, D:3) a +0 short sword a kobold corpse (11, -2, D:3) 2 boomerangs (12, -2, D:3) a +0 dagger (15, -12, D:3) a +0 club a goblin corpse (17, 1, D:3) a +0 robe (18, 11, D:3) a +0 short sword a kobold corpse